v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 08:12, 10 August 2015 diff hist +583 DF2014 Talk:Decoration →Moved from main page: Elves striking down humans
- 22:25, 4 August 2015 diff hist +32 Thread Removed out-of-place reduntant mention of hair thread; all thread can be dyed, not just hair.
- 20:48, 31 July 2015 diff hist +69 Bin The point of the paragraph seemed to be that metal bins made with charcoal consume more wood than wooden bins.
- 20:46, 23 July 2015 diff hist +2 m DF2014 Talk:Engraving →"Floor removal reverts floor to layer" current
- 20:46, 23 July 2015 diff hist +346 DF2014 Talk:Engraving →"Floor removal reverts floor to layer"
- 20:53, 22 July 2015 diff hist +379 Faction
- 14:15, 22 July 2015 diff hist -58 Engraving →Removal: Engravers will be unhappy when "impertinent" magma defaces their floor engravings.
- 12:03, 22 July 2015 diff hist -323 DF2014 Talk:Engraving →"Floor removal reverts floor to layer": Pruned it back to something less snippy.
- 11:57, 22 July 2015 diff hist +262 Engraving Behaviour is sort-of general, but the issue is specific. Specified. Findings on ice floors (freeze-cast from an aquifer in a sandstone layer).
- 20:44, 21 July 2015 diff hist +905 DF2014 Talk:Engraving →"Floor removal reverts floor to layer": new section
- 20:02, 20 July 2015 diff hist +15 Engraving Floor is already converted to layer material by digging it out.
- 23:21, 17 July 2015 diff hist -168 Justice →Cages and Chains: give food/water has been fixed, cage imprisonment should be survivable.
- 23:13, 17 July 2015 diff hist -565 Fortress guard Update for DF2012/14 - guards haven't used weapons for beatings for years.
- 21:23, 14 July 2015 diff hist -258 Known bugs and issues Added loyalty issues when handling berserk/werebeast citizens. "Low priority of nobles' jobs" is observably fixed.
- 00:34, 12 July 2015 diff hist -1 m Kingsnake fixed typos
- 10:17, 9 July 2015 diff hist +150 Bone Reinstated/clarified bug 2540.
- 14:45, 8 July 2015 diff hist -514 Justice →Punishments: Updates for DF2014; nixed probably-fixed "beatings with weapons" bug for now.
- 13:18, 8 July 2015 diff hist -173 Tallow Disabling tallow cooking was never a "must" and there's no justification now that rendering doesn't unstack it.
- 12:56, 8 July 2015 diff hist -143 Bone →Uses for Bone: Removed references to bugs observed as fixed in DF2014.
- 01:57, 8 July 2015 diff hist -148 Bone →Bugs: removed obsolete bug; clarified refusal to collect bones from dead sentients
- 16:19, 7 July 2015 diff hist +58 Well guide water not used for animal care (there is no animal care), mentioned that roofs do nothing against freezing.
- 10:33, 28 June 2015 diff hist +410 Wood furnace several edits; coal is a valid material for building furnaces, better explanation of happy thoughts.
- 16:15, 27 June 2015 diff hist -7,209 Tantrum Attempt to update for DF2014. Most of the old article is obsolete, including tantrum spirals.
- 15:21, 27 June 2015 diff hist -107 m v0.34:Thief In DF2012, parents blithely ignore child theft. "We can always make another dozen." current
- 15:16, 27 June 2015 diff hist -57 Engraving →Removal: Floors are turned to layer material by excavating already. In DF2014, building/removing floor _normally_ changes nothing and is of no concern.
- 23:17, 19 June 2015 diff hist -374 Cave Minor cleanup, article is still messy
- 23:04, 19 June 2015 diff hist +310 Thief Update for DF 2014
- 21:30, 19 June 2015 diff hist -6 Stockpile updated some container capacities for 0.40.
- 19:01, 12 June 2015 diff hist -32 Hydra Phrasing
- 15:50, 12 June 2015 diff hist +58 Farming →Farm plots in action: Planters no longer habitually exceed proper sowing times.
- 13:02, 12 June 2015 diff hist -230 Engraving →Removal: "Material reversion" no longer an issue (everything's layer material now)
- 12:59, 12 June 2015 diff hist -10 m Storage
- 12:58, 12 June 2015 diff hist -12 Clothing Linked relevant bug report
- 06:48, 12 June 2015 diff hist +15 Armor →Quality and strange moods: changed example for something actually possible. Self-governed equipment choosing ignores artefacts.
