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Difference between revisions of "Missing features"
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OddballJoe (talk | contribs) (Added missing features and linked to FotF) |
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− | This page lists the '''missing features''' of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about. This list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily. | + | This page lists the '''missing features''' of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about. This list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily. Some of these were removed due to time constraints and are intended to be brought back in the future. {{cite forum|169696.msg8442542#msg8442542}} |
==Missing gameplay features== | ==Missing gameplay features== | ||
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*Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want. | *Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want. | ||
*[[Civilian alert]]s are not available. | *[[Civilian alert]]s are not available. | ||
+ | *[[Ammo]] types are automatically selected by ranged weapon users and cannot be assigned. | ||
==Missing UI features== | ==Missing UI features== | ||
Line 14: | Line 15: | ||
*No [[health screen]] with an overview of dwarf and livestock health. | *No [[health screen]] with an overview of dwarf and livestock health. | ||
*[[Notes]] cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed. | *[[Notes]] cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed. | ||
+ | *There is no UI to visualize [[trade depot]] accessibility. | ||
+ | |||
+ | ==Other missing features== | ||
+ | *It is no longer possible to export [[Legends]] content to view in other programs. | ||
+ | |||
[[category:game]] | [[category:game]] |
Revision as of 19:34, 6 January 2023
This page lists the missing features of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about. This list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily. Some of these were removed due to time constraints and are intended to be brought back in the future. [1]
Missing gameplay features
- Locations can't be disbanded once they have been created.
- Workshops can't be restricted to a certain skill level or labor (Workshop profiles).
- Labor priorities are not available (aside from prioritizing certain tiles when mining or smoothing).
- No mass designation of buildings to mark them as to be removed.
- No mass removal of building construction tiles.
- Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want.
- Civilian alerts are not available.
- Ammo types are automatically selected by ranged weapon users and cannot be assigned.
Missing UI features
- Logs aren't accessible after closing them. There is no combat log available when clicking a creature.
- No health screen with an overview of dwarf and livestock health.
- Notes cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed.
- There is no UI to visualize trade depot accessibility.
Other missing features
- It is no longer possible to export Legends content to view in other programs.