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40d:Item value

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Revision as of 05:42, 17 January 2009 by Hussell (talk | contribs) (Complete reorganization)
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Value is determined by the base value of an object, with multipliers for the material it is made out of and the quality of its creation, plus the value of any decorations on it, all multiplied by the number of objects in a stack.

Base values of items

The base value of an item is found from what the item is, not what it is made out of. For example, a wood block uses the base value for a block, and a wood log uses the base value for a log, and they both use the material multiplier for wood.

Items with neither material nor quality

Value Items
1 Gutter cruor, Prickle berry wine, Seed, Sewer brew, Swamp whiskey
2 Dwarven ale, Dwarven beer, Dwarven rum, Dwarven wine, Fisher berry wine, Longland beer, River spirits, Strawberry wine, Tuber beer
3 Whip wine
5 Quarry bush leaf, Sand, Sunshine
10 Redroot dye
20 Cave spider venom, Cow's milk, Dimple dye, Dwarven sugar, Dwarven syrup, Dwarven wheat flour, Emerald dye, Longland flour, One-humped camel's milk, Phantom spider venom, Sliver dye, Two-humped camel's milk
25 Whip vine flour
30 Cow cheese, One-humped camel's cheese, Two-humped camel's cheese
50 Dwarven milk, Mog juice
100 Dwarven cheese, Giant cave spider venom, Giant desert scorpion venom, Golden salve, Gnomeblight, Liquid fire, Snakeman venom

The values of tame animals (and pets) are listed here.

Items with material but without quality

Value Items
0 Body part, Bone, Chunk, Corpse, Fat, Hide (raw), Shell, Skull
1 Animal (untamed), Tallow
2 Fish (including raw), Meat, Plant
3 Gem (rough), Log, Ore, Stone (both economic and non-economic)
5 Bar, Block, Gem (cut), Leather
6 Thread
10 Coin

Items with both material and quality

Value Items
1 Arrow, Blowdart, Bolt
7 Cloth
10 Buckler, Decoration[1], Finished good[2], Furniture[3], Prepared meal, Trap component, Weapon
15 Boot, Gauntlet, Helm, Leggings, Shield, Shoe, Sock
20 Ballista arrow, Leather armor
25 Statue, Window
30 Ballista part, Catapult part, Greaves, Mechanism
60 Chain mail
100 Anvil, Plate mail

[1] Decorations include "It is decorated with <material>", "It is banded with <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about decorations.

[2] Except for armor, shoes, and socks. Amulet, Backpack, Bracelet, Chain, Clothing, Crown, Cup, Drum, Earring, Flask, Flute, Gem (large), Goblet, Harp, Idol, Mini-forge, Mug, Piccolo, Puzzlebox, Quiver, Ring, Rope, Scepter, Skull Totem, Toy axe, Toy boat, Toy hammer, Trumpet, Vial, Waterskin

[3] Except for anvil, ballista part, catapult part, mechanism, statue, and window.

Material multipliers

The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood.

Miscellaneous material multipliers

Value Materials
1 Ash, Plant thread[1], Stone (non-economic), Wood
2 Charcoal, Coke, Green glass, Silk thread[2]
3 Potash
4 Pearlash
5 Clear glass, Soap[2]
10 Crystal glass

[1] Plant thread is also multiplied by a Plant material multiplier

[2] Silk thread and soap are also multiplied by an Animal material multiplier

Quality

Item value is further increased by applying the quality modifier.

Designation Description Value
Modifier
 Item Name —     ×1 
-Item Name- Well-crafted ×2 
+Item Name+ Finely-crafted ×3 
*Item Name* Superior quality ×4 
≡Item Name≡ Exceptional ×5 
☼Item Name☼ Masterful ×12 
Unique Name Artifact ×120 

Decorations

Your craftsdwarves can add decorations to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the quality of the decoration, and added to the value of the item. For example, a gold stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼.

Engravings are decorations that ignore all material multipliers - an engraving in mudstone is as valuable as an engraving in obsidian or raw adamantine.

Prepared meals are made from two to four ingredients which act as special decorations on the meal. Instead of the usual base value of a decoration, ingredient decorations use the base value of the object used to make the meal. The quality of the ingredient decoration is determined by the skill of the cook.

Dye is a decoration that is multiplied by the Plant material multiplier of the plant the dye came from. The quality of the dye decoration is determined by the skill of the dyer.

All Cloth has a special decoration with no quality which represents the thread used to make the cloth. It is multiplied either by the plant thread multiplier (×1) and a Plant material multiplier, or by the silk thread multiplier (×2) and an Animal material multiplier.

All items made of cloth, including bags, clothing, and ropes, but not including sewn image decorations, have a decoration which represents the cloth used to make the item. It is multiplied either by the plant thread multiplier (×1) and a Plant material multiplier, or by the silk thread multiplier (×2) and an Animal material multiplier. The quality of the cloth decoration is determined by the skill of the weaver.

Dye, thread, and cloth decorations appear on all items made from a decorated item. For example, if thread is dyed with fine quality, and the thread is then woven with superior quality, the superior-quality cloth will automatically have both a dye decoration with fine quality and a thread decoration with no quality. If the cloth is then made into a bag, the bag will automatically have a dye decoration with fine quality, a thread decoration with no quality, and a cloth decoration with superior quality.

Examples

Base Object Material Multipliers Quality Multiplier Final Value
Anvil (100) Steel (x30) +Item+ (x3) 9000☼
Door (10) Obsidian (x3) None (x1) 30☼
Block (5) Wood (x1) None (x1) 5☼
Goblet (10) Lead (x2) -Item- (x2) 40☼
Goblet (10) Aluminum (x40) ☼Item☼ (x12) 4800☼

+«+Cedar barrel+»+

This is a finely-crafted Cedar barrel. It is decorated with turtle bone. This object menaces with spikes of Sard and Carnelian. On the item is a finely-designed image of a dwarf and a Microcline coffer in turtle shell by Rovod Avuzdasnast. The dwarf is raising the Microcline coffer.

10☼ (barrel)     * 1 (wood)      * 3 (fine quality)      == 30☼
10☼ (decoration) * 1 (turtle)    * 1 (no label quality)  == 10☼
10☼ (spikes)     * 2 (sard)      * 1 (no label quality)  == 20☼
10☼ (spikes)     * 2 (carnelian) * 1 (no label quality)  == 20☼
10☼ (image)      * 1 (turtle)    * 3 (fine quality)      == 30☼
Total: 110☼

«-cave spider silk bag-»

This is a well-crafted cave spider silk bag. It is made from cave spider silk cloth. The thread is midnight blue with Dimple dye. On the item is a image of a narrow crescent in Carnelian by 'Craft' Mamgozstakud.

10☼ (bag)    * 2 (silk) * 1 (cave spider) * 2 (well-made quality) == 40☼
10☼ (cloth)  * 2 (silk) * 1 (cave spider) * 1 (no label quality)  == 20☼
10☼ (thread) * 2 (silk) * 1 (cave spider) * 1 (no label quality)  == 20☼
10☼ (dye)    * 2 (dimple cup)             * 1 (no label quality)  == 20☼
10☼ (image)  * 2 (carnelian)              * 1 (no label quality)  == 20☼
Total: 120☼

≡Dwarven wheat flour roast [33]≡

This is a stack of 33 finely-prepared Dwarven wheat flour roast. The ingredients are exceptionally minced Plump helmet, well-minced deer meat, superiorly minced Quarry bush Leaves and minced Dwarven wheat flour.

10☼ (prepared meal)            * 3 (fine quality)        == 30☼
 2☼ (plant) * 2 (plump helmet) * 5 (exceptional quality) == 20☼
 2☼ (meat)  * 1 (deer)         * 2 (well-made quality)   ==  4☼
 5☼ (quarry bush leaves)       * 4 (superior quality)    == 20☼
20☼ (dwarven wheat flour)      * 1 (no label quality)    == 20☼
Total: 94☼
94☼ (value) * 33 (quantity) == 3102☼