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Zinc
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This article was migrated from DF2014:Zinc and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Zinc is an uncommon, low-value metal primarily useful in the creation of alloys. It is smelted from sphalerite. Note that, unlike Sphalerite, refined Zinc is not magma safe, or even fire safe and will melt in a grass fire.
Zinc may be combined with other metals at a smelter to form the following alloys:
- Brass = Zinc + Copper
- Nickel silver = Zinc + Copper + 2x Nickel
[INORGANIC:ZINC]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:zinc]
[STATE_NAME_ADJ:LIQUID:molten zinc]
[STATE_NAME_ADJ:GAS:boiling zinc]
[DISPLAY_COLOR:7:3:0]
[BUILD_COLOR:7:3:0]
[MATERIAL_VALUE:2]
[SPEC_HEAT:390]
[MELTING_POINT:10755]
[BOILING_POINT:11633]
[SOLID_DENSITY:7135]
[LIQUID_DENSITY:6570]
[MOLAR_MASS:65380]
[IMPACT_YIELD:175000]
[IMPACT_FRACTURE:525000]
[IMPACT_STRAIN_AT_YIELD:250]
[COMPRESSIVE_YIELD:175000]
[COMPRESSIVE_FRACTURE:525000]
[COMPRESSIVE_STRAIN_AT_YIELD:250] 70
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:150000]
[TENSILE_STRAIN_AT_YIELD:46] 108
[TORSION_YIELD:50000]
[TORSION_FRACTURE:150000]
[TORSION_STRAIN_AT_YIELD:116]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:150000]
[SHEAR_STRAIN_AT_YIELD:116] 43
[BENDING_YIELD:50000]
[BENDING_FRACTURE:150000]
[BENDING_STRAIN_AT_YIELD:46]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[STATE_COLOR:ALL_SOLID:SILVER] |
Base | |
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Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |