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Difference between revisions of "Bar"

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m (nothing new in the raws/no new information, removed migrated tag)
(I'm sure I missed something, but... for now... here's this.)
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{{Quality|Unrated}}{{av}}
+
{{Quality|Exceptional}}{{av}}
 
{{For/see|built horizontal and vertical bars|[[Bars]]}}
 
{{For/see|built horizontal and vertical bars|[[Bars]]}}
 
{{For/see|designated tavern locations|[[Tavern]]}}
 
{{For/see|designated tavern locations|[[Tavern]]}}
Line 28: Line 28:
  
 
"Bars" of [[adamantine]] metal are referred to as "wafers", but when used as building material they function the same as any other bars.
 
"Bars" of [[adamantine]] metal are referred to as "wafers", but when used as building material they function the same as any other bars.
 +
 +
==Pure metals==
 +
{| class="wikitable sortable" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;"
 +
|-
 +
!rowspan=2|Metal<br>Name
 +
!colspan=2|Graphic
 +
!class="unsortable" rowspan=2|Source(s)
 +
!rowspan=2|[[Density]] (g/cm<sup>3</sup>)
 +
!rowspan=2|[[Item value|Material<br>value]]
 +
!class="unsortable" rowspan=2|Notes
 +
|-
 +
!class="unsortable"|(ASCII)
 +
!class="unsortable"|(Image)
 +
|-
 +
|[[Aluminum]]
 +
|{{Tile|≡|7:1}}
 +
|[[File:aluminum_bar_sprite.png]]
 +
|[[Native_aluminum|Aluminum, native]]
 +
|2.70
 +
|40
 +
|
 +
|-
 +
|[[Bismuth]]
 +
|{{Tile|≡|5:1}}
 +
|[[File:bismuth_bar_sprite.png]]
 +
|[[Bismuthinite]]
 +
|9.78
 +
|2
 +
|Only useful for alloying into [[bismuth bronze]].
 +
|-
 +
|[[Copper]]
 +
|{{Tile|≡|6:0}}
 +
|[[File:copper_bar_sprite.png]]
 +
|[[Native copper]], [[Malachite]], [[Tetrahedrite]]
 +
|8.93
 +
|2
 +
|Can be used to forge all weapons, armor, ammunition, and picks.
 +
|-
 +
|[[Gold]]
 +
|{{Tile|≡|6:1}}
 +
|[[File:gold_bar_sprite.png]]
 +
|[[Native_gold|Gold, native]]
 +
|19.32
 +
|30
 +
|
 +
|-
 +
|[[Iron]]
 +
|{{Tile|≡|0:1}}
 +
|[[File:iron_bar_sprite.png]]
 +
|[[Hematite]], [[Limonite]], [[Magnetite]]
 +
|7.85
 +
|10
 +
|Can be used to forge all weapons, armor, ammunition, picks, and [[anvils]].
 +
|-
 +
|[[Lead]]
 +
|{{Tile|≡|0:1}}
 +
|[[File:lead_bar_sprite.png]]
 +
|[[Galena]]
 +
|11.34
 +
|2
 +
|
 +
|-
 +
|[[Nickel]]
 +
|{{Tile|≡|7:0}}
 +
|[[File:generic_grey_bar_sprite.png]]
 +
|[[Galena]]
 +
|8.80
 +
|2
 +
|
 +
|-
 +
|[[Platinum]]
 +
|{{Tile|≡|7:1}}
 +
|[[File:platinum_bar_sprite.png]]
 +
|[[Native platinum|Platinum, native]]
 +
|21.40
 +
|40
 +
|
 +
|-
 +
|[[Silver]]
 +
|{{Tile|≡|7:1}}
 +
|[[File:generic_grey_bar_sprite.png]]
 +
|[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%)
 +
|10.49
 +
|10
 +
|Can be used to forge melee weapons and ammunition.
 +
|-
 +
|[[Tin]]
 +
|{{Tile|≡|7:0}}
 +
|[[File:generic_grey_bar_sprite.png]]
 +
|[[Cassiterite]]
 +
|7.28
 +
|2
 +
|
 +
|-
 +
|[[Zinc]]
 +
|{{Tile|≡|7:0}}
 +
|[[File:generic_grey_bar_sprite.png]]
 +
|[[Sphalerite]]
 +
|7.13
 +
|2
 +
|
 +
|}
 +
''Legend:''
 +
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 +
:*'''Source''' indicates the specific ores that can provide a metal. If production of the metal is not guaranteed, a percent chance is indicated following the ore.
 +
:*'''Density''' is used to determine the different weight of finished objects.
 +
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.
 +
::'''*''' - Values marked with an asterisk denote ores that can yield multiple metals.
 +
 +
==Alloys==
 +
{| class="wikitable sortable" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;"
 +
|-
 +
!rowspan=2|Metal<br>Name
 +
!colspan=2|Graphic
 +
!class="unsortable" rowspan=2|Source(s)
 +
!rowspan=2|[[Density]] (g/cm<sup>3</sup>)
 +
!rowspan=2|[[Item value|Material<br>value]]
 +
!class="unsortable" rowspan=2|Notes
 +
|-
 +
!class="unsortable"|(ASCII)
 +
!class="unsortable"|(Image)
 +
|-
 +
|[[Billion]]
 +
|{{Tile|≡|7:0}}
 +
|[[File:billion_bar_sprite.png]]
 +
|Silver + Copper
 +
|8.93
 +
|6
 +
|see note 1.
 +
|-
 +
|[[Bismuth bronze]]
 +
|{{Tile|≡|6:1}}
 +
|[[File:bismuth_bronze_bar_sprite.png]]
 +
|2 Tin + 1 Copper
 +
|8.25
 +
|6
 +
