v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Template:V50 modding"
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m (Fixed redirect for syndromes) |
Putnam3145 (talk | contribs) |
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| heading3 = Creature tokens | | heading3 = Creature tokens | ||
− | | content3 = [[Creature token|Creature]]{{*}} [[Creature mannerism token|Creature mannerism]]{{*}} [[Personality trait|Personality]]{{*}} [[Creature variation token|Creature variation]] | + | | content3 = [[Creature token|Creature]]{{*}} [[Creature mannerism token|Creature mannerism]]{{*}} [[Personality trait|Personality]]{{*}} [[Creature variation token|Creature variation]]{{*}} [[Procedural graphics layer]] |
| heading4 = Descriptor tokens | | heading4 = Descriptor tokens |
Revision as of 23:54, 8 March 2024
Modding |
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Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |