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40d:Material token
This article is about an older version of DF. |
- You may be looking for Matgloss tokens.
These tokens are types of materials, used to specify for example what material an item is made of. Unless noted otherwise, the material subtype should be NO_MATGLOSS or NO_RACEGLOSS.
# | Token | Information |
---|---|---|
0 | WOOD | Wood - Subtypes come from MATGLOSS_WOOD; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE) |
1 | STONE | Stone - Subtypes come from MATGLOSS_STONE; or USE_LAVA_STONE (includes MATGLOSS_STONE_GEM.) |
2 | METAL | Metal - Subtypes come from MATGLOSS_METAL |
3 | BONE | Bone - Subtypes come from CREATURE |
4 | IVORY | Ivory - Subtypes come from CREATURE |
5 | HORN | Horn - Subtypes come from CREATURE |
6 | AMBER | Amber |
7 | CORAL | Coral |
8 | PEARL | Pearl - Subtypes come from CREATURE |
9 | SHELL | Shell - Subtypes come from CREATURE |
10 | LEATHER | Leather - Subtypes come from CREATURE |
11 | SILK | Silk - Subtypes come from CREATURE |
12 | PLANT | Plant - Subtypes come from MATGLOSS_PLANT |
13 | GLASS_GREEN | Green glass |
14 | GLASS_CLEAR | Clear glass |
15 | GLASS_CRYSTAL | Crystal glass |
16 | SAND | Sand - Not actually used, was a holdover from older versions. |
17 | WATER | Water (used for water buckets and ice boulders) |
18 | COAL | Coal - Subtype is either COKE or CHARCOAL |
19 | POTASH | Potash |
20 | ASH | Ash |
21 | PEARLASH | Pearlash |
22 | LYE | Lye |
23 | RENDERED_FAT | Tallow - Subtypes come from CREATURE |
24 | SOAP_ANIMAL | Soap - Subtypes come from CREATURE |
25 | FAT | Fat - Subtypes come from CREATURE |
26 | MUD | Mud |
27 | VOMIT | Vomit |
28 | BLOOD_NONSPECIFIC | Generic blood |
29 | SLIME | Green slime |
30 | SALT | Salt |
31 | BLOOD_SPECIFIC | Creature blood - Subtypes come from CREATURE |
32 | PLANT_ALCOHOL | Plant alcohol - Subtypes come from MATGLOSS_PLANT |
33 | FILTH_B | Filth (brown, solid) |
34 | FILTH_Y | Filth (yellow, liquid) |
35 | UNKNOWN_SUBSTANCE | Unknown substance (white, liquid) |
36 | GRIME | Grime |
When making items of type WOOD, the material must be WOOD. Similarly, items of type SKIN_TANNED must be made of LEATHER.
When making reactions that use the PLANT, SEEDS, or LEAVES item tokens, use the name of the appropriate plant from matgloss_plant.txt as the material and NO_MATGLOSS for the subtype.
When making reactions that use the REMAINS, MEAT, FISH, FISH_RAW, VERMIN, PET, SKIN_RAW, BONES, SHELL, or SKULL item tokens, use the name of the appropriate creature from creature_xxx.txt as the material and NO_MATGLOSS for the subtype. In some cases, it may also be necessary to specify the creature ID as the subtype as well.