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User:Zippy/sandbox
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Portrait | |
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[[File:{{{portrait}}}|center]] | |
Biome | |
Any location | |
Attributes | |
Cannot be tamed
| |
Age | |
Adult at: | Birth |
Max age: | Immortal |
Cannot be butchered | |
Pure metals
Metal Name |
Graphic | Source(s) | Density (g/cm3) | Material value |
Notes | |
---|---|---|---|---|---|---|
(ASCII) | (Image) | |||||
Aluminum | ≡
|
Aluminum, native | 2.70 | 40 | ||
Bismuth | ≡
|
Bismuthinite | 9.78 | 2 | Only useful for alloying into bismuth bronze. | |
Copper | ≡
|
Native copper, Malachite, Tetrahedrite | 8.93 | 2 | Can be used to forge all weapons, armor, ammunition, and picks. | |
Gold | ≡
|
Gold, native | 19.32 | 30 | ||
Iron | ≡
|
Hematite, Limonite, Magnetite | 7.85 | 10 | Can be used to forge all weapons, armor, ammunition, picks, and anvils. | |
Lead | ≡
|
Galena | 11.34 | 2 | ||
Nickel | ≡
|
Galena | 8.80 | 2 | ||
Platinum | ≡
|
Platinum, native | 21.40 | 40 | ||
Silver | ≡
|
Native silver, Horn silver, Galena (50%), Tetrahedrite (20%) |
10.49 | 10 | Can be used to forge melee weapons and ammunition. | |
Tin | ≡
|
Cassiterite | 7.28 | 2 | ||
Zinc | ≡
|
Sphalerite | 7.13 | 2 |
Legend:
- Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
- Source indicates the specific ores that can provide a metal. If production of the metal is not guaranteed, a percent chance is indicated following the ore.
- Density is used to determine the different weight of finished objects.
- Material value is what the base value of an object made of this metal is multiplied by to determine its worth.
- * - Values marked with an asterisk denote ores that can yield multiple metals.
Alloys
Metal Name |
Graphic | Source(s) | Density (g/cm3) | Material value |
Notes | |
---|---|---|---|---|---|---|
(ASCII) | (Image) | |||||
Billion | ≡
|
Silver + Copper | 8.93 | 6 | see note 1. | |
Bismuth bronze | ≡
|
2 Tin + 1 Copper | 8.25 | 6 | Can be used to forge all weapons, armor, ammunition, and picks. Combat relevant stats are identical to standard Bronze. | |
Black bronze | ≡
|
2 Copper + 1 Silver + 1 Gold | 8.93 | 11 | Unique color. | |
Brass | ≡
|
Copper + Zinc | 8.55 | 7 | Value difference is +4.5 if tetrahedrite is used instead of copper. | |
Bronze | ≡
|
Copper + Tin | 8.25 | 5 | Value difference is +2.5 if tetrahedrite is used instead of copper. Can be used to forge all weapons, armor, ammunition, and picks. | |
Electrum | ≡
|
Silver + Gold | 14.905 | 20 | See note 2. | |
Fine pewter | ≡
|
3 Tin + 1 Copper | 7.28 | 5 | Value difference is +2.75 if tetrahedrite is used instead of copper. | |
Lay pewter | ≡
|
2 Tin + 1 Copper | 7.28 | 3 | Unique color. | |
Nickel silver | ≡
|
2 Nickel + 1 Copper | 8.65 | 3 | ||
Pig iron | ≡
|
2 Nickel + 1 Copper | 7.85 | 10 | Only used to make steel. | |
Rose gold | ≡
|
2 Gold + 1 Copper | 19.32 | 23 | Unique color. | |
Steel | ≡
|
Iron + Pig iron + flux stone + fuel* | 7.85 | 30 | Can be used to forge all weapons, armor, ammunition, picks, and anvils. | |
Sterling silver | ≡
|
3 Silver + 1 Copper | 10.49 | 30 | ||
Trifle pewter | ≡
|
3 Silver + 1 Copper | 7.28 | 4 | Value difference is +1.67 if tetrahedrite is used instead of copper. |
- Notes
- 1) Billon can be made with tetrahedrite or galena ore (instead of silver bars) for increased value: (Copper ore + Tetrahedrite: +3.5; Tetrahedrite + Tetrahedrite: +3; Copper ore + Galena: + 2.5; Tetrahedrite + Galena: + 2).
- 2) Electrum can be made with tetrahedrite or galena ore (instead of silver bars) for increased value: (Gold + Tetrahedrite: +3.5; Gold + Galena: +2.5).
Legend:
- Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
- Source indicates the basic recipe for an alloy - this does not include any fuel necessary to operate the smelter. See the article for that alloy or smelting for possible alternatives.
- * - You can use only bars of metal in this reaction, not ores.
- Density is used to determine the different weight of finished objects.
- Material value is what the base value of an object made of this metal is multiplied by to determine its worth.
Special metals
Metal Name |
Graphic | Source(s) | Density (g/cm3) | Material value |
Notes | |
---|---|---|---|---|---|---|
(ASCII) | (Image) | |||||
Adamantine | ≡
|
Raw adamantine | 0.2 | 300 | (See below) | |
Divine metal | ≡
|
None | 1 | 300 | (See below) |
Legend:
- Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
- Source indicates the basic recipe for an alloy - this does not include any fuel necessary to operate the smelter. See the article for that alloy or smelting for possible alternatives.
- * - You can use only bars of metal in this reaction, not ores.
- Density is used to determine the different weight of finished objects.
- Material value is what the base value of an object made of this metal is multiplied by to determine its worth.