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User:Kami
Room requirements | ||
---|---|---|
Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
None
(either you are Kami or not) | ||
Function | ||
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Kami likes obsidian, mechanism, the color green, moss opal, green glass and magma for it´s lack of pressure. When possible, he prefers to consume dwarvern beer. He absolutely detests religion.
I`m not a native english speaker. So if you find any mistakes in spelling, grammar or the usage of words here, feel free to correct it as long you don´t change meaning or context of my opinions.
TODO
DONE
- added horse-warning to Starting_build#Rapid_Expansion --Kami 04:07, 29 January 2009 (EST)
- added fun to Challenges#Space_Ship --Kami 06:43, 9 February 2009 (EST)
Starting build
First of all, the perfect starting build does not exist! Although some equipment and skill will be needed at nearly every fortress, your needs rise and fall with the selected site and your personal way to play. Therefore this build is related to a typical site and a typical way a fortress is
Skills
The selection and kombination of different starting skills depends on some simple considerations:
- needs and wants
- training speed, possibilities and costs
- expedient combinability
- free equipment
- personal preferences
Needs and wants
Generally said, you don´t need any starting skills. There is no skill your dwarves can´t learn on site and no job they can´t do unskilled. But there are three notable skills a not even novice dwarves is useless.
The appraiser skill is needed at novice level or better to see the values of goods being traded. Trading with a dabbling appraiser is not funny and the skill is only trained by trading so you should invest one point in one of your dwarves.
The judge of intent skill is one of the Broker skills. It is needed at novice level or better to get an impression of the mood of the trader. This helps to wage... todo
Novice Appraiser / (Novice Organizer) / (Novice Record keeper) / Novice Judge of intent
Projects
Dragon defence
This is the basic concept of my dragon defence. At the moment, it´s just a first concept and will be optimized and changed to match my actual fortress, soon. If anyone has an idea, feel free to tell me. It will be a good idea to add some traps here and place marksman behind fortifications one level above this place. Maybe it would be better to have only 1 way for the invaders to go, but this looks better. I think of adding automatic bridges at both sides to force invaders to run from one side to the other and vice versa. I don´t actually know if dragonfire goes through fortification, nor do I have a dragon ready at the moment. The concept will rise and fall with this. Maybe I will change the front of the dragons fortification to solid walls as a protection from bolts. Invaders could shoot standing outside in front of this construction. I´ll test it with a dog or some other animal.
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Learning Dwarf Fortress
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