|Can be used to forge all weapons, armor, ammunition, and picks. Combat relevant stats are identical to standard '''Bronze'''.
 +
|-
 +
|[[Black bronze]]
 +
|{{Tile|≡|5:0}}
 +
|[[File:black_bronze_bar_sprite.png]]
 +
|2 Copper + 1 Silver + 1 Gold
 +
|8.93
 +
|11
 +
|Unique color.
 +
|-
 +
|[[Brass]]
 +
|{{Tile|≡|6:1}}
 +
|[[File:brass_bar_sprite.png]]
 +
|Copper + Zinc
 +
|8.55
 +
|7
 +
|Value difference is +4.5 if tetrahedrite is used instead of copper.
 +
|-
 +
|[[Bronze]]
 +
|{{Tile|≡|6:0}}
 +
|[[File:bronze_bar_sprite.png]]
 +
|Copper + Tin
 +
|8.25
 +
|5
 +
|Value difference is +2.5 if tetrahedrite is used instead of copper. Can be used to forge all weapons, armor, ammunition, and picks.
 +
|-
 +
|[[Electrum]]
 +
|{{Tile|≡|6:1}}
 +
|[[File:electrum_bar_sprite.png]]
 +
|Silver + Gold
 +
|14.905
 +
|20
 +
|See note 2.
 +
|-
 +
|[[Fine pewter]]
 +
|{{Tile|≡|7:1}}
 +
|[[File:generic_grey_bar_sprite.png]]
 +
|3 Tin + 1 Copper
 +
|7.28
 +
|5
 +
|Value difference is +2.75 if tetrahedrite is used instead of copper.
 +
|-
 +
|[[Lay pewter]]
 +
|{{Tile|≡|3:0}}
 +
|[[File:platinum_bar_sprite.png]]
 +
|2 Tin + 1 Copper
 +
|7.28
 +
|3
 +
|Unique color.
 +
|-
 +
|[[Nickel silver]]
 +
|{{Tile|≡|7:1}}
 +
|[[File:platinum_bar_sprite.png]]
 +
|2 Nickel + 1 Copper
 +
|8.65
 +
|3
 +
|
 +
|-
 +
|[[Pig iron]]
 +
|{{Tile|≡|0:1}}
 +
|[[File:lead_bar_sprite.png]]
 +
|2 Nickel + 1 Copper
 +
|7.85
 +
|10
 +
|Only used to make steel.
 +
|-
 +
|[[Rose gold]]
 +
|{{Tile|≡|5:1}}
 +
|[[File:rose_gold_bar_sprite.png]]
 +
|2 Gold + 1 Copper
 +
|19.32
 +
|23
 +
|Unique color.
 +
|-
 +
|[[Steel]]
 +
|{{Tile|≡|7:0}}
 +
|[[File:steel_bar_sprite.png]]
 +
|Iron + Pig iron + [[flux]] stone + [[fuel]]*
 +
|7.85
 +
|30
 +
|Can be used to forge all weapons, armor, ammunition, picks, and anvils.
 +
|-
 +
|[[Sterling silver]]
 +
|{{Tile|≡|7:1}}
 +
|[[File:platinum_bar_sprite.png]]
 +
|3 Silver + 1 Copper
 +
|10.49
 +
|30
 +
|
 +
|-
 +
|[[Trifle pewter]]
 +
|{{Tile|≡|7:0}}
 +
|[[File:lead_bar_sprite.png]]
 +
|3 Silver + 1 Copper
 +
|7.28
 +
|4
 +
|Value difference is +1.67 if tetrahedrite is used instead of copper.
 +
|}
 +
; Notes:
 +
: 1) '''Billon''' can be made with [[tetrahedrite]] or [[galena]] ore (instead of [[silver]] bars) for increased value: (Copper ore + Tetrahedrite: +3.5; Tetrahedrite + Tetrahedrite: +3; Copper ore + Galena: + 2.5; Tetrahedrite + Galena: + 2).
 +
 +
: 2) '''Electrum''' can be made with [[tetrahedrite]] or [[galena]] ore (instead of [[silver]] bars) for increased value: (Gold + Tetrahedrite: +3.5; Gold + Galena: +2.5).
 +
 +
''Legend:''
 +
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 +
:*'''Source''' indicates the basic recipe for an alloy - this does not include any [[fuel]] necessary to operate the smelter.  See the article for that alloy or [[smelting]] for possible alternatives.
 +
::<nowiki>*</nowiki> - ''You can use only [[bar]]s of metal in this reaction, not ores.
 +
:*'''Density''' is used to determine the different weight of finished objects.
 +
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.
 +
 +
==Special metals==
 +
{| class="wikitable sortable" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;"
 +
|-
 +
!rowspan=2|Metal<br>Name
 +
!colspan=2|Graphic
 +
!class="unsortable" rowspan=2|Source(s)
 +
!rowspan=2|[[Density]] (g/cm<sup>3</sup>)
 +
!rowspan=2|[[Item value|Material<br>value]]
 +
!class="unsortable" rowspan=2|Notes
 +
|-
 +
!class="unsortable"|(ASCII)
 +
!class="unsortable"|(Image)
 +
|-
 +
|[[Adamantine]]
 +
|{{Tile|≡|3:1}}
 +
|[[File:adamantine_bar_sprite.png]]
 +
|[[Raw adamantine]]
 +
|0.2
 +
|300
 +
|(See below)
 +
|-
 +
|[[Divine metal]]
 +
|{{Tile|≡|7:0}}
 +
|[[File:iron_bar_sprite.png]]
 +
|None
 +
|1
 +
|300
 +
|(See below)
 +
|}
 +
''Legend:''
 +
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 +
:*'''Source''' indicates the basic recipe for an alloy - this does not include any [[fuel]] necessary to operate the smelter.  See the article for that alloy or [[smelting]] for possible alternatives.
 +
::<nowiki>*</nowiki> - ''You can use only [[bar]]s of metal in this reaction, not ores.
 +
:*'''Density''' is used to determine the different weight of finished objects.
 +
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.
  
 
==See also==
 
==See also==

Revision as of 19:16, 11 August 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

For built horizontal and vertical bars, see Bars.
For designated tavern locations, see Tavern.
Metal bars preview.png

A bar (also known as an "ingot") is a sub-type of building material (interchangeable with a block for that purpose), and is the base individual unit of metal, charcoal, coke, potash, ash, pearlash, and soap. All metals are created as bars at a smelter, whether processed from ores, alloyed with other metals, or melted down from existing metal items.

With the exception of non-fire-safe materials, all bars are as durable as others - a wall made from bars of ash, charcoal or soap will last as long as one made from bars of steel. Bars are a storage unit and not an end product in and of themselves, being used for various other tasks:

Bar Used for
ash making lye or potash
charcoal
or coke
powering standard forges, smelters, kilns, and glass furnaces,
and making pig iron and steel
metal smithing
pearlash making clear or crystal glass
potash fertilizing farms or making pearlash
soap health care and cleaning self

All bars are 600 cm3 in size, which means up to 10 will fit into a 6000-capacity bin. The only exception to this 600 cm3 size are possibly partially-used soap bars. In the real world, a 400-tr.oz. bar of gold is approximately the same size, at 645 cm3.

All types of bars can also be used to build workshops, roads, bridges, and other constructions. Different bars require different labors in their construction: smithing is used for metal bars and masonry for all others (including bars of soap).

"Bars" of adamantine metal are referred to as "wafers", but when used as building material they function the same as any other bars.

Pure metals

Metal
Name
Graphic Source(s) Density (g/cm3) Material
value
Notes
(ASCII) (Image)
Aluminum Aluminum bar sprite.png Aluminum, native 2.70 40
Bismuth Bismuth bar sprite.png Bismuthinite 9.78 2 Only useful for alloying into bismuth bronze.
Copper Copper bar sprite.png Native copper, Malachite, Tetrahedrite 8.93 2 Can be used to forge all weapons, armor, ammunition, and picks.
Gold Gold bar sprite.png Gold, native 19.32 30
Iron Iron bar sprite.png Hematite, Limonite, Magnetite 7.85 10 Can be used to forge all weapons, armor, ammunition, picks, and anvils.
Lead Lead bar sprite.png Galena 11.34 2
Nickel Generic grey bar sprite.png Galena 8.80 2
Platinum Platinum bar sprite.png Platinum, native 21.40 40
Silver Generic grey bar sprite.png Native silver, Horn silver,
Galena (50%), Tetrahedrite (20%)
10.49 10 Can be used to forge melee weapons and ammunition.
Tin Generic grey bar sprite.png Cassiterite 7.28 2
Zinc Generic grey bar sprite.png Sphalerite 7.13 2

Legend:

  • Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
  • Source indicates the specific ores that can provide a metal. If production of the metal is not guaranteed, a percent chance is indicated following the ore.
  • Density is used to determine the different weight of finished objects.
  • Material value is what the base value of an object made of this metal is multiplied by to determine its worth.
* - Values marked with an asterisk denote ores that can yield multiple metals.

Alloys

Metal
Name
Graphic Source(s) Density (g/cm3) Material
value
Notes
(ASCII) (Image)
Billion Billion bar sprite.png Silver + Copper 8.93 6 see note 1.
Bismuth bronze Bismuth bronze bar sprite.png 2 Tin + 1 Copper 8.25 6 Can be used to forge all weapons, armor, ammunition, and picks. Combat relevant stats are identical to standard Bronze.
Black bronze Black bronze bar sprite.png 2 Copper + 1 Silver + 1 Gold 8.93 11 Unique color.
Brass Brass bar sprite.png Copper + Zinc 8.55 7 Value difference is +4.5 if tetrahedrite is used instead of copper.
Bronze Bronze bar sprite.png Copper + Tin 8.25 5 Value difference is +2.5 if tetrahedrite is used instead of copper. Can be used to forge all weapons, armor, ammunition, and picks.
Electrum Electrum bar sprite.png Silver + Gold 14.905 20 See note 2.
Fine pewter Generic grey bar sprite.png 3 Tin + 1 Copper 7.28 5 Value difference is +2.75 if tetrahedrite is used instead of copper.
Lay pewter Platinum bar sprite.png 2 Tin + 1 Copper 7.28 3 Unique color.
Nickel silver Platinum bar sprite.png 2 Nickel + 1 Copper 8.65 3
Pig iron Lead bar sprite.png 2 Nickel + 1 Copper 7.85 10 Only used to make steel.
Rose gold Rose gold bar sprite.png 2 Gold + 1 Copper 19.32 23 Unique color.
Steel Steel bar sprite.png Iron + Pig iron + flux stone + fuel* 7.85 30 Can be used to forge all weapons, armor, ammunition, picks, and anvils.
Sterling silver Platinum bar sprite.png 3 Silver + 1 Copper 10.49 30
Trifle pewter Lead bar sprite.png 3 Silver + 1 Copper 7.28 4 Value difference is +1.67 if tetrahedrite is used instead of copper.
Notes
1) Billon can be made with tetrahedrite or galena ore (instead of silver bars) for increased value: (Copper ore + Tetrahedrite: +3.5; Tetrahedrite + Tetrahedrite: +3; Copper ore + Galena: + 2.5; Tetrahedrite + Galena: + 2).
2) Electrum can be made with tetrahedrite or galena ore (instead of silver bars) for increased value: (Gold + Tetrahedrite: +3.5; Gold + Galena: +2.5).

Legend:

  • Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
  • Source indicates the basic recipe for an alloy - this does not include any fuel necessary to operate the smelter. See the article for that alloy or smelting for possible alternatives.
* - You can use only bars of metal in this reaction, not ores.
  • Density is used to determine the different weight of finished objects.
  • Material value is what the base value of an object made of this metal is multiplied by to determine its worth.

Special metals

Metal
Name
Graphic Source(s) Density (g/cm3) Material
value
Notes
(ASCII) (Image)
Adamantine Adamantine bar sprite.png Raw adamantine 0.2 300 (See below)
Divine metal Iron bar sprite.png None 1 300 (See below)

Legend:

  • Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
  • Source indicates the basic recipe for an alloy - this does not include any fuel necessary to operate the smelter. See the article for that alloy or smelting for possible alternatives.
* - You can use only bars of metal in this reaction, not ores.
  • Density is used to determine the different weight of finished objects.
  • Material value is what the base value of an object made of this metal is multiplied by to determine its worth.

See also

"Bar" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: ish
Elven: emu
Goblin: zak
Human: tod