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Difference between revisions of "Token"

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("Descriptor pattern tokens" added to list)
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:* [[Creature variation token]]s are used to create creatures which are derived from other already-existing creatures without duplicating every single token.
 
:* [[Creature variation token]]s are used to create creatures which are derived from other already-existing creatures without duplicating every single token.
 
:* [[Descriptor color token]]s define colors used in text-based descriptions. Not to be confused with [[color scheme]]s.
 
:* [[Descriptor color token]]s define colors used in text-based descriptions. Not to be confused with [[color scheme]]s.
 +
:* [[Descriptor pattern token]]s define color patterns.
 
:* [[Descriptor shape token]]s define [[shape]]s.
 
:* [[Descriptor shape token]]s define [[shape]]s.
 
:* [[Entity token]]s define entities, or [[civilization]]s.
 
:* [[Entity token]]s define entities, or [[civilization]]s.

Revision as of 12:51, 8 October 2020

This article is about the current version of DF.
Note that some content may still need to be updated.

In Dwarf Fortress, a token is a piece of text that defines the properties of an object. An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game. A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything else that makes it unique. All information associated with the properties of an object in the game is defined using tokens. Tokens are found in the raws, and can be easily modified, allowing users to create (and distribute) new content.

Also note reactions, which are a little more complicated than simple tokens.

This forum is the official DF subforum dedicated to discussions about modding.



See Also:

Raw file, Modding