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Tileset repository

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Revision as of 05:56, 14 March 2008 by Plac1d (talk | contribs) (Oops, forgot to link my name)
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Square tilesets

These are all the character sets with square tiles, except for the character sets with 16×16 tiles. Those are listed below. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.

haowan

Haowan Curses 1440x450.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author haowan
Dated
Tile Size 18×18
Resolution 1440×450
Versions
Comments An enlarged version of a square version of the default set.

Herrbdog

Herrbdog 144.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated
Tile Size 12×12
Resolution 960×300
Versions
Comments A larger version of this tileset is available below.

Lord Nightmare

CGA8x8thick.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
Lord Nightmare's 8×8 CGA tileset
CGA8x8thin.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 8×8
Resolution 640×400
Versions
Comments The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.

maus

Nostalgia 720x225.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author maus
Dated
Tile Size 9×9
Resolution 720×225
Versions
Comments Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. An 18x18 version for 1440x450 resolution is also available here, and is really nice on a widescreen monitor. An NES palette is available here.

Markavian

Mkv solidcurses stairs 960x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated
Tile Size 12×12
Resolution 960×300
Versions
Comments This revision is designed to work with DF version 0.27.169.33a with special tiles for stairs and ramps, as well as the changes present in the earlier version such as bones, walls, trees and swords.
Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Axegear.
Mkv solidcurses 960x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated
Tile Size 12×12
Resolution 960×300
Versions
Comments An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.

Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Inkflew.

Savok

Savok's tiny, non-updated tileset
Curses 720x225 8d6752.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Savok
Dated
Tile Size 9×9
Resolution 720×225
Versions
Comments Designed for both modes. I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it isn't square, so I made a similarish tileset to fix those.
Note: This tileset is very old. No plans exist to update it for the new version or improve it in any way.

Tocky

Df tock10 1.PNG
Tocky square 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tocky
Dated
Tile Size 10×10
Resolution 800×250 native, 800×500 for fullscreen.
Versions
Comments I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximise clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.

Unknown

Tileset unknown 960x300 02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Unknown
Dated
Tile Size 12×12
Resolution 960×300
Versions
Comments This is a tileset submitted by an unknown user on IP address 86.43.81.125. It is considered by many to be a "standard" for square sets, as it provides excellent "square" characters at a decent resolution.
Unknown 12×12 v2
Unknown curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Unknown
Dated
Tile Size 12×12
Resolution 960×300
Versions
Comments This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --JT

Yayo

yayo's c64 Tileset
Yayo c64 640x200.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated
Tile Size 8×8
Resolution 640×200
Versions
Comments Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version below. :)
yayo's Tunur Tileset
Yayo tunur 1040x325.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated
Tile Size 13×13
Resolution 1040×325
Versions
Comments Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)

Zaratustra

Zaratustra's 8×8 tileset
Zaratustra msx.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated
Tile Size 8×8
Resolution 640×200 or 640×400
Versions
Comments The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.

16×16 tilesets

The 16×16 tilesets are a subset of square character sets. 16×16 is a frequently used size, as shown by the number of tilesets in this section. This is probably because all of the best creature graphics sets use 16×16 tiles. Those alternate sets for creatures can be found at graphics sets. If your screen is too small for these, turn on BLACK_SPACE!

Guybrush

Guybrush Tileset
the wilderness...
Guybrush square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Guybrush
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb Dystopian Rhetoric objects. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.

I recommend to have a look at the color schemes page to find your favorite color settings. The color scheme I used for the screenshots is this one.

GuybrushASCII curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog, modified by Guybrush
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact

Herrbdog

Herrbdog 16x16 tileset.gif
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments The 16×16 version of Herrbdog's tileset. Further discussion of herrbdog's tilesets is available in the Bay 12 forums:

http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=000832

Inquisitor Saturn

MRC square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Inquisitor Saturn
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.

Kaishaku

Kai-1280x400-v2 7512b5.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kaishaku
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available here.

Klokjammer

Kjammer square 16x16 v02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Klokjammer
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments Name: "Masked Adventurer" - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available here.


Kjammer square 16x16 v00.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Klokjammer
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments A "clean" version of the above set, one without any fancy tiles (except for the dwarves).

Marble Dice

Md curses 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Marble Dice
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.


PTTG

PTTGV2tiles.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author PTTG
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my graphics set.

Red Jack

Mushrooms look like mushrooms!
The world map.
Redjack15.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Jackard
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. Some of the font has been replaced with images - this may look odd at times.

Thanks go to dyze, oRGy, and Mike Mayday.

Using the language mod helps fix these names.
Redjack15novaried.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Jackard
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments The version without varied tiles.

Sappho

Sapphos square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Sappho
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.

Savok

Savok curses 1280x400 517caa.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Savok
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments Unsatisfied with any existing tileset, I went about creating my own. Nearly all of it is original, including the dozens of letters.
This tileset was created for the old version, but the following feature could still be useful:
In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image. The elves also get a different tile, [TILE:171].
I've finally had enough time to play enough of the new version to see if my tileset would still work. I think it does, so I've started work on it again with an overhaul of the dwarf smilies.

Super Foul Egg

SFE Curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Super Foul Egg
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from this site

Tahin

Tahin 16x16 rounded.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tahin
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. To Marble Dice: I hope you don't take offense to my using your font as a base for this one. If you want me to remove it for whatever reason, I will.

The-Moon

SS moons square 16x16.PNG
Moons square 16x16.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author The-Moon
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments I have Edited the character set which mikemayday uses with his graphical set and i have edited / added several tiles. First and foremost i have smoothed down all the walls, as well as added in the correct graphics for where smooth walls ends and rough walls begin. I changed the male symbol to represent a bag(still looks close enough to a male symbol) I tried to draw a good looking chain, but that will have to do for now, did not feel like spending a lot of time on it. I shaded in the anvil a bit better. I replaced the Zero character with a coffin. I think it still looks close enough to be a Zero and a coffin at the same time. Last but not least i made a Floor Hatch graphic, hope that doesn't conflict with other's. I do plan to update these as needed, or when Mike Adds in new tiles to his set which i like. Hope everyone enjoys my new tiles. Any suggestions would be welcome :o).

Tyrving

Tyr 1280x400.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tyrving
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.

Winterwing

Lucida Console with Dystopian Rhetoric objects
Winterwing Curses 16x16 lucon.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Winterwing
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments Like usual, lucida console with cleartype. Creative, huh. :)

Yayo

Yayo c64 1280x400 83b157.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments Name: Yayo's C64; The 16×16 version of Yayo's tileset.

Zaratustra

Zaratustra 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated
Tile Size 16×16
Resolution 1280×400
Versions
Comments Because everyone is making one.

Non-square tilesets

These tilesets are not square. Text in non-square tilesets often looks much better and is often much easier to read than in square tilesets, but the map is distorted.

Eagle of Fire

Eofshaded800x600pb9 f64ded.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Eagle of Fire
Dated
Tile Size 10×12
Resolution 800×600
Versions
Comments Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter here.

Inquisitor Saturn

MRC 1280x600.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Inquisitor Saturn
Dated
Tile Size 16×24
Resolution 1280×600
Versions
Comments Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.

Lord Nightmare

MDA8x14.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 8×14
Resolution 640×350
Versions
Comments The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.


MDA9x14.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 9×14
Resolution 720×350
Versions
Comments The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.
EGA8x14.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated
Tile Size 8×14
Resolution 640×350
Versions
Comments The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.

Thanks to Zaratustra for poking me into getting this done, and for related help.