v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 17:10, 21 November 2007 diff hist +230 40d:Plate mail
- 17:06, 21 November 2007 diff hist +19 N 40d:Plate mail Redirecting to Armor
- 13:21, 19 November 2007 diff hist +2 40d:Alchemist's laboratory
- 13:19, 19 November 2007 diff hist +636 40d:Ashery
- 14:44, 12 November 2007 diff hist +495 N 40d:Bronze New page: {{Alloy|name=Bronze|color=#c80|color1=#c80|color2=#f70 |uses= * Melee Weapons * Crossbows * Bolts * Picks * Armor * Anvils |recipe= * 1 Copper bar or...
- 14:30, 12 November 2007 diff hist +584 40d:Economics
- 14:57, 11 November 2007 diff hist +112 40d Talk:Chunk
- 06:49, 11 November 2007 diff hist +182 40d:Fortification →Carving
- 16:04, 10 November 2007 diff hist +20 m 40d:Wood crafter
- 15:58, 10 November 2007 diff hist +404 40d:Armor
- 15:36, 10 November 2007 diff hist +582 40d:Metalsmith updated to version .33a
- 15:21, 10 November 2007 diff hist +40 40d:Metalsmith →Other Objects
- 15:18, 10 November 2007 diff hist +35 40d:Metalsmith →Armor
- 15:17, 10 November 2007 diff hist +35 40d:Metalsmith →Weapons
- 15:15, 10 November 2007 diff hist -37 40d:Metalsmith →Furniture
- 15:11, 10 November 2007 diff hist +18 40d:Metalsmith →Armor
- 15:06, 10 November 2007 diff hist +38 40d:Metalsmith →Trap Components
- 15:02, 10 November 2007 diff hist +89 40d:Region →Surroundings
- 14:53, 10 November 2007 diff hist +285 40d:Region →Temperature
- 09:22, 9 November 2007 diff hist +16 m 40d:Graveyard
- 09:19, 9 November 2007 diff hist +653 N 40d:Graveyard New page: {K|p}-{K|y} The graveyard stockpile is used to store corpses and severed limbs awaiting burial. Dwarves and their pets who die will be hauled to the graveyard, other creatures are treated...
- 09:04, 9 November 2007 diff hist +1 40d:Statue
- 07:47, 9 November 2007 diff hist +559 N 40d:Vermin New page: Small creatures such as rats, bats and lizards, they blink in and out of view on the map. Vermin caught in an animal trap can be tamed at the kennel. Tame vermin may be adopted as ...
- 07:34, 9 November 2007 diff hist +233 N 40d:Goblet New page: Goblets currently have no function except as a trade good (0.27.169.33a) - dwarves will drink directly from the barrel or water source. Goblets can be manufactured from Metal, [[Glass]...
- 07:20, 9 November 2007 diff hist +20 N Sarcophagus Redirecting to Coffin
- 06:35, 9 November 2007 diff hist +353 40d:Miner
- 06:08, 9 November 2007 diff hist +406 N 40d:Gem setter New page: {{Skill | color = #6f6 | skill = Gem Setter | speciality = Gem Setter | profession = Jeweler | job name = Gem Setting | tasks = * Encrust with ''gem name'' }} A '''gem se...
- 03:13, 9 November 2007 diff hist +139 40d:Room →Creating rooms
- 02:51, 9 November 2007 diff hist +20 m 40d:Trade depot
- 02:44, 9 November 2007 diff hist +418 40d Talk:Broker skills
- 15:47, 8 November 2007 diff hist +415 40d:Quern
- 15:33, 8 November 2007 diff hist +529 N Milling New page: The Milling labor is used to mill plants at a Millstone or Quern to process plants into cookable flour or dye for cloth dying. {| class="wikitable" |- ! Input ! Output |- ...
- 15:21, 8 November 2007 diff hist +73 m 40d:Millstone
- 15:17, 8 November 2007 diff hist +351 40d:Millstone
- 15:05, 8 November 2007 diff hist +3,332 40d:Millstone
- 14:41, 8 November 2007 diff hist +135 40d:Dyer's shop
- 14:41, 8 November 2007 diff hist +59 N Template:Floor Plan Dyer's shop New page: {{Floor Plan|#0f0|#070|#0f0|#0f0|#0f0|#0f0|#070|#0f0|#070}}
- 14:29, 8 November 2007 diff hist +59 N Template:Floor Plan Clothier's shop New page: {{Floor Plan|#070|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0|#070|#0f0}}
- 14:27, 8 November 2007 diff hist +251 40d:Clothier's shop
- 14:19, 8 November 2007 diff hist +17 Template:Buildings
- 14:14, 8 November 2007 diff hist +59 N Template:Floor Plan Ashery New page: {{Floor Plan|#0f0|#070|#0f0|#0f0|#0f0|#0f0|#070|#0f0|#0f0}}
- 14:13, 8 November 2007 diff hist +84 40d:Ashery
- 07:18, 8 November 2007 diff hist +174 N 40d:Dye New page: Dye can be used at the [Dyer's Shop] to change the color of [cloth] or [thread]. Plants such as the [Dimple Cup] can be milled at a [Millstone] or [Quern] to manufacture dye.
- 07:05, 8 November 2007 diff hist +226 N 40d:Flour New page: Flour is an ingredient in cooking. Flour can be made from [Longland Grass] and [Cave Wheat] by milling plants at a [Millstone] or [Quern]. Flour will be used automatically by the [Kitche...
- 06:52, 8 November 2007 diff hist +2 40d:Millstone
- 06:03, 8 November 2007 diff hist +1 m 40d:Millstone
- 06:03, 8 November 2007 diff hist +767 40d:Millstone
- 05:09, 8 November 2007 diff hist +481 Machine
- 15:03, 4 November 2007 diff hist +201 N 40d:Pipe section New page: The Pipe Section is a component for creating a Screw Pump, it can be manufactured from wood at a Carpenter's Workshop or metal at a Metalsmith's Forge. It isn't possible to bui...
- 13:36, 4 November 2007 diff hist +89 40d:Petrified wood