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  • ==Drinks== Drinks can be more problematic than food, since they require more preparation (exc
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ==Drinks== Drinks can be more problematic than food, since they require more preparation (exc
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ==Drinks== Drinks can be more problematic than food, since they require more preparation (exc
    86 KB (14,760 words) - 04:47, 17 March 2024
  • If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] There are two ways to make drinks for your residents.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...to visitors in tavern [[locations]]. At the moment, there is no charge for drinks, but this may be changed in the future with the reintroduction of the dwarv == Serving Drinks ==
    1 KB (236 words) - 04:02, 20 December 2022
  • ...to visitors in tavern [[locations]]. At the moment, there is no charge for drinks, but this may be changed in the future with the reintroduction of the dwarv == Serving Drinks ==
    1 KB (239 words) - 14:25, 29 January 2024
  • ...ze lately"). Every dwarf likewise has [[preferences]] for various types of drinks. Thus alcohol is important both for maintaining your fortress (at a minimum ...arves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress.
    14 KB (1,914 words) - 16:38, 31 March 2024
  • DRINKS = 26 ;how many drinks to take, each one buys 4 drinks, one of each type ;Drinks
    58 KB (7,542 words) - 12:24, 29 July 2021
  • Ask about available services, drinks, rooms, etc. Drinks
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...than unassigned dwarves, and both performers and tavern keepers will serve drinks in mugs to tavern-goers if your tavern has mugs in a [[container]]* and a d ...ainers are solely for the use of the tavern keeper and performers to serve drinks.)
    11 KB (1,894 words) - 00:42, 19 January 2023
  • ...than unassigned dwarves, and both performers and tavern keepers will serve drinks in mugs to tavern-goers if your tavern has mugs in a [[container]]* and a d ...ainers are solely for the use of the tavern keeper and performers to serve drinks.)
    13 KB (2,129 words) - 08:23, 21 March 2024
  • ...ze lately"). Every dwarf likewise has [[preferences]] for various types of drinks. Thus alcohol is important both for maintaining your fortress (at a minimum ...arves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress.
    14 KB (1,805 words) - 16:39, 31 March 2024
  • ...ze lately"). Every dwarf likewise has [[preference]]s for various types of drinks, starting hidden and then appearing as each type of drink becomes known to ...arves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress.
    8 KB (1,260 words) - 14:32, 2 May 2014
  • ===28 Drinks Later=== * Dwarves may eat only animal based products. Plant-based drinks are alright.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ===28 Drinks Later=== ...ased products. You need lots of protein for these überdwarves. Plant-based drinks are alright.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...much food. Be sure to have some [[barrel]]s or [[large pot]]s reserved for drinks rather than stuffed with [[plump helmet]]s. Thirty tiles of farm plots are * drinks (all 21+)
    16 KB (2,669 words) - 03:54, 20 December 2022
  • === Drinks === Spawning drinks on the ground will create an undrinkable puddle. You may wish to select an
    10 KB (1,414 words) - 21:57, 1 May 2024
  • ===28 Drinks Later=== ...ased products. You need lots of protein for these überdwarves. Plant-based drinks are alright.
    84 KB (13,990 words) - 15:59, 3 October 2023
  • ===28 Drinks Later=== ...ased products. You need lots of protein for these überdwarves. Plant-based drinks are alright.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...much food. Be sure to have some [[barrel]]s or [[large pot]]s reserved for drinks rather than stuffed with [[plump helmet]]s. Thirty tiles of farm plots are * drinks (all 21+)
    13 KB (1,987 words) - 16:41, 26 July 2021
  • ...much food. Be sure to have some [[barrel]]s or [[large pot]]s reserved for drinks rather than stuffed with [[plump helmet]]s. Thirty tiles of farm plots are * drinks (all 21+)
    16 KB (2,671 words) - 16:14, 22 December 2022
  • ===Drinks=== ...less work they will do, so make sure they have a steady supply of alcohol. Drinks also increase dwarves' [[Thought|happiness]]. If no alcohol is available, d
    8 KB (1,251 words) - 13:32, 5 May 2014
  • ..., and one empty [[barrel]] or water-tight [[pot]] per job in order to brew drinks. ...unately, with the addition of fruit gathering, keeping a wide selection of drinks in stock is fairly easy.
    4 KB (694 words) - 00:21, 21 December 2022
  • A dwarf eats about 2 meals a season, and drinks about 4 drinks in that same time. For 7, that's about 30 meals (7 dwarves x 2 seasons x 2 ::''(* A single dwarf eats about 2x/season, and drinks about 4x/season. With 7 dwarves that's ~approximately~ 14 meals per season
    40 KB (6,591 words) - 04:07, 22 February 2014
  • ...ible, and still others are inedible, producing only non-food products. All drinks may be cooked into meals. Plants, drinks and products have their values multiplied by how many items are created fro
    8 KB (1,041 words) - 04:04, 8 September 2017
  • ...cient when it comes to filtering the massive amounts of booze that a dwarf drinks, leading to liver failure to be the leading cause of death among dwarven ki ...friend, a bloody and wide eyed bartender. The difference here is that the drinks are undercooked and made from cats.
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...ould require a substrate, rather than just being seeds etc. Seeds, syrups, drinks and other such objects can contribute to the likes/dislike checks as they d | Liking drinks is flawed, since they like the drink more if the entire drink stack is larg
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ..., and one empty [[barrel]] or water-tight [[pot]] per job in order to brew drinks. ...unately, with the addition of fruit gathering, keeping a wide selection of drinks in stock is fairly easy.
    4 KB (694 words) - 03:11, 20 December 2022
  • ==Creatures who can steal drinks==
    1 KB (185 words) - 03:59, 20 December 2022
  • * 1 grower/brewer/cook. He's responsible for making prepared meals and drinks. ...mer/Herbalist: This dwarf will gather the plant material you need to brew drinks. Leftover skill raises should be invested in a valuable, hard to raise tr
    30 KB (5,064 words) - 20:24, 23 June 2017
  • ==Creatures who can steal drinks==
    1 KB (185 words) - 00:47, 21 December 2022
  • ...e before being processed by a [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel]]s. Seeds can be stored in [[bag]]s, whereas
    18 KB (2,989 words) - 14:21, 24 June 2022
  • | Consuming alcoholic drinks ...ter increases by 1 each [[time|tick]], and is reset to 0 when the creature drinks [[alcohol]]. The following messages are added after "needs alcohol to get t
    69 KB (10,637 words) - 04:01, 20 December 2022
  • | style="text-align:right;" | {{DFtext|Ask about available services, drinks, rooms, etc.}} ...in a structure, but only works with tavern keepers. Allows you to purchase drinks and rent rooms in a tavern.{{version|0.42.01}}
    12 KB (2,021 words) - 04:01, 20 December 2022
  • 19 KB (3,145 words) - 01:42, 16 October 2023
  • ...ble, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ing All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other pro
    48 KB (7,148 words) - 02:35, 29 April 2024
  • ...n that first makes 10 barrels and then continues the brew order to brew 10 drinks. See also: [[Steel#Automated steel production]].
    14 KB (2,318 words) - 23:27, 20 December 2023
  • .... That's gonna be a brillant deal! Those merchants got planty of delicious drinks..."<br /> ''Broker'' - "Damn! Drinks!" - to the merchants packing their goods "Hey, wait a bit! We've got a lot
    17 KB (2,977 words) - 18:