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Difference between revisions of "v0.34:Zoo"

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(Added aquarium note back in. Disappeared in the merger)
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Caged animals that need a [[pasture]] will eventually get hungry and die if not fed, making them impractical for use in a zoo. [[Hateable]] [[vermin]] can inspire negative thoughts in visiting dwarves, and should similarly be avoided. Although filling your zoo with your fortress's prisoners seems very dwarfy, a mix of regular animals is more likely to match your dwarves' [[preference]]s. A zoo can even function without animals, though the likelihood of happy thoughts will be reduced.
 
Caged animals that need a [[pasture]] will eventually get hungry and die if not fed, making them impractical for use in a zoo. [[Hateable]] [[vermin]] can inspire negative thoughts in visiting dwarves, and should similarly be avoided. Although filling your zoo with your fortress's prisoners seems very dwarfy, a mix of regular animals is more likely to match your dwarves' [[preference]]s. A zoo can even function without animals, though the likelihood of happy thoughts will be reduced.
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An '''aquarium''' holds [[Vermin|vermin]] [[Fish|fish]] and is made of [[Glass|glass]]. To create one, first construct a [[Cage|terrarium]] at a [[glass furnace]]. A terrarium is a glass [[cage]], so you can't build a terrarium or an aquarium in a [[sand]]less (and thus [[glass]]less) region. Once it has been {{k|b}}uilt, a terrarium may be turned into an aquarium by pressing {{K|q}} then {{K|w}}. Dwarves can place [[captured live fish]] into an aquarium. Aquariums work like terrariums and [[cage]]s, and they can be designated as [[Cage|zoo]]s.
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Note that the game neither uses the term ''zoo'' nor calls a room created from a cage a meeting hall.
 
Note that the game neither uses the term ''zoo'' nor calls a room created from a cage a meeting hall.

Revision as of 09:36, 23 July 2013

This article is about an older version of DF.

A zoo is a room defined around a built cage or restraint that is not designated for "justice" (i.e. jail). Zoos can be assigned to specific dwarves, or left unassigned for communal enjoyment. An unassigned zoo seems to function like a meeting hall, where idle dwarves will congregate and throw parties. While dwarves may receive happy thoughts from admiring a zoo's restraints, cages, and any preferred creatures, they do not appear to consider them "tastefully arranged" (unlike furniture in statue gardens); it is unknown if this has any effect on the happiness of the dwarves.

Caged animals that need a pasture will eventually get hungry and die if not fed, making them impractical for use in a zoo. Hateable vermin can inspire negative thoughts in visiting dwarves, and should similarly be avoided. Although filling your zoo with your fortress's prisoners seems very dwarfy, a mix of regular animals is more likely to match your dwarves' preferences. A zoo can even function without animals, though the likelihood of happy thoughts will be reduced.

An aquarium holds vermin fish and is made of glass. To create one, first construct a terrarium at a glass furnace. A terrarium is a glass cage, so you can't build a terrarium or an aquarium in a sandless (and thus glassless) region. Once it has been built, a terrarium may be turned into an aquarium by pressing q then w. Dwarves can place captured live fish into an aquarium. Aquariums work like terrariums and cages, and they can be designated as zoos.


Note that the game neither uses the term zoo nor calls a room created from a cage a meeting hall.


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