- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Tame"
LegacyCWAL (talk | contribs) m |
Birthright (talk | contribs) (moved from pet) |
||
Line 1: | Line 1: | ||
− | '''Tame''' is a designation given to [[animals]]. | + | '''Tame''' is a designation given to [[animals]]. Tame animals will not attack dwarves (except if they tasted dwarf blood in the past; in that case they will stay dangerous even if they are tamed), and can be taken as [[pet]]s. |
Taming a wild animal requires a [[kennel]], and uses the [[animal trainer]] skill. Tame [[dog]]s can be further trained into [[war dog]]s. | Taming a wild animal requires a [[kennel]], and uses the [[animal trainer]] skill. Tame [[dog]]s can be further trained into [[war dog]]s. | ||
+ | |||
+ | [[Tame]] animals that are not already pets are treated as livestock, and you can ready them for slaughter (at the [[butcher's shop]]) on the z-status-animals screen. If a tame animal dies by any means other than slaughtering at a butcher's shop, it cannot be butchered; its meat and skin can not be salvaged. Once its corpse rots away, its [[bone]]s and [[skull]] can be used to make objects. | ||
+ | |||
+ | Tame animals like to hang out in meeting area [[zone]]s and [[room]]s. | ||
+ | |||
{{Expand Topic}} | {{Expand Topic}} | ||
==Value== | ==Value== | ||
− | |||
These are the prices you pay when you trade for caged tame animals and the amounts dwarfs have to spend to claim [[Pet|pets]] after the dwarven economy has started. An animal's [[Item value|value]] as a pet is independant of its [[Animal material multiplier|material multiplier]]. | These are the prices you pay when you trade for caged tame animals and the amounts dwarfs have to spend to claim [[Pet|pets]] after the dwarven economy has started. An animal's [[Item value|value]] as a pet is independant of its [[Animal material multiplier|material multiplier]]. | ||
Revision as of 19:12, 4 September 2009
Tame is a designation given to animals. Tame animals will not attack dwarves (except if they tasted dwarf blood in the past; in that case they will stay dangerous even if they are tamed), and can be taken as pets.
Taming a wild animal requires a kennel, and uses the animal trainer skill. Tame dogs can be further trained into war dogs.
Tame animals that are not already pets are treated as livestock, and you can ready them for slaughter (at the butcher's shop) on the z-status-animals screen. If a tame animal dies by any means other than slaughtering at a butcher's shop, it cannot be butchered; its meat and skin can not be salvaged. Once its corpse rots away, its bones and skull can be used to make objects.
Tame animals like to hang out in meeting area zones and rooms.
This article is a stub. You can improve the article by expanding it. |
Value
These are the prices you pay when you trade for caged tame animals and the amounts dwarfs have to spend to claim pets after the dwarven economy has started. An animal's value as a pet is independant of its material multiplier.