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Difference between revisions of "Creature texture token"
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These are tokens used when adding entries under [CREATURE_GRAPHICS] in the graphics.txt file. | These are tokens used when adding entries under [CREATURE_GRAPHICS] in the graphics.txt file. | ||
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[[ru:Creature texture token]] | [[ru:Creature texture token]] |
Revision as of 13:59, 5 January 2022
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
These are tokens used when adding entries under [CREATURE_GRAPHICS] in the graphics.txt file.
Token | Notes |
---|---|
DEFAULT | Standard creature |
ADVENTURER | Used when playing the creature as an adventurer(?) |
LAW_ENFORCE | Presumably used by members of the squad led by a position responsible for LAW_ENFORCEMENT (i.e. fortress guards) |
TAX_ESCORT | Presumably used by members of the squad led by a position responsible for ESCORT_TAX_COLLECTOR (currently nobody) |
ANIMATED | Animated (zombie/skeleton) version of the creature |
GHOST | Ghostly version of the creature |
Modding |
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Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |