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Difference between revisions of "Bar"
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"Bars" of [[adamantine]] metal are referred to as "wafers", but when used as building material they function the same as any other bars. | "Bars" of [[adamantine]] metal are referred to as "wafers", but when used as building material they function the same as any other bars. | ||
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==Pure metals== | ==Pure metals== | ||
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Revision as of 19:27, 11 August 2023
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A bar (also known as an "ingot") is a sub-type of building material (interchangeable with a block for that purpose), and is the base individual unit of metal, charcoal, coke, potash, ash, pearlash, and soap. All metals are created as bars at a smelter, whether processed from ores, alloyed with other metals, or melted down from existing metal items.
With the exception of non-fire-safe materials, all bars are as durable as others - a wall made from bars of ash, charcoal or soap will last as long as one made from bars of steel. Bars are a storage unit and not an end product in and of themselves, being used for various other tasks:
Bar | Used for |
---|---|
ash | making lye or potash |
charcoal or coke |
powering standard forges, smelters, kilns, and glass furnaces, and making pig iron and steel |
metal | smithing |
pearlash | making clear or crystal glass |
potash | fertilizing farms or making pearlash |
soap | health care and cleaning self |
All bars are 600 cm3 in size, which means up to 10 will fit into a 6000-capacity bin. The only exception to this 600 cm3 size are possibly partially-used soap bars. In the real world, a 400-tr.oz. bar of gold is approximately the same size, at 645 cm3.
All types of bars can also be used to build workshops, roads, bridges, and other constructions. Different bars require different labors in their construction: smithing is used for metal bars and masonry for all others (including bars of soap).
"Bars" of adamantine metal are referred to as "wafers", but when used as building material they function the same as any other bars.
Pure metals
Metal Name |
Graphic | Source(s) | Density (g/cm3) | Material value |
Notes | |
---|---|---|---|---|---|---|
(ASCII) | (Image) | |||||
Aluminum | ≡
|
Aluminum, native | 2.70 | 40 | ||
Bismuth | ≡
|
Bismuthinite | 9.78 | 2 | Only useful for alloying into bismuth bronze. | |
Copper | ≡
|
Native copper, Malachite, Tetrahedrite | 8.93 | 2 | Can be used to forge all weapons, armor, ammunition, and picks. | |
Gold | ≡
|
Gold, native | 19.32 | 30 | ||
Iron | ≡
|
Hematite, Limonite, Magnetite | 7.85 | 10 | Can be used to forge all weapons, armor, ammunition, picks, and anvils. | |
Lead | ≡
|
Galena | 11.34 | 2 | ||
Nickel | ≡
|
Galena | 8.80 | 2 | ||
Platinum | ≡
|
Platinum, native | 21.40 | 40 | ||
Silver | ≡
|
Native silver, Horn silver, Galena (50%), Tetrahedrite (20%) |
10.49 | 10 | Can be used to forge melee weapons and ammunition. | |
Tin | ≡
|
Cassiterite | 7.28 | 2 | ||
Zinc | ≡
|
Sphalerite | 7.13 | 2 |
Legend:
- Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
- Source indicates the specific ores that can provide a metal. If production of the metal is not guaranteed, a percent chance is indicated following the ore.
- Density is used to determine the different weight of finished objects.
- Material value is what the base value of an object made of this metal is multiplied by to determine its worth.
- * - Values marked with an asterisk denote ores that can yield multiple metals.
Alloys
Metal Name |
Graphic | Source(s) | Density (g/cm3) | Material value |
Notes | |
---|---|---|---|---|---|---|
(ASCII) | (Image) | |||||
Billion | ≡
|
Silver + Copper | 8.93 | 6 | see note 1. | |
Bismuth bronze | ≡
|
2 Tin + 1 Copper | 8.25 | 6 | Can be used to forge all weapons, armor, ammunition, and picks. Combat relevant stats are identical to standard Bronze. | |
Black bronze | ≡
|
2 Copper + 1 Silver + 1 Gold | 8.93 | 11 | Unique color. | |
Brass | ≡
|
Copper + Zinc | 8.55 | 7 | Value difference is +4.5 if tetrahedrite is used instead of copper. | |
Bronze | ≡
|
Copper + Tin | 8.25 | 5 | Value difference is +2.5 if tetrahedrite is used instead of copper. Can be used to forge all weapons, armor, ammunition, and picks. | |
Electrum | ≡
|
Silver + Gold | 14.905 | 20 | See note 2. | |
Fine pewter | ≡
|
3 Tin + 1 Copper | 7.28 | 5 | Value difference is +2.75 if tetrahedrite is used instead of copper. | |
Lay pewter | ≡
|
2 Tin + 1 Copper | 7.28 | 3 | Unique color. | |
Nickel silver | ≡
|
2 Nickel + 1 Copper | 8.65 | 3 | ||
Pig iron | ≡
|
2 Nickel + 1 Copper | 7.85 | 10 | Only used to make steel. | |
Rose gold | ≡
|
2 Gold + 1 Copper | 19.32 | 23 | Unique color. | |
Steel | ≡
|
Iron + Pig iron + flux stone + fuel* | 7.85 | 30 | Can be used to forge all weapons, armor, ammunition, picks, and anvils. | |
Sterling silver | ≡
|
3 Silver + 1 Copper | 10.49 | 30 | ||
Trifle pewter | ≡
|
3 Silver + 1 Copper | 7.28 | 4 | Value difference is +1.67 if tetrahedrite is used instead of copper. |
- Notes
- 1) Billon can be made with tetrahedrite or galena ore (instead of silver bars) for increased value: (Copper ore + Tetrahedrite: +3.5; Tetrahedrite + Tetrahedrite: +3; Copper ore + Galena: + 2.5; Tetrahedrite + Galena: + 2).
- 2) Electrum can be made with tetrahedrite or galena ore (instead of silver bars) for increased value: (Gold + Tetrahedrite: +3.5; Gold + Galena: +2.5).
Legend:
- Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
- Source indicates the basic recipe for an alloy - this does not include any fuel necessary to operate the smelter. See the article for that alloy or smelting for possible alternatives.
- * - You can use only bars of metal in this reaction, not ores.
- Density is used to determine the different weight of finished objects.
- Material value is what the base value of an object made of this metal is multiplied by to determine its worth.
Special metals
Metal Name |
Graphic | Source(s) | Density (g/cm3) | Material value |
Notes | |
---|---|---|---|---|---|---|
(ASCII) | (Image) | |||||
Adamantine | ≡
|
Raw adamantine | 0.2 | 300 | (See below) | |
Divine metal | ≡
|
None | 1 | 300 | (See below) |
Legend:
- Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
- Source indicates the basic recipe for an alloy - this does not include any fuel necessary to operate the smelter. See the article for that alloy or smelting for possible alternatives.
- * - You can use only bars of metal in this reaction, not ores.
- Density is used to determine the different weight of finished objects.
- Material value is what the base value of an object made of this metal is multiplied by to determine its worth.
See also
"Bar" in other Languages
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