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- 20:07, 31 August 2009 diff hist -5 40d:Grimeling less considerably less?
- 15:53, 30 August 2009 diff hist -1 40d:Volcano →Living on a volcano: "the aquifer" makes it sound like ALL volcanoes have them, which is complete nonsense
- 15:52, 30 August 2009 diff hist +25 m 40d:Volcano →Living on a volcano
- 05:15, 30 August 2009 diff hist -3 m 40d:Mega construction →Construction Techniques
- 20:17, 29 August 2009 diff hist 0 40d:Sliver barb sliver barbs are gray, not brown
- 20:58, 28 August 2009 diff hist +237 40d Talk:Strange mood →Material Preferences
- 20:14, 28 August 2009 diff hist +15 m 40d:Trap design →Land Mines
- 20:08, 28 August 2009 diff hist +200 40d:Trap design →Land Mines: reorganize, expand
- 20:02, 28 August 2009 diff hist +271 m 40d:Trap design →Land Mines: cavern, not fortress; also, expand a bit
- 17:53, 28 August 2009 diff hist +2 m 40d:Obsidian grammar
- 17:50, 28 August 2009 diff hist -16 40d:Cross-training →Training: building and deconstructing levers doesn't give ANY experience, only the actual linking (though building cage traps works, since they have to load it)
- 17:45, 28 August 2009 diff hist -177 40d:Cross-training →Dwarf Powered Mill (grower,cook,miller): you will never have more than 200 seeds for a single plant - beyond that point, eating/brewing/processing/milling produces no seeds
- 16:40, 28 August 2009 diff hist +522 40d Talk:Tree →"Greenhouse" Trees
- 13:48, 28 August 2009 diff hist +59 m 40d:Pregenerated worlds/0.28.181.40d ran a test year, and it keeps looking better and better
- 05:26, 28 August 2009 diff hist +8 m 40d Talk:Lye →Storage: I stand corrected
- 02:36, 28 August 2009 diff hist +90 m 40d Talk:Animal caretaker →Other responsibilities
- 02:36, 28 August 2009 diff hist +86 40d Talk:Animal trainer →Other responsibilities
- 02:36, 28 August 2009 diff hist +110 40d:Animal trainer tested with my Dungeon Master (using Dwarf Manager)
- 23:15, 27 August 2009 diff hist +430 40d:Stack Some stacks don't work quite right.
- 21:31, 27 August 2009 diff hist -42 m 40d:Color scheme →True CGA Scheme: actually, these colors ARE accurate, being 6-bit colors expanded to 24-bit
- 21:25, 27 August 2009 diff hist -10 40d:Stocks →Color Code: simpler, just call it "teal"
- 20:32, 27 August 2009 diff hist -9 40d:Marble marble doesn't appear in clusters - it forms entire LAYERS
- 20:16, 27 August 2009 diff hist +2,443 40d:Pregenerated worlds/0.28.181.40d Just generated this absolute beauty. No outdoor running water, but the rest more than makes up for it
- 17:01, 27 August 2009 diff hist +594 40d Talk:Strange mood →Material Preferences: new section
- 15:51, 27 August 2009 diff hist +322 40d Talk:Animal caretaker
- 15:51, 27 August 2009 diff hist +324 40d Talk:Animal trainer
- 15:28, 27 August 2009 diff hist +12 40d:Tilesets →Row 03 (032-047)
- 15:26, 27 August 2009 diff hist +44 m 40d:Tilesets →Row 16 (240-255)
- 15:25, 27 August 2009 diff hist +15 m 40d:Tilesets →Row 15 (224-239)
- 15:24, 27 August 2009 diff hist +48 m 40d:Tilesets →Row 06 (080-095): note these explicitly
- 15:22, 27 August 2009 diff hist +3 40d:Tilesets →Row 03 (032-047): ! isn't used only for strange moods, but also tantrum, enraged, martial trance, and several forms of insanity
- 15:09, 27 August 2009 diff hist +4 40d:Tilesets →List of text characters: I've seen many tilesets change "[" into a shirt, making item stacks look incredibly strange, so it ought to be included here
- 04:34, 27 August 2009 diff hist +273 40d Talk:Block →Blocks -> Stone
- 04:32, 27 August 2009 diff hist -491 40d:Block this is false - they don't revert to stones, but useless GLOBS
- 22:06, 26 August 2009 diff hist -7 m 40d:Dimple cup
- 22:06, 26 August 2009 diff hist +35 40d:Dimple cup dimple cups are mushrooms too
- 20:34, 26 August 2009 diff hist -2 40d:Plant and remove the extra ]] :)
- 18:36, 26 August 2009 diff hist +386 40d:Crop and the rest of them
- 18:29, 26 August 2009 diff hist +257 40d:Crop adding tiles for plants
- 18:22, 26 August 2009 diff hist +92 40d:Valley herb
- 18:21, 26 August 2009 diff hist +92 40d:Kobold bulb clustersize 1
- 18:17, 26 August 2009 diff hist +18 m 40d:Tilesets →Row 15 (224-239): missed one
- 18:16, 26 August 2009 diff hist +1 m 40d:Tilesets →Row 04 (048-063)
- 18:14, 26 August 2009 diff hist +102 40d:Tilesets →Row 15 (224-239): Φ is also kobold bulbs, and τ is used for lots of plants (think I got all of 'em)
- 18:11, 26 August 2009 diff hist +31 m 40d:Tilesets revert to proper data
- 16:58, 26 August 2009 diff hist +154 40d:Pressure plate one-time plates destroy their mechanisms, so it's bad to use masterworks. Also, there's another way to handle high traffic deathtraps - use the "permanent effect" system
- 16:48, 26 August 2009 diff hist +38 40d:Pressure plate should really have these separated, because water and magma can be configured separately on the same plate
- 16:43, 26 August 2009 diff hist +206 40d:Trap design →Land Mines: one-time pressure plates seem to destroy all of their mechanisms when used, while repeatable ones get hit by the floor and deconstruct
- 16:15, 26 August 2009 diff hist +209 40d Talk:Trap design →Bridge Land Mines
- 13:06, 26 August 2009 diff hist +411 User talk:386sky new current