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Difference between revisions of "23a:Operator"

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Each shot from a catapult earns the operator 60 experience points (30 to load, 30 to fire), or 300 total stones flung to become legendary.
 
Each shot from a catapult earns the operator 60 experience points (30 to load, 30 to fire), or 300 total stones flung to become legendary.
  
The main problem with this job is that, since it is not a military job, dwarves operating the devices are civilians and so will frequently be scared away by threats that they're supposed to be firing at. If they have certain [[hauling]] [[labour]]s turned on, they also will leave their post to participate in corpse-looting, which usually results in a horrible death. More importantly, the unmanned equipment will consistently fail to fire on its own.
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The main problem with this job is that, since it is not a military job, dwarves operating the devices are civilians and so will frequently be scared away by threats that they're supposed to be firing at. If they have certain [[hauling]] [[labor]]s turned on, they also will leave their post to participate in corpse-looting, which usually results in a horrible death. More importantly, the unmanned equipment will consistently fail to fire on its own.
  
 
See [[siege engine]] for a discussion of planning and placement.
 
See [[siege engine]] for a discussion of planning and placement.
  
 
{{Skills}}
 
{{Skills}}

Latest revision as of 21:28, 12 August 2022

Skill: Operator
Association  
Profession None
Labor Siege operating
Tasks
Workshop
This article is about an older version of DF.

The operator skill (renamed to "siege operator" in later versions) is used for loading and firing siege engines. Higher skill levels improve the firing rate and are intended to (but do not, due to a bug) improve accuracy by eliminating sideways drift.

Each shot from a catapult earns the operator 60 experience points (30 to load, 30 to fire), or 300 total stones flung to become legendary.

The main problem with this job is that, since it is not a military job, dwarves operating the devices are civilians and so will frequently be scared away by threats that they're supposed to be firing at. If they have certain hauling labors turned on, they also will leave their post to participate in corpse-looting, which usually results in a horrible death. More importantly, the unmanned equipment will consistently fail to fire on its own.

See siege engine for a discussion of planning and placement.

Miner
Carpenter
Mason
Trapper
Farmer
Fisherdwarf
Metalsmith
Jeweler
Craftsdwarf
Mechanic

Military
General
Dwarven
Other

Other/Peasant
Unused