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Descriptor pattern token
Revision as of 18:45, 10 February 2022 by Doorkeeper (talk | contribs) (Added quality rating "Superior" using the rating script)
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Modding |
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Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
Tokens used to define descriptor patterns, that may be used instead of descriptor colors. As an example, the descriptor pattern STRIPES_ORANGE_BLACK is what gives tigers their stripes.
Tokens
Token | Arguments | Usage | Description |
---|---|---|---|
PATTERN | SPOTS, STRIPES, MOTTLED, IRIS_EYE or PUPIL_EYE | Required | The type of pattern, deciding the description.
An undefined pattern type causes the description to simply not show up. |
CP_COLOR | color token | Required (mostly) | A color to be used in the pattern. See PATTERN for how many CP_COLOR tokens are needed, and how they are used. Modded color tokens may be used. |