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v0.31:Item token
This article is about an older version of DF. |
Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by Template:Ls. Most item tokens use NO_SUBTYPE or NONE for subtype unless explicitly stated otherwise.
Standard Item Tokens
# | Token | Description |
---|---|---|
0 | BAR | Template:Ls, such as metal, fuel, or soap. |
1 | SMALLGEM | Cut Template:Lstones usable in jeweler's workshop |
2 | BLOCKS | Template:Ls of any kind. |
3 | ROUGH | Rough Template:Lstones. |
4 | BOULDER / STONE | Raw mined Template:L. |
5 | WOOD | Wooden Template:Ls. |
6 | DOOR | Template:Ls. |
7 | FLOODGATE | Template:Ls. |
8 | BED | Template:Ls. |
9 | CHAIR | Template:Ls and thrones. |
10 | CHAIN | Template:Ls. |
11 | FLASK | Template:Ls. |
12 | GOBLET | Template:Ls. |
13 | INSTRUMENT | Musical Template:Ls. Subtypes come from item_instrument.txt |
14 | TOY | Template:Ls. Subtypes come from item_toy.txt |
15 | WINDOW | Glass Template:Ls. |
16 | CAGE | Template:Ls. |
17 | BARREL | Template:Ls. |
18 | BUCKET | Template:Ls. |
19 | ANIMALTRAP | Template:Ls. |
20 | TABLE | Template:Ls. |
21 | COFFIN | Template:Ls. |
22 | STATUE | Template:Ls. |
23 | CORPSE | Template:Ls. |
24 | WEAPON | Template:Ls. Subtypes come from item_weapon.txt |
25 | ARMOR | Template:L and clothing worn on the upper body. Subtypes come from item_armor.txt |
26 | SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes.txt |
27 | SHIELD | Template:Ls and bucklers. Subtypes come from item_shield.txt |
28 | HELM | Armor and clothing worn on the head. Subtypes come from item_helm.txt |
29 | GLOVES | Armor and clothing worn on the hands. Subtypes come from item_gloves.txt |
30 | BOX | Template:Ls (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
31 | BIN | Template:Ls. |
32 | ARMORSTAND | Template:Ls. |
33 | WEAPONRACK | Template:Ls. |
34 | CABINET | Template:Ls. |
35 | FIGURINE | Template:Ls. |
36 | AMULET | Template:Ls. |
37 | SCEPTER | Template:Ls. |
38 | AMMO | Template:L for hand-held weapons. Subtypes come from item_ammo.txt |
39 | CROWN | Template:Ls. |
40 | RING | Template:Ls. |
41 | EARRING | Template:Ls. |
42 | BRACELET | Template:Ls. |
43 | GEM | Large Template:Ls. |
44 | ANVIL | Template:Ls. |
45 | CORPSEPIECE | Template:Ls. |
46 | REMAINS | Dead Template:L bodies. |
47 | MEAT | Butchered Template:L. |
48 | FISH | Prepared Template:L. |
49 | FISH_RAW | Unprepared fish. |
50 | VERMIN | Live Template:L. |
51 | PET | Tame vermin. |
52 | SEEDS | Template:Ls from plants. |
53 | PLANT | Template:Ls. |
54 | SKIN_TANNED | Template:L. |
55 | LEAVES | Leaves, usually from Template:Les. |
56 | THREAD | Template:L gathered from webs or made at the Template:L. |
57 | CLOTH | Template:L made at the Template:L. |
58 | TOTEM | Skull Template:Ls. |
59 | PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants.txt |
60 | BACKPACK | Template:Ls. |
61 | QUIVER | Template:Ls. |
62 | CATAPULTPARTS | Template:L parts. |
63 | BALLISTAPARTS | Template:L parts. |
64 | SIEGEAMMO | Siege engine ammunition. Subtypes come from item_siegeammo.txt |
65 | BALLISTAARROWHEAD | Ballista arrow heads. |
66 | TRAPPARTS | Template:L. |
67 | TRAPCOMP | Template:Ls. Subtypes come from item_trapcomp.txt |
68 | DRINK | Template:Lic drinks. |
69 | POWDER_MISC | Powders such as Template:L, Template:L, Template:L, or Template:L. |
70 | CHEESE | Pieces of Template:L. |
71 | FOOD | Template:Ls. Subtypes come from item_food.txt |
72 | LIQUID_MISC | Liquids such as Template:L, Template:L, and extracts. |
73 | COIN | Template:Ls. |
74 | GLOB | Template:L, Template:L, pastes/pressed objects, and small bits of molten rock/metal. |
75 | ROCK | Small rocks (usually encountered and Template:L in Template:L) |
76 | PIPE_SECTION | Template:Ls. |
77 | HATCH_COVER | Template:Ls. |
78 | GRATE | Template:Ls. |
79 | QUERN | Template:Ls. |
80 | MILLSTONE | Template:Ls. |
81 | SPLINT | Template:Ls. |
82 | CRUTCH | Template:Les. |
83 | TRACTION_BENCH | Template:Les. |
84 | ORTHOPEDIC_CAST | Template:Ls. |
85 | TOOL | Template:Ls. Subtypes come from item_tool.txt |
86 | SLAB | Template:Ls. |
87 | EGG | Template:Ls. |
Limited/Special Use Item Tokens
In several specific locations, the values below can be substituted for the item type and subtype (and be followed directly by the Template:L).
Token | Subtypes | Valid Uses | Description |
---|---|---|---|
ANY_CRAFT | NONE | Template:L [REAGENT] | Matches FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET. |
ANY_RAW_MATERIAL | NONE | Template:L [REAGENT] | Matches POWDER_MISC, BAR, BOULDER, or GLOB. |
CRAFTS | NONE | Template:L [PRODUCT] | Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET. |
Related Tokens
These tokens are not Item Tokens at all, but can take the place of them in some circumstances.
Token | Subtypes | Valid Uses | Description |
---|---|---|---|
METAL_ORE | Metal | Template:L [REAGENT] | This functions a bit differently from the other tokens. It Seems to call for a stone/boulder (only????) of a material with a [METAL_ORE:<Metal>:<percentage>] token for the metal specified. This token is therefore more specific and seems to fill the role of both the item token and the material token in a reaction reagent. Found in the "(use ore)" versions of smelter reactions. |