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Deity
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A deity is a supernatural being or force of nature in the mythology of a world. Deities are randomly generated during worldgen, along with their corresponding divine metal and assigned different spheres (the objects, creatures, concepts, etc. they are associated with). Religious creatures may worship one or more deities. Though deities remain unseen in standard gameplay, they are powerful, influential overarching forces behind a large amount of factors in the game.
Worship of deities correlates to what civilization a creature belongs to. Mountain and plains civilizations worship multiple deities, most of which are often depicted as being of their main species, though, on occasion, they may worship a deity that is depicted as an animal or vermin. Religions are able to spread across multiple civilizations. forest civilizations do not worship deities, and instead believe in a particular force amongst multiple such that permeate the forests. Evil and skulking civilizations, meanwhile, do not worship anything by default. Because worship is denoted by civilization, it is possible for elves, goblins, or animal people who have joined a religious civilization to worship their deities.
Note: Despite his meta importance, Armok doesn't actually exist as an in-game deity.
Deities of your World
The easiest way to see what deities exist in your fortress is to create a zone > meeting area > temple, and then that screen will list the different deities that your current dwarves worship. A mouse-hover will show how many citizens worship a certain deity, plus a list of the deity's spheres of influence.
Although it has little effect on the game in fortress mode, fuller descriptions of the various gods can be read in Legends mode.
Fortress mode
Each dwarf, and many other creatures ([INTELLIGENT]
/[CAN_LEARN]
+[CAN_SPEAK]
at least, such was presumably the intent), have one or more deities listed among their relationships. Almost all dwarves believe in at least one deity; most in two, and some, three. In the case of your dwarves, you can see the degree of belief they profess ("faithful worshipper", "casual worshipper", etc.). Praying to deities is one of the most common ways a dwarf can fulfil their needs.
Fortress mode includes temples that can be dedicated to individual deities. The deities are also represented in statues, engravings and figurines.
Adventurer mode
Adventurers can select a deity or religion to follow during character creation, and choosing for them to be more than a casual worshipper will add the need to pray, which can be satisfied by k talking to them. Joining a religion or assuming an identity will allow you to worship new gods.
In adventurer mode, sites such as monasteries, fortresses, and human towns may contain temples of various designs, possibly inhabited by priests dedicated to a deity - if a worshipper of that deity were to desecrate a statue at that temple, there may be consequences. Shrines may also be found at those and other types of sites where dice can be found, which can be rolled to maybe gain a boon or curse.
Interaction in the world
Deities occasionally influence events during world generation. Gods of death can create slabs, from which necromancers learn the secrets of life and death. Furthermore, civilized creatures that profane a temple of the deity they worship incur the wrath of their former patron, being turned into a vampire or werebeast as punishment (even though being immortal is not really a punishment to some).
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
Deities may occasionally collaborate with a demon, raising it up from the underworld with a ritual conducted by an artifact slab. This is, in fact, exactly how said demons escape the Underworld and gain status in the mortal world. What demon in question is summoned, as well as the reason for this, appears to be linked to the god's particular sphere. For example, gods of death may summon demons "that more may die"; war-gods conduct the ritual "that war may rage forever" or "that great fortresses be raised and tested in siege". Gods of bravery and valor, meanwhile, do the same "that great acts of heroism may be performed." (Admittedly, anyone who can navigate a demonic site and come out alive should rightfully be called more than a great hero!)
Deities are served by angels, randomized creatures who may wield equipment made of impossibly strong divine metal created by the deity. Angels are best known for guarding the contents of vaults, the treasure-houses of allied demons; they may be the most exceedingly powerful and dangerous creatures in Dwarf Fortress, more so than even demons. Successfully raiding a vault is a feat on par with conquering the Underworld—you may use the knowledge on the vault's slab all you want, but it's a tiny reward compared to vanquishing the forces of Heaven itself.
A world without deities
This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Deities can be removed from the game through modding entity raws, by making all civilizations become areligious. In such a world, demonic leaders thrust the spire of slade by themselves, and place the slab in a vault created on their own. The vault is then left unguarded, since no angels can exist without deities.
Removing deities makes vampires, werebeasts, and necromancers never spawn, as these can (currently) only be created through divine intervention.
Physically summoning deities into the world
This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Deities don't usually manifest themselves physically in vanilla DF, but they can be helped with a DFHack script. The script doesn't just create a unit that 'looks' like the deity, it actually pulls the historical figure info from the deity and creates a nemesis record to link it to the newly created unit. Use with caution.
A deity will use the Ä tile instead of their corresponding creature tile.
"Deity" in other Languages
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