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Difference between revisions of "23a:Butcher"

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{{Skill
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{{quality|Exceptional|20:21, 28 April 2011 (UTC)}}{{Skill
 
| color      = 6:0
 
| color      = 6:0
 
| skill      = Butcher
 
| skill      = Butcher
| profession = {{L|Farmer}}
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| profession = [[Farmer]]
| job name  = {{L|Butchery}}
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| job name  = [[Butchery]]
 
| tasks      =
 
| tasks      =
* Butcher {{L|animal}}
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* Butcher [[animal]]
| workshop = {{L|Butcher's shop}}}}
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| workshop = [[Butcher's shop]]}}
 
{{av}}
 
{{av}}
  
'''Butchers''' do the dirty job of processing animal {{L|corpse}}s and body parts for {{L|meat}}, {{L|fat}}, {{L|skin}}, {{L|bone}}s, and a {{L|skull}} at the {{L|butcher's shop}}.  With higher skill, butchers will process corpses (from hunted animals) more quickly, though tame animals designated for slaughter will always be processed instantly.
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'''Butchers''' do the dirty job of processing animal [[corpse]]s and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and a [[skull]] at the [[butcher's shop]].  With higher skill, butchers will process corpses (from hunted animals) more quickly, though tame animals designated for slaughter will always be processed instantly.
  
Butchering is performed automatically at a {{L|butcher's shop}}, but only if "Auto Butcher" is enabled in your workshop orders ({{K|o}}-{{K|W}}) and there is an animal specified to be butchered or a suitable carcass on a stockpile somewhere, whether created by hunting or by battle.
+
Butchering is performed automatically at a [[butcher's shop]], but only if "Auto Butcher" is enabled in your workshop orders ({{K|o}}-{{K|W}}) and there is an animal specified to be butchered or a suitable carcass on a stockpile somewhere, whether created by hunting or by battle.
  
 
Butchering of livestock is done by using {{key|z}}, {{key|enter}} on the Animals tab, and then hitting {{key|b}} to mark an animal for slaughter. Their status will say "Ready for slaughter". Animals taken as pets by someone cannot be slaughtered, which poses a problem for reducing the number of animals, or trying to get food.
 
Butchering of livestock is done by using {{key|z}}, {{key|enter}} on the Animals tab, and then hitting {{key|b}} to mark an animal for slaughter. Their status will say "Ready for slaughter". Animals taken as pets by someone cannot be slaughtered, which poses a problem for reducing the number of animals, or trying to get food.
  
 
==Technical information==
 
==Technical information==
Any living animal's corpse may be collected and butchered, by default.  It cannot be hunted and butchered if defined as "NOT_BUTCHERABLE" or "BUTCHERABLE_NONSTANDARD" in the {{L|creature tokens|raw object data}}.
+
Any living animal's corpse may be collected and butchered, by default.  It cannot be hunted and butchered if defined as "NOT_BUTCHERABLE" or "BUTCHERABLE_NONSTANDARD" in the [[creature token|raw object data]].
  
 
When an animal is butchered, it will always produce the following:
 
When an animal is butchered, it will always produce the following:
* One '''{{L|skull}}''', regardless of the number of heads it has, unless the animal is defined as not producing a skull.  Look for "NOSKULL" in the raw object data.
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* One '''[[skull]]''', regardless of the number of heads it has, unless the animal is defined as not producing a skull.  Look for "NOSKULL" in the raw object data.
* One '''{{L|skin}}''', unless the animal is defined as having no skin.  Look for "NOSKIN" in the raw object data.
+
* One '''[[skin]]''', unless the animal is defined as having no skin.  Look for "NOSKIN" in the raw object data.
* No '''{{L|fat}}''', unless the animal is defined as having a specific amount of fat.  In practice, most animals do have definitions for the amount of fat they produce.  Look for "FAT" in the raw object data.
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* No '''[[fat]]''', unless the animal is defined as having a specific amount of fat.  In practice, most animals do have definitions for the amount of fat they produce.  Look for "FAT" in the raw object data.
* A number of pieces of '''{{L|meat}}''' equal to the animal's size, unless the animal is defined as producing no meat.  Look for "NOMEAT" in the raw object data, and if it does not appear, refer to "SIZE".
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* A number of pieces of '''[[meat]]''' equal to the animal's size, unless the animal is defined as producing no meat.  Look for "NOMEAT" in the raw object data, and if it does not appear, refer to "SIZE".
* A number of worthless '''{{L|chunk}}s''' equal to the animal's size, unless the animal produces no meat.  Again look for "NOMEAT" in the raw object data, and refer to "SIZE" otherwise.
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* A number of worthless '''[[chunk]]s''' equal to the animal's size, unless the animal produces no meat.  Again look for "NOMEAT" in the raw object data, and refer to "SIZE" otherwise.
* A number of '''{{L|bone}}s''' equal to the animal's size, unless the animal is defined as producing no bones.  Look for "NOBONES" in the raw object data, and if it does not appear, refer to "SIZE".
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* A number of '''[[bone]]s''' equal to the animal's size, unless the animal is defined as producing no bones.  Look for "NOBONES" in the raw object data, and if it does not appear, refer to "SIZE".
* Butchering a "young" version of the animal (kitten, puppy, calf, dragonling, whatever) will produce 2/3 the normal amount of bones, meat and fat (and chunks), rounded up.  One skin, one skull (if appropriate).
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* Butchering a "child" version of the animal (kitten, puppy, calf, dragonling, whatever) will produce 2/3 the normal amount of bones, meat, and chunks, while butchering a "baby" animal (if modded) produces 1/3 the normal amount. In all cases, you still get one skin and one skull, where appropriate.  
  
