v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "User:Kami"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Skills)
Line 15: Line 15:
 
* [[Site finder]]
 
* [[Site finder]]
 
* [[User:Kami#Starting build]]
 
* [[User:Kami#Starting build]]
* [[User:Kami#Dragon_defence]]
+
* [[User:Kami#Dragon defence]]
* [[User:Kami/Computing]]
+
* [[User:Kami/Logic gates]]
  
 
= Starting build =
 
= Starting build =

Revision as of 09:23, 10 December 2009

Kami
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks None
Armor stands None
Other
Mandates None
Demands None
Arrival conditions
None
(either you are Kami or not)
Function
  • Play Dwarf Fortress

Kami likes obsidian, mechanism, the color green, moss opal, green glass and magma for it´s lack of pressure. When possible, he prefers to consume dwarvern beer. He absolutely detests religion.

I`m not a native english speaker. So if you find any mistakes in spelling, grammar or the usage of words here, feel free to correct it as long you don´t change meaning or context of my opinions.

TODO

Starting build

Skills

Wood burner -> Metal crafter -> Carpenter -> Broker / Leader

Personality: Broker / Leader / Social
Preferences: wood / avoid problematic items or material ( Mandate#Mandates & preferences )


Weaponsmith -> Grower -> Weaponsmith

Preferences: Metal


Mason / Building designer

Personality: Affinity to art and creativity
Preferences: Stone / avoid stone not present at site


Brewer / Cook -> Armorsmith

Preferences: Metal


Miner / Stonecrafter -> Stonecrafter

Personality: Affinity to art and creativity
Preferences: Stone / avoid stone not present at site


Miner / Mechanic -> Mechanic

Personality: Activity


Animal trainer -> Wood cutter -> Axedwarf -> Armorer

Personality: Cautiousness
Preferences: Metal


1 Choosen for Strange Moods
2 Activate after Embark

Dragon defence

This is the basic concept of my dragon defence. At the moment, it´s just a first concept and will be optimized and changed to match my actual fortress, soon. If anyone has an idea, feel free to tell me. It will be a good idea to add some traps here and place marksman behind fortifications one level above this place. Maybe it would be better to have only 1 way for the invaders to go, but this looks better. I think of adding automatic bridges at both sides to force invaders to run from one side to the other and vice versa. I don´t actually know if dragonfire goes through fortification, nor do I have a dragon ready at the moment. The concept will rise and fall with this. Maybe I will change the front of the dragons fortification to solid walls as a protection from bolts. Invaders could shoot standing outside in front of this construction. I´ll test it with a dog or some other animal.

+ + + + + + + + + + + + + + + + + . . .
+ + + + + + + + + + + + + + + + + . . .
+ + + + + + + + + + + + + + + + + . . .
+ + + . . . . . . . . . . . + + + . . .
+ + + . . . . . . . . . . . + + + . . .
+ + + . . . . . . . . . . . + + + . . .
O + + + . . . . . . + + + . . . O
+ + + + . . . + + + . . + + + +
+ + + + . . . + § + . . + + + + + +
+ + + + . . . D + + . . + + + +
O + + + . . . . . . + + + . . . O
+ + + . . . . . . . . . . . + + + . . .
+ + + . . . . . . . . . . . + + + . . .
+ + + . . . . . . . . . . . + + + . . .
+ + + + + + + + + + + + + + + + + . . .
+ + + + + + + + + + + + + + + + + . . .
+ + + + + + + + + + + + + + + + + . . .