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Stress
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
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Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and "Over the long term, Urist McStressed has been under a great deal of stress" will show on the personality trait tab.
Dwarves under stress for long periods of time will develop worse symptoms of stress level: "Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him". In the short term, excessive levels of stress will lead to temporary emotional breakdowns - throwing tantrums, slipping into depression, or stumbling around obliviously. In the long term, excessive levels of stress will lead to insanity.
Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.
Stress levels are given as a number, where a negative number is good, and a positive number is bad.
You may want to check on keeping your dwarves unstressed
Stress factors
Stress is affected by the emotions a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as thoughts in the dwarf's profile, though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's personality.
Being out in the sun seems to affect dwarves quite strongly in terms of stress.
Moving past corpses seems to trigger unhappy "horrified" thoughts which are wrongly labelled "seeing XXX die". If you see such a thought, make sure to clean up corpses and place in a (deep) dump.
Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by color. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.
Here is a start of table of emotions and what they can be caused by:
Emotion | Cause |
---|---|
enraptured | Communing with a deity |
pleasure | Being next to high quality furniture, acquiring well-crafted items, putting on exceptional items |
admiration | Being next to very high quality furniture |
fondness | Making a new friend, talking with friend |
sympathy | Giving somebody water |
affection | Playing with a pet, forming a bond with the trained animal |
adoration | Giving birth to a baby |
love | Talking with parent, spouse, or child, gaining a sibling |
caring | Giving somebody food |
proud | Owning a high quality furniture, being elected as a mayor |
gratitude | Being rescued |
euphoric | Drinking |
enjoyment | Performing |
blissful | Dining in a legendary dining room, sleeping in great bedroom |
delighted | Watching a performance, eating a truly decent meal, putting on an exceptional item |
content | Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a topic, being near to waterfall |
satisfied | Receiving food while sick, being successful at work, improving a skill, teaching a skill, producing a masterwork, creating an artifact |
elated | Committing a crime and having punishment delayed |
expectant | Discussing or pondering a topic |
triumph | Being elected as a mayor |
interested | Being next to high quality furniture, watching a performance, being taught a skill |
astonished | Being sentenced by dwarven justice and having punishment reduced |
wonder | Being taught a skill |
annoyed | Being caught in a rain, being caught in a snow storm, being out in the sun, eating without a table, sleeping on ground/rocks/cave floor/in the grass, drinking without a goblet or mug, drinking water without a well, suffering a minor injury |
grouchy | Being caught in a rain, being caught in a snow storm, being out in the sun |
exasperated | Being caught in a rain |
irritated | Being out in the sun, being hungry/thirsty/drowsy for a long time, eating at crowded table, wearing tattered clothes |
bitter | Getting into an argument, wearing tattered clothes |
resentful | Getting into an argument |
lonely | Being away from family, being away from friends |
uneasy | Being unable to pray to deity, lack of decent meals, being caught in a freakish weather |
worried | Lack of decent meals |
restless | Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to rest |
guilty | Being caged, being forced to rest |
frustrated | Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a deity, generally living an unexciting life |
bored | Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, generally living an unexciting life |
embarrassed | Sleeping without a room, wearing tattered clothes |
dejected | Wearing tattered clothes |
indignat | Unburied corpse of a dead friend |
shaken | Suffering a major injury |
disgusted | Smelling miasma, being nauseated by the sun, eating vermin, drinking water from murky pool, being caught in a freakish weather, drinking vomit |
humiliated | Eating without a table, wearing tattered clothes |
sad | Being away from family, being away from friends |
grieving | Death of another dwarf |
shocked | Being attacked by a hostile creature, death of another dwarf |
panicking | Being attacked by a hostile creature |
angry | Getting into an argument |
afraid | Experiencing trauma |
horrified | Seeing corpses of sapient creatures |
vengeful | Joining a battle |
loathing | Being beaten up in course of dwarven justice or otherwise |