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Difference between revisions of "40d:Tame"
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==Value== | ==Value== | ||
− | These are the prices you pay when you trade for caged tame animals and the amounts dwarfs have to spend to claim [[Pet|pets]] after the dwarven economy has started. An animal's [[Item value|value]] as a pet is | + | These are the prices you pay when you trade for caged tame animals and the amounts dwarfs have to spend to claim [[Pet|pets]] after the dwarven economy has started. An animal's [[Item value|value]] as a pet is independent of its [[Animal material multiplier|material multiplier]]. |
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Revision as of 12:37, 13 September 2009
Tame is a designation given to animals and vermin. Tame animals can be taken as pets and will not attack dwarves, except if they tasted dwarf blood in the past; in that case they will stay dangerous even if they are tamed.
Taming a wild animal requires a kennel, and uses the animal trainer skill. Tame dogs can be further trained into hunting or war dogs.
Tame animals that are not already pets are treated as livestock, and you can ready them for slaughter (at the butcher's shop) on the z-status-animals screen. If a tame animal dies by any means other than slaughtering at a butcher's shop, it cannot be butchered; its meat and skin can not be salvaged. Once its corpse rots away, its bones and skull can be used to make objects.
Tame animals like to hang out in meeting area zones and rooms.
This article is a stub. You can improve the article by expanding it. |
Value
These are the prices you pay when you trade for caged tame animals and the amounts dwarfs have to spend to claim pets after the dwarven economy has started. An animal's value as a pet is independent of its material multiplier.