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v0.34:Floor
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This article is about an older version of DF. |
A floor is any map tile that a creature can walk upon. A floor is formed:
- naturally, as in the ground like grass, soil, or stone,
- by constructing walls, thereby creating a floor on the level above, or
- by constructing floors.
Though it is possible to create a floor with an empty tile below it, all wall tiles necessarily have a floor above them.
Removing floors can cause cave-ins if done incorrectly.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Memorial hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Lever • Millstone • Pressure plate • Roller • Screw pump • Support • Trap • Water wheel • Windmill |
Other Buildings | |
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