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Difference between revisions of "40d:Weapon skill"
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− | There are several similar terms in Dwarf Fortress that are used to describe both the | + | There are several similar terms in Dwarf Fortress that are used to describe both the {{L|skill}} used to wield a {{L|weapon}} and the wielder themselves. All '''weapon skills''' determine in large part the accuracy and the damage inflicted when using a weapon of that type (along with the {{L|quality}} and {{L|material}} of that weapon). |
− | Different races use different but similar terms for identical weapon skills. These terms, like "'''axedwarf'''" or "'''spearman'''", may vary between | + | Different races use different but similar terms for identical weapon skills. These terms, like "'''axedwarf'''" or "'''spearman'''", may vary between {{L|Fortress mode}} and {{L|Adventurer mode}}, but are the same skills except for the race of the creature wielding the weapon. However, whether macedwarf, maceman, macegoblin, mace-elf, or macewombat, they all refer to the same skill - in this case, with a mace or "mace-type" weapon. There is absolutely no difference in the skill itself, except that it seems odd to refer to a sword-wielding dwarf as a "swordsman". Especially in Fortress Mode, Dwarf Fortress is (oddly enough) heavily prejudiced in favour of dwarves, proudly so and unashamed of it, and so often the skills are all informally used in the ____-dwarf form. Formally or informally, any other race could be inserted - hammergoblins or markselves, etc. |
− | Note that when {{k|A}}ctivated as a | + | Note that when {{k|A}}ctivated as a {{L|soldier}}, a dwarf will be called a '''recruit''' if they have no weapon (or {{L|wrestling}}) skill of 1 or greater, but otherwise will be called by their highest weapon skill ''regardless'' of what weapon they are actually carrying. |
− | There are six weapon skills in | + | There are six weapon skills in {{L|Fortress mode}}, and several more in {{L|Adventurer mode}}. Each skill covers a small group of similar {{L|dwarf weapon}}s and/or {{L|other weapon}}s. |
− | Different races are sometimes restricted to which weapons within a group they can use. Dwarves in Fortress Mode are limited to only using | + | Different races are sometimes restricted to which weapons within a group they can use. Dwarves in Fortress Mode are limited to only using {{L|dwarf weapon}}s; dwarfs in Adventurer Mode can use a much wider variety of {{L|other weapon}}s with the same skill. (See specific weapons for more info.) |
The '''weapon skills''' are: | The '''weapon skills''' are: | ||
− | :* '''Axedwarf/Axeman''' - using an | + | :* '''Axedwarf/Axeman''' - using an {{L|Axe#Battle_axe|axe}}-type weapon. This skill is separate from {{L|wood cutting}}. |
− | :* '''Hammerdwarf/Hammerman''' - using a | + | :* '''Hammerdwarf/Hammerman''' - using a {{L|Hammer#War_hammer|hammer}}-type weapon. Crossbows are considered a "hammer-type weapon" only when used in melee, rather than firing at range. |
− | :* '''Macedwarf/Maceman''' - using a | + | :* '''Macedwarf/Maceman''' - using a {{L|Mace#Mace|mace}}-type weapon |
− | :* '''Marksdwarf/Marksman''' - using | + | :* '''Marksdwarf/Marksman''' - using {{L|crossbows}}* |
− | :* '''Speardwarf/Spearman''' - using a | + | :* '''Speardwarf/Spearman''' - using a {{L|Spear#Spear|spear}} (and only a spear) |
− | :* '''Swordsdwarf/Swordsman''' - using a | + | :* '''Swordsdwarf/Swordsman''' - using a {{L|Spear#Short_sword|sword}}, of any type. A melee attack with a {{L|blowgun}} or {{L|bow}} also uses this "sword-type" skill. |
Adventurer mode (and [[invader]]s in Fortress mode includes: | Adventurer mode (and [[invader]]s in Fortress mode includes: | ||
− | :* '''Bowman/bowgoblin/etc''' - using a | + | :* '''Bowman/bowgoblin/etc''' - using a {{L|bow}}* |
− | :* '''Pikeman/pikegoblin/etc''' - using a | + | :* '''Pikeman/pikegoblin/etc''' - using a {{L|Pike_(weapon)#Pike|pike}} (which is distinct from a spear) |
− | :* '''Lasher''' - using a | + | :* '''Lasher''' - using a {{L|Whip#Whip|whip or scourge}} |
− | :* '''Knife User''' - using a | + | :* '''Knife User''' - using a {{L|Dagger#Large_dagger|dagger}} |
− | :''(* The | + | :''(* The {{L|crossbow}} and {{L|bow}} are sufficiently different as a weapon and skill to deserve their own article - See {{L|marksman}}, {{L|crossbow}} & related articles for a full discussion.)'' |
Also, theoretically: | Also, theoretically: | ||
