v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Armorsmith"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
m (Quality rating)
Line 1: Line 1:
{{Quality|Unrated}}
+
{{Quality|Fine|06:06, 29 July 2010 (UTC)}}
 
{{Skill
 
{{Skill
 
| color      = 0:1
 
| color      = 0:1

Revision as of 06:06, 29 July 2010

Skill: Armorsmith
Association  
Profession Template:L
Labor Metalsmithing
Tasks
Workshop
This article is about an older version of DF.

The armorsmith skill is used to make all Template:L Template:L and Template:L at a Template:L (or Template:L).

Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher Template:L, than unskilled dwarves. The higher the quality of armor, the more damage it can block, which helps to minimize Template:L injuries and casualties in Template:L. A Template:L+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have. This makes armorsmith skill a very popular choice in Template:L.

Since the Metalsmithing labor covers not only this skill but also Template:L, Template:L, and Template:L, it may be difficult to control which dwarves perform each type of smithing task.

Training armorsmiths

To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor. You may want to use Template:L or Template:L for this (or Template:L, if you have ample quantities of goblinite) - save your precious steel for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).

These hundreds of pieces of armor will rapidly Template:L the forge, greatly slowing down the smithy's progress. To keep up with a high-skill armorsmith, you must employ several full-time Template:L to clear out the shop: either item haulers, to drag the pieces to nearby armor Template:Ls, or refuse haulers, to chuck them into the Template:L. Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers. You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.

Making one piece of armor grants 30 Template:L points, regardless of how many metal Template:Ls it takes to create. Therefore, you should train your armorsmiths on pieces of armor that take only one bar to create (helms, caps, shields, bucklers, gauntlets, boots, and leggings).

If you wish to recover the metal used to make these items (via Template:Ling), you should make chain Template:L, which have a 50% recovery rate, higher than that of other armor items. Care should be taken not to melt Template:L leggings your smith might create during training, as this can cause him or her a VERY bad Template:L. Consider making a separate stockpile for such high quality items. You may also opt to Template:L the armor to Template:Ls.

In addition to training an armorsmith the hard way, you can try to boost your chances of getting a legendary armorsmith via a Template:L by having your peasants and other dwarves without "moodable" skills construct a single item of armor. This will give them dabbling skill in armorsmithing, and will cause them to become legendary+1 armorsmiths should they have a fey or secretive mood (but not a possession). A moody armorsmith will always create some form of Template:L armor, often of incredible value. Immigrant metalsmiths which have skill in armorsmithing are also excellent candidates to ensure that they do not become legendary furnace operators.

See also

Miner
Carpenter
Mason
Trapper
Farmer
Fisherdwarf
Metalsmith
Jeweler
Craftsdwarf
Mechanic

Military
General
Dwarven
Other

Other/Peasant
Unused