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Difference between revisions of "DF2014:Body detail plan token"

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(LethosorBot moved page DF2014:Body detail plan token to Body detail plan token: Migrating v50 page (307/4618) (content))
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(Migrating v50 page (307/4618) (content))
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#REDIRECT [[Body detail plan token]]
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{{Quality|Superior|21:34, 20 September 2016 (UTC)}}
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{{av}}
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{{Modding}}
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{{clear}}
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==Tokens==
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{| {{prettytable}}
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|- bgcolor="#ddd"
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! width="20%" | Token
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! width="20%" | Arguments
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! width="60%" | Description
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|-
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| {{text anchor|BODY_DETAIL_PLAN}}
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|
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* identifier
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| Create a new body detail plan with the specified identifier.  The rest of the tokens in this table are then used to define this body detail plan's properties.
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|-
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| {{text anchor|ADD_MATERIAL}}
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|
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* identifier
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* material template
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| Adds a new material to the creature based on the specified template and assigned to the specified identifier.
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|-
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| {{text anchor|ADD_TISSUE}}
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|
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* identifier
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* tissue template
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| Adds a new tissue to the creature based on the specified template and assigned to the specified identifier.
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|-
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| {{text anchor|BP_LAYERS}}
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|
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*BY_CATEGORY or BY_TYPE or BY_TOKEN
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*body part
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*tissue name or tissue ARG# for innermost tissue
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*tissue thickness
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*tissue name or tissue ARG# for second innermost tissue
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*tissue thickness
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*tissue name or tissue ARG# for third innermost tissue
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*tissue thickness
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etc...
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| Defines a series of tissue layers. Alternatively to specifying a tissue, variable arguments can be entered (numbered arbitrarily to a max of 5) to be filled with tissues when the plan is called in the creature entry. The SELECT_TISSUE creature token with TL_RELATIVE_THICKNESS can change tissue thickness, but tissue ''layering'' is hard to do without a new detail plan.
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|-
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| {{text anchor|BP_LAYERS_OVER}}
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|
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| Works like BP_LAYERS, but defines layers over existing layers.
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|-
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| {{text anchor|BP_LAYERS_UNDER}}
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|
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| Works like BP_LAYERS, but defines layers under existing layers.
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|-
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| {{text anchor|BP_POSITION}}
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|
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*BY_CATEGORY or BY_TYPE or BY_TOKEN
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*body part
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*position token
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| Defines a position for the specified body part (the nose is assigned the position FRONT, as it's on the front of the face). This has some effects on combat, attacks and the like. Valid position tokens are FRONT, BACK, LEFT, RIGHT, TOP and BOTTOM. The position token SIDES is of unverified validity.
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|-
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| {{text anchor|BP_RELATION}}
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|
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*BY_CATEGORY or BY_TYPE or BY_TOKEN
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*body part to be affected
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*relation token
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*BY_CATEGORY or BY_TYPE or BY_TOKEN
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*parent body part
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*coverage
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| Defines a positional relationship between one body part and another (the right eyelid is AROUND the right eye with coverage 50, as it only partially covers the eye). This has some effects on combat, attacks and the like. Valid relation tokens are AROUND, SURROUNDED_BY, ABOVE, BELOW, IN_FRONT, BEHIND, CLEANS, and CLEANED_BY. The lattermost two tokens are used when specifying parts that clean each other (such as eyelids to eyes).
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|-
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| {{text anchor|BP_RELSIZE}}
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|
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*BY_CATEGORY (or, presumably, BY_TYPE or BY_TOKEN)
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*body part
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*relsize
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| Defines a relsize for the selected body part for the current body detail plan
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|}
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{{Category|Modding}}
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{{Category|Tokens}}
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[[ru:Body detail plan token]]

Latest revision as of 03:10, 20 December 2022

This article is about an older version of DF.

Tokens[edit]

Token Arguments Description
BODY_DETAIL_PLAN
  • identifier
Create a new body detail plan with the specified identifier. The rest of the tokens in this table are then used to define this body detail plan's properties.
ADD_MATERIAL
  • identifier
  • material template
Adds a new material to the creature based on the specified template and assigned to the specified identifier.
ADD_TISSUE
  • identifier
  • tissue template
Adds a new tissue to the creature based on the specified template and assigned to the specified identifier.
BP_LAYERS
  • BY_CATEGORY or BY_TYPE or BY_TOKEN
  • body part
  • tissue name or tissue ARG# for innermost tissue
  • tissue thickness
  • tissue name or tissue ARG# for second innermost tissue
  • tissue thickness
  • tissue name or tissue ARG# for third innermost tissue
  • tissue thickness

etc...

Defines a series of tissue layers. Alternatively to specifying a tissue, variable arguments can be entered (numbered arbitrarily to a max of 5) to be filled with tissues when the plan is called in the creature entry. The SELECT_TISSUE creature token with TL_RELATIVE_THICKNESS can change tissue thickness, but tissue layering is hard to do without a new detail plan.
BP_LAYERS_OVER Works like BP_LAYERS, but defines layers over existing layers.
BP_LAYERS_UNDER Works like BP_LAYERS, but defines layers under existing layers.
BP_POSITION
  • BY_CATEGORY or BY_TYPE or BY_TOKEN
  • body part
  • position token
Defines a position for the specified body part (the nose is assigned the position FRONT, as it's on the front of the face). This has some effects on combat, attacks and the like. Valid position tokens are FRONT, BACK, LEFT, RIGHT, TOP and BOTTOM. The position token SIDES is of unverified validity.
BP_RELATION
  • BY_CATEGORY or BY_TYPE or BY_TOKEN
  • body part to be affected
  • relation token
  • BY_CATEGORY or BY_TYPE or BY_TOKEN
  • parent body part
  • coverage
Defines a positional relationship between one body part and another (the right eyelid is AROUND the right eye with coverage 50, as it only partially covers the eye). This has some effects on combat, attacks and the like. Valid relation tokens are AROUND, SURROUNDED_BY, ABOVE, BELOW, IN_FRONT, BEHIND, CLEANS, and CLEANED_BY. The lattermost two tokens are used when specifying parts that clean each other (such as eyelids to eyes).
BP_RELSIZE
  • BY_CATEGORY (or, presumably, BY_TYPE or BY_TOKEN)
  • body part
  • relsize
Defines a relsize for the selected body part for the current body detail plan