− | :* '''Blowgunner''' - using blowguns. However, no player-race in Dwarf Fortress begins able to learn skill nor the ability to make the weapon nor the ammo, so it has to be | + | :* '''Blowgunner''' - using blowguns. However, no player-race in Dwarf Fortress begins able to learn skill nor the ability to make the weapon nor the ammo, so it has to be {{L|modding|modded}} into the game. See {{L|Blowgun#Blowgun|Blowgun}}. |
Special: | Special: | ||
− | :* '''Mining''' - using a | + | :* '''Mining''' - using a {{L|pick}}. Since {{L|miner}}s typically reach Legendary skill rather quickly, this makes them a very effective fighting force early on despite a pick being an "inferior" weapon, as (as was mentioned above) {{L|skill}} level heavily influences damage. |
---- | ---- | ||
'''See Also:''' | '''See Also:''' | ||
− | :* | + | :* {{L|Wrestler}} for a discussion of unarmed combat. |
− | :* | + | :* {{L|Weapon}} |
− | :* | + | :* {{L|Dwarf weapon}}s |
− | :* | + | :* {{L|Other weapon}}s |
− | :* | + | :* {{L|Soldier}} |
− | :* | + | :* {{L|Training}} |
− | :* | + | :* {{L|Combat}} |
{{Skills}} | {{Skills}} |
Revision as of 16:56, 12 April 2010
This article is about an older version of DF. |
There are several similar terms in Dwarf Fortress that are used to describe both the Template:L used to wield a Template:L and the wielder themselves. All weapon skills determine in large part the accuracy and the damage inflicted when using a weapon of that type (along with the Template:L and Template:L of that weapon).
Different races use different but similar terms for identical weapon skills. These terms, like "axedwarf" or "spearman", may vary between Template:L and Template:L, but are the same skills except for the race of the creature wielding the weapon. However, whether macedwarf, maceman, macegoblin, mace-elf, or macewombat, they all refer to the same skill - in this case, with a mace or "mace-type" weapon. There is absolutely no difference in the skill itself, except that it seems odd to refer to a sword-wielding dwarf as a "swordsman". Especially in Fortress Mode, Dwarf Fortress is (oddly enough) heavily prejudiced in favour of dwarves, proudly so and unashamed of it, and so often the skills are all informally used in the ____-dwarf form. Formally or informally, any other race could be inserted - hammergoblins or markselves, etc.
Note that when Activated as a Template:L, a dwarf will be called a recruit if they have no weapon (or Template:L) skill of 1 or greater, but otherwise will be called by their highest weapon skill regardless of what weapon they are actually carrying.
There are six weapon skills in Template:L, and several more in Template:L. Each skill covers a small group of similar Template:Ls and/or Template:Ls.
Different races are sometimes restricted to which weapons within a group they can use. Dwarves in Fortress Mode are limited to only using Template:Ls; dwarfs in Adventurer Mode can use a much wider variety of Template:Ls with the same skill. (See specific weapons for more info.)
The weapon skills are:
- Axedwarf/Axeman - using an Template:L-type weapon. This skill is separate from Template:L.
- Hammerdwarf/Hammerman - using a Template:L-type weapon. Crossbows are considered a "hammer-type weapon" only when used in melee, rather than firing at range.
- Macedwarf/Maceman - using a Template:L-type weapon
- Marksdwarf/Marksman - using Template:L*
- Speardwarf/Spearman - using a Template:L (and only a spear)
- Swordsdwarf/Swordsman - using a Template:L, of any type. A melee attack with a Template:L or Template:L also uses this "sword-type" skill.
Adventurer mode (and invaders in Fortress mode includes:
- Bowman/bowgoblin/etc - using a Template:L*
- Pikeman/pikegoblin/etc - using a Template:L (which is distinct from a spear)
- Lasher - using a Template:L
- Knife User - using a Template:L
- (* The Template:L and Template:L are sufficiently different as a weapon and skill to deserve their own article - See Template:L, Template:L & related articles for a full discussion.)
Also, theoretically:
- Blowgunner - using blowguns. However, no player-race in Dwarf Fortress begins able to learn skill nor the ability to make the weapon nor the ammo, so it has to be Template:L into the game. See Template:L.
Special:
- Mining - using a Template:L. Since Template:Ls typically reach Legendary skill rather quickly, this makes them a very effective fighting force early on despite a pick being an "inferior" weapon, as (as was mentioned above) Template:L level heavily influences damage.
See Also:
- Template:L for a discussion of unarmed combat.
- Template:L
- Template:Ls
- Template:Ls
- Template:L
- Template:L
- Template:L
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Other/Peasant | |||||||
Unused |