- 06:37, 11 June 2015 diff hist +230 Siege →Goblin sieges: somewhat speculative explanation of SIEGER token, clarification welcome
- 21:16, 9 June 2015 diff hist -500 m Quern Removed legacy paragraph on an unreferenced bug that didn't exist in .34 already.
- 21:12, 9 June 2015 diff hist -327 v0.34:Quern Bug doesn't exist in 0.34.11. current
- 06:46, 8 June 2015 diff hist -213 Children →Labor: children taking part in harvesting is pretty uncommon now, but still happens.
- 06:37, 8 June 2015 diff hist -56 Dog Undo revision 219315 by 173.79.108.22 (talk) very vandalism, much revert.
- 15:06, 5 June 2015 diff hist +25 Scheduling
- 13:38, 5 June 2015 diff hist +112 Scheduling →Individual Combat Drill: update for 0.40 - inactive soldiers rarely do civilian work, recruit/peasant considerations no longer valid.
- 08:08, 4 June 2015 diff hist -93 Children Finally caught a child on a "store owned object" job, so can verify this. Removed old grower info and an irrelevant mention of lever-pulling.
- 09:14, 9 April 2015 diff hist -387 Machine component →Unusual windmill behavior examples: Explained different mill behaviours. Removed #3 and #4 due to complete pointlessness.
- 12:54, 1 March 2015 diff hist -37 m User:Larix/Adder oops current
- 12:52, 1 March 2015 diff hist +497 User:Larix/Adder Re-edit, proper credit acknowledgements
- 12:09, 1 March 2015 diff hist +135 Computing →Related user pages: changed my page link to the central listing, mentioning my own programmable computer
- 13:48, 28 February 2015 diff hist +651 DF2014 Talk:Minecart
- 13:44, 28 February 2015 diff hist +61 Minecart Undo revision 216858 by Hairy Dude (talk) Built track stops can _not_ be edited in the unmodified game, only through a DFHack option.
- 09:41, 25 February 2015 diff hist -22 m Mechanic Spikes take no mechanisms and no mechanics to _build_, only to link, and that's covered later.
- 09:32, 25 February 2015 diff hist +212 Press cake only one oil per seed/olive. Milling not required for olives.
- 11:33, 17 February 2015 diff hist +126 Labor added the new building labours
- 11:20, 17 February 2015 diff hist +376 Mason Some buildings do use masonry etc. to finish, and in those cases, skill matters.
- 11:11, 17 February 2015 diff hist -162 Carpenter Removed construction jobs.
- 11:09, 17 February 2015 diff hist -53 Mason Construction changes in DF2014, effect on masons.
- 11:03, 17 February 2015 diff hist -77 Construction Dedicated "builder" labour, no longer cares about material.
- 10:48, 17 February 2015 diff hist -18 Magma smelter removed outdated talk page link
- 00:35, 14 February 2015 diff hist +368 DF2014 Talk:Mayor
- 16:32, 13 February 2015 diff hist +80 Minecart Small clarifications/corrections regarding physics.
- 00:25, 6 February 2015 diff hist +859 User:Larix/MPL/7 another ridiculous switch that totally needed showing off
- 17:55, 3 February 2015 diff hist -81 Minecart Undo revision 215795 by 73.29.14.24 (talk) Not an option in normal DF. The context menu of a built track stop only allows deconstruction.
- 12:08, 27 January 2015 diff hist +657 Lever →Linking: Changes to lever linking in DF2014
- 11:52, 27 January 2015 diff hist +188 User:Larix/MPL/7 →Afterthoughts
- 11:50, 27 January 2015 diff hist +127 User:Larix/MPL →Minecart Pathing Logic current
- 11:50, 27 January 2015 diff hist +8,125 N User:Larix/MPL/7 Created page with "At long last, i explored the potential of switching high-speed minecarts' path via doors and found that this doctrine offers very attractive options for core operations like d..."
- 13:23, 25 January 2015 diff hist -1,998 User:Larix fixed heading hierarchy, scrubbed a very minor and obsolete item current
- 13:11, 25 January 2015 diff hist -4 User:Larix/Programming the Maple 6-6 →% current
- 19:36, 22 January 2015 diff hist +1,213 User:Larix Gotta show off the computer.