Creatures with the [NOT_BUTCHERABLE] flag cannot be butchered by any means.  This flag is only set for creatures which do not leave any sort of butcherable corpse, such as {{L|vermin}} and creatures such as {{L|grimeling}}s or {{L|magma man|magma men}}.
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Creatures with the [NOT_BUTCHERABLE] flag cannot be butchered by any means.  This flag is only set for creatures which do not leave any sort of butcherable corpse, such as [[vermin]] and creatures such as [[grimeling]]s or [[magma man|magma men]].
  
Creatures with [BUTCHERABLE_NONSTANDARD] can only be slaughtered as livestock and will not be butchered if they die by any other means. This flag is mainly set on {{L|humanoid}}s, as well as {{L|dog}}s and {{L|cat}}s (and, most unfortunately, {{L|unicorn}}s).
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Creatures with [BUTCHERABLE_NONSTANDARD] can only be slaughtered as livestock and will not be butchered if they die by any other means. This flag is mainly set on [[humanoid]]s, as well as [[dog]]s and [[cat]]s (and, most unfortunately, [[unicorn]]s).
  
 
See an individual creature's data file to check if either flag is present.
 
See an individual creature's data file to check if either flag is present.
  
 
==See also==
 
==See also==
*{{L|Meat industry}}
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*[[Meat industry]]
  
 
{{Skills}}
 
{{Skills}}

Latest revision as of 19:48, 5 November 2017

Skill: Butcher
Association  
Profession Farmer
Labor Butchery
Tasks
Workshop

Butcher's shop

This article is about an older version of DF.

Butchers do the dirty job of processing animal corpses and body parts for meat, fat, skin, bones, and a skull at the butcher's shop. With higher skill, butchers will process corpses (from hunted animals) more quickly, though tame animals designated for slaughter will always be processed instantly.

Butchering is performed automatically at a butcher's shop, but only if "Auto Butcher" is enabled in your workshop orders (o-W) and there is an animal specified to be butchered or a suitable carcass on a stockpile somewhere, whether created by hunting or by battle.

Butchering of livestock is done by using z, enter on the Animals tab, and then hitting b to mark an animal for slaughter. Their status will say "Ready for slaughter". Animals taken as pets by someone cannot be slaughtered, which poses a problem for reducing the number of animals, or trying to get food.

Technical information[edit]

Any living animal's corpse may be collected and butchered, by default. It cannot be hunted and butchered if defined as "NOT_BUTCHERABLE" or "BUTCHERABLE_NONSTANDARD" in the raw object data.

When an animal is butchered, it will always produce the following:

  • One skull, regardless of the number of heads it has, unless the animal is defined as not producing a skull. Look for "NOSKULL" in the raw object data.
  • One skin, unless the animal is defined as having no skin. Look for "NOSKIN" in the raw object data.
  • No fat, unless the animal is defined as having a specific amount of fat. In practice, most animals do have definitions for the amount of fat they produce. Look for "FAT" in the raw object data.
  • A number of pieces of meat equal to the animal's size, unless the animal is defined as producing no meat. Look for "NOMEAT" in the raw object data, and if it does not appear, refer to "SIZE".
  • A number of worthless chunks equal to the animal's size, unless the animal produces no meat. Again look for "NOMEAT" in the raw object data, and refer to "SIZE" otherwise.
  • A number of bones equal to the animal's size, unless the animal is defined as producing no bones. Look for "NOBONES" in the raw object data, and if it does not appear, refer to "SIZE".
  • Butchering a "child" version of the animal (kitten, puppy, calf, dragonling, whatever) will produce 2/3 the normal amount of bones, meat, and chunks, while butchering a "baby" animal (if modded) produces 1/3 the normal amount. In all cases, you still get one skin and one skull, where appropriate.

Creatures with the [NOT_BUTCHERABLE] flag cannot be butchered by any means. This flag is only set for creatures which do not leave any sort of butcherable corpse, such as vermin and creatures such as grimelings or magma men.

Creatures with [BUTCHERABLE_NONSTANDARD] can only be slaughtered as livestock and will not be butchered if they die by any other means. This flag is mainly set on humanoids, as well as dogs and cats (and, most unfortunately, unicorns).

See an individual creature's data file to check if either flag is present.

See also[edit]

Miner
Carpenter
Mason
Trapper
Farmer
Fisherdwarf
Metalsmith
Jeweler
Craftsdwarf
Mechanic

Military
General
Dwarven
Other

Other/Peasant
Unused