v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 17:48, 21 November 2007 diff hist +185 40d:Dye add table of dyes
- 17:44, 21 November 2007 diff hist +17 N Sliver dye Redirecting to Dye current
- 17:43, 21 November 2007 diff hist +17 N Emerald dye Redirecting to Dye current
- 17:43, 21 November 2007 diff hist +17 N Dimple dye Redirecting to Dye current
- 17:42, 21 November 2007 diff hist +17 N Redroot dye Redirecting to Dye current
- 17:40, 21 November 2007 diff hist +986 N 40d:Civilization put something in for this page with many links to it
- 17:12, 21 November 2007 diff hist +312 N Greaves New page: Greaves are heavy Armor covering the lower body. Actually greaves are shaped metal plates strapped onto the legs. Military dwarves set to use plate mail will use a full set of heavy ar...
- 17:10, 21 November 2007 diff hist +239 N Helm New page: A Helm is heavy Armor covering the head. Military dwarves set to use plate mail will use a full set of heavy armor if available. Head: Helm Upper Body: Plate mail Lower Body...
- 17:10, 21 November 2007 diff hist +230 40d:Plate mail
- 17:06, 21 November 2007 diff hist +19 N 40d:Plate mail Redirecting to Armor
- 13:21, 19 November 2007 diff hist +2 40d:Alchemist's laboratory
- 13:19, 19 November 2007 diff hist +636 40d:Ashery
- 14:44, 12 November 2007 diff hist +495 N 40d:Bronze New page: {{Alloy|name=Bronze|color=#c80|color1=#c80|color2=#f70 |uses= * Melee Weapons * Crossbows * Bolts * Picks * Armor * Anvils |recipe= * 1 Copper bar or...
- 14:30, 12 November 2007 diff hist +584 40d:Economics
- 14:57, 11 November 2007 diff hist +112 40d Talk:Chunk
- 06:49, 11 November 2007 diff hist +182 40d:Fortification →Carving
- 16:04, 10 November 2007 diff hist +20 m 40d:Wood crafter
- 15:58, 10 November 2007 diff hist +404 40d:Armor
- 15:36, 10 November 2007 diff hist +582 40d:Metalsmith updated to version .33a
- 15:21, 10 November 2007 diff hist +40 40d:Metalsmith →Other Objects
- 15:18, 10 November 2007 diff hist +35 40d:Metalsmith →Armor
- 15:17, 10 November 2007 diff hist +35 40d:Metalsmith →Weapons
- 15:15, 10 November 2007 diff hist -37 40d:Metalsmith →Furniture
- 15:11, 10 November 2007 diff hist +18 40d:Metalsmith →Armor
- 15:06, 10 November 2007 diff hist +38 40d:Metalsmith →Trap Components
- 15:02, 10 November 2007 diff hist +89 40d:Region →Surroundings
- 14:53, 10 November 2007 diff hist +285 40d:Region →Temperature
- 09:22, 9 November 2007 diff hist +16 m 40d:Graveyard
- 09:19, 9 November 2007 diff hist +653 N 40d:Graveyard New page: {K|p}-{K|y} The graveyard stockpile is used to store corpses and severed limbs awaiting burial. Dwarves and their pets who die will be hauled to the graveyard, other creatures are treated...
- 09:04, 9 November 2007 diff hist +1 40d:Statue
- 07:47, 9 November 2007 diff hist +559 N 40d:Vermin New page: Small creatures such as rats, bats and lizards, they blink in and out of view on the map. Vermin caught in an animal trap can be tamed at the kennel. Tame vermin may be adopted as ...
- 07:34, 9 November 2007 diff hist +233 N 40d:Goblet New page: Goblets currently have no function except as a trade good (0.27.169.33a) - dwarves will drink directly from the barrel or water source. Goblets can be manufactured from Metal, [[Glass]...
- 07:20, 9 November 2007 diff hist +20 N Sarcophagus Redirecting to Coffin
- 06:35, 9 November 2007 diff hist +353 40d:Miner
- 06:08, 9 November 2007 diff hist +406 N 40d:Gem setter New page: {{Skill | color = #6f6 | skill = Gem Setter | speciality = Gem Setter | profession = Jeweler | job name = Gem Setting | tasks = * Encrust with ''gem name'' }} A '''gem se...
- 03:13, 9 November 2007 diff hist +139 40d:Room →Creating rooms
- 02:51, 9 November 2007 diff hist +20 m 40d:Trade depot
- 02:44, 9 November 2007 diff hist +418 40d Talk:Broker skills
- 15:47, 8 November 2007 diff hist +415 40d:Quern
- 15:33, 8 November 2007 diff hist +529 N Milling New page: The Milling labor is used to mill plants at a Millstone or Quern to process plants into cookable flour or dye for cloth dying. {| class="wikitable" |- ! Input ! Output |- ...
- 15:21, 8 November 2007 diff hist +73 m 40d:Millstone
- 15:17, 8 November 2007 diff hist +351 40d:Millstone
- 15:05, 8 November 2007 diff hist +3,332 40d:Millstone
- 14:41, 8 November 2007 diff hist +135 40d:Dyer's shop
- 14:41, 8 November 2007 diff hist +59 N Template:Floor Plan Dyer's shop New page: {{Floor Plan|#0f0|#070|#0f0|#0f0|#0f0|#0f0|#070|#0f0|#070}}
- 14:29, 8 November 2007 diff hist +59 N Template:Floor Plan Clothier's shop New page: {{Floor Plan|#070|#0f0|#0f0|#0f0|#0f0|#0f0|#0f0|#070|#0f0}}
- 14:27, 8 November 2007 diff hist +251 40d:Clothier's shop
- 14:19, 8 November 2007 diff hist +17 Template:Buildings
- 14:14, 8 November 2007 diff hist +59 N Template:Floor Plan Ashery New page: {{Floor Plan|#0f0|#070|#0f0|#0f0|#0f0|#0f0|#070|#0f0|#0f0}}
- 14:13, 8 November 2007 diff hist +84 40d:Ashery