- 19:30, 22 January 2015 diff hist +60 N File:Arbeitsplatz.png Control centre/Main display of programmable dwarven computer current
- 19:29, 21 January 2015 diff hist -43 Ceramic industry →Porcelain: kaolinite is definitely not classified as soil/clay but as stone.
- 17:27, 18 January 2015 diff hist -71 Pump operator "per-level" stat gains have been removed years ago.
- 15:34, 13 January 2015 diff hist +418 DF2014 Talk:Bookkeeper →Does bookkeeper really need to maintain accuracy?
- 21:34, 11 January 2015 diff hist 0 Gem
- 21:31, 11 January 2015 diff hist +162 Gem →Value: explicit example for value multiplication.
- 21:25, 11 January 2015 diff hist +326 DF2014 Talk:Gem →Change in gem values?
- 11:58, 5 January 2015 diff hist -2 m User:Larix/MPL/6 →Application
- 14:26, 3 January 2015 diff hist +3,511 User:Larix/MPL/6 →Application
- 09:42, 2 January 2015 diff hist +20 Captain of the guard I don't think sheriffs get promoted. Removed wildly misleading information on captain's squad.
- 13:22, 19 December 2014 diff hist +387 DF2014 Talk:Crow current
- 22:41, 18 December 2014 diff hist -156 Cage →Alternate way of Opening Cages: Bridge-thrown cages keep their contents (and fly in completely random directions anyway).
- 22:09, 18 December 2014 diff hist -50 Thresher all textile fibre plants are processed correctly.
- 22:06, 18 December 2014 diff hist +24 Power →Security: trolls can tear down pumps starting at the wall. Observed in .34.11.
- 21:52, 18 December 2014 diff hist -30 Ceramic industry →Porcelain: porcelain is not magma-safe (empirically verified)
- 19:00, 15 December 2014 diff hist -6 Tree →Wood: no tree has a multiply_value factor, thus all wood types are worth the same (3☼ per log etc.)
- 16:24, 14 December 2014 diff hist +164 Minecart corrected corner passage directions; exceptionally higher friction in deepest fluids.
- 16:05, 14 December 2014 diff hist -15 Minecart →Loading liquids: Observed loading speed maximum of 10.000
- 21:07, 13 December 2014 diff hist +454 DF2014 Talk:Baron →Trade Bug?
- 17:12, 9 December 2014 diff hist +33 Fluid logic Speed improvements aren't a subsection of complementary designs, they apply to all gates; the "upstairs room" suggestion is even specific for infinite-flow gates.
- 16:57, 8 December 2014 diff hist +70 Malachite Noted non-fire-safety
- 22:15, 4 December 2014 diff hist -10 Powder style edit; powders are made from plants, not the seeds.
- 23:40, 24 November 2014 diff hist +21 Native platinum No more <precious mineral> floors in DF 2014, mining out a tile reverts the floor material to the layer stone.
- 16:26, 20 November 2014 diff hist -21 Fluid logic Removed "migrated" tag
- 16:20, 20 November 2014 diff hist +4,138 Fluid logic Showcasing the biggest strength of pure fluid logic - memory
- 17:09, 16 November 2014 diff hist +110 User talk:Larix →Re: Rating script
- 12:47, 16 November 2014 diff hist +70 Soap →Low Trade Value: Soap is a bar, giving a base 5☼ before multipliers. Still not a sensible trade good.
- 10:44, 16 November 2014 diff hist +2 m User talk:Larix →Re: Rating script: indent properly
- 10:43, 16 November 2014 diff hist +319 User talk:Larix →Re: Rating script
- 00:56, 16 November 2014 diff hist -3 Fluid logic quality edited in; for some reason i'm barred from the ratings script
- 00:54, 16 November 2014 diff hist +1,850 Fluid logic →Advanced CMOS Gates: Revision, lower-tolerance drainless designs
- 12:58, 13 November 2014 diff hist +79 DF2014 Talk:Sphalerite oops, forgot signature current
- 12:58, 13 November 2014 diff hist +688 N DF2014 Talk:Sphalerite Created page with "Smelting non-melting ores isn't really peculiar; the issue is more that DF doesn't actually simulate smelting: DF's (magma) smelters smelt exclusively through heat in cases w..."