- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Feather tree"
m |
|||
Line 6: | Line 6: | ||
The '''feather tree''' is a special [[tree]] that grows only in [[Surroundings#Good|good]] aligned areas. Unlike other [[above ground]] trees, it yields cream colored logs when cut down. Strangely, they bear [[egg]]s for fruit. | The '''feather tree''' is a special [[tree]] that grows only in [[Surroundings#Good|good]] aligned areas. Unlike other [[above ground]] trees, it yields cream colored logs when cut down. Strangely, they bear [[egg]]s for fruit. | ||
− | Featherwood is the lightest in the game, so it should be used for things that get hauled around very frequently, such as [[bin]]s, [[barrel]]s and [[bucket]]s. This increases dwarf speed as they carry these items since they are carrying less weight. It is extremely useless for [[ammunition]]. Crossbow and ballista bolts will simply glance off enemies due to them weighing almost nothing. | + | Featherwood is the lightest wood in the game, so it should be used for things that get hauled around very frequently, such as [[bin]]s, [[barrel]]s and [[bucket]]s. This increases dwarf speed as they carry these items since they are carrying less weight. It is extremely useless for [[ammunition]]. Crossbow and ballista bolts will simply glance off enemies due to them weighing almost nothing. |
It is often recommended to make featherwood crossbows for the [[fortress guard]]. Guards will shoot at goblins with the same efficiency they would with [[metal]] ones, but they will bash criminals with the butt of their feather-light weapons, rendering [[justice]]-administered beatings significantly less lethal. | It is often recommended to make featherwood crossbows for the [[fortress guard]]. Guards will shoot at goblins with the same efficiency they would with [[metal]] ones, but they will bash criminals with the butt of their feather-light weapons, rendering [[justice]]-administered beatings significantly less lethal. |
Revision as of 03:35, 20 July 2014
This article was migrated from DF2014:Feather tree and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
♣ | |||
Urist likes feather trees for their feathery leaves. | |||
---|---|---|---|
Biome | |||
| |||
| |||
Graphic | |||
No graphic | |||
Alignment | |||
Good | |||
Properties | |||
Deciduous | No | ||
Density | 100 | ||
Color | cream | ||
Max trunk height | 8 | ||
Max trunk diameter | 1 | ||
Trunk branching | 2 | ||
Heavy branch radius | 1 | ||
Branch radius | 2 | ||
Root radius | 3 | ||
Heavy branch density | 25 | ||
Branch density | 50 | ||
Root density | 5 | ||
Products | |||
Wood | Feather wood |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The feather tree is a special tree that grows only in good aligned areas. Unlike other above ground trees, it yields cream colored logs when cut down. Strangely, they bear eggs for fruit.
Featherwood is the lightest wood in the game, so it should be used for things that get hauled around very frequently, such as bins, barrels and buckets. This increases dwarf speed as they carry these items since they are carrying less weight. It is extremely useless for ammunition. Crossbow and ballista bolts will simply glance off enemies due to them weighing almost nothing.
It is often recommended to make featherwood crossbows for the fortress guard. Guards will shoot at goblins with the same efficiency they would with metal ones, but they will bash criminals with the butt of their feather-light weapons, rendering justice-administered beatings significantly less lethal.
Since damage from falling is affected by the material of the landing zone, featherwood proves useful to cushion falls and prevent serious injuries.
Beware the unicorns that roam around it, or simply import it from Elven caravans.
[PLANT:FEATHER]
[NAME:feather tree][NAME_PLURAL:feather trees][ADJ:feather tree]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[DISPLAY_COLOR:7:0:1]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:feather wood]
[STATE_ADJ:ALL_SOLID:feather wood]
[STATE_COLOR:ALL_SOLID:CREAM]
[PREFIX:NONE]
[DISPLAY_COLOR:7:0:1]
[SOLID_DENSITY:100]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[STATE_COLOR:ALL:GREEN]
[DISPLAY_COLOR:7:0:1]
[USE_MATERIAL_TEMPLATE:EGG:EGG_YOLK_TEMPLATE]
[STATE_COLOR:ALL:GREEN]
[DISPLAY_COLOR:4:0:1]
[STOCKPILE_PLANT_GROWTH]
*** need to go w/ all egg mats when growths support it
*** template currently implies animal kill
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:5]
[TRUNK_PERIOD:10]
[HEAVY_BRANCH_DENSITY:25]
[BRANCH_DENSITY:50]
[MAX_TRUNK_HEIGHT:8]
[HEAVY_BRANCH_RADIUS:1]
[BRANCH_RADIUS:2]
[TRUNK_BRANCHING:2]
[MAX_TRUNK_DIAMETER:1]
[TRUNK_WIDTH_PERIOD:200]
[ROOT_DENSITY:5]
[ROOT_RADIUS:3]
[STANDARD_TILE_NAMES]
[TREE_COLOR:7:0:1]
[DEAD_TREE_COLOR:7:0:0]
[PREFSTRING:feathery leaves]
[DRY][GOOD]
[BIOME:NOT_FREEZING]
[SAPLING]
[GROWTH:FEATHERS]
[GROWTH_NAME:feather tree down:feather tree down]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FEATHER]
[GROWTH_DENSITY:1000]
[GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
[GROWTH_HOST_TILE:SAPLING]
[GROWTH_PRINT:0:6:7:0:1:ALL:1]
[GROWTH:EGGS]
[GROWTH_NAME:feather tree egg:STP]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:EGG]
[GROWTH_DENSITY:1000]
[GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
[GROWTH_TIMING:120000:200000]
[GROWTH_DROPS_OFF_NO_CLOUD]
[GROWTH_PRINT:'%':7:7:0:1:120000:200000:3] |