- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Tame
This page contains red links created by the new version migration process. Please fix them and then remove this template. |
This article is about an older version of DF. |
Tame is a designation given to animals and vermin. Tame animals can be taken as pets and will not attack dwarves, except if they tasted dwarf blood in the past; in that case they will stay dangerous even if they are tamed.
Taming a wild animal requires a kennel, and uses the animal trainer skill. Tame dogs can be further trained into hunting or war dogs.
Taming exotic animals requires having the Dungeon master noble settled.
Tame animals that are not already pets are treated as livestock, and you can ready them for slaughter (at the butcher's shop) on the z-status-animals screen. If a tame animal dies by any means other than slaughtering at a butcher's shop, it cannot be butchered; its meat and skin can not be salvaged. Once its corpse rots away, its bones and skull can be used to make objects.
Tame animals like to hang out in meeting area zones and rooms.
This article is a stub. You can improve the article by expanding it. |
Value
These are the prices you pay when you trade for caged tame animals and the amounts dwarfs have to spend to claim pets after the dwarven economy has started. An animal's value as a pet is independent of its material multiplier.