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Dyer's shop

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Revision as of 23:28, 22 December 2014 by LethosorBot (talk | contribs) (Removing {{migrated article}})
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Dyer's shop

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Job Requirement

Dyeing

Construction
Materials Jobs
Materials Used
Goods Created
This article is about the current version of DF.
Note that some content may still need to be updated.

The Dyer's shop is the workshop used to dye thread and cloth. It requires a barrel and a bucket to build, and must be built by a dwarf with the Dyeing labor enabled. Dyeing increases the value of the dyed thread or cloth, which can be useful for trading.

There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from dimple cups, emerald is extracted from blade weed, red is extracted from hide root, and black from sliver barb. Sliver barbs are only found on evil areas, so elves, dwarves, and humans won't bring sliver barbs to trade, so you must either embark in an evil area or trade with the goblins (they may send caravans when at peace with your civilization).

See Also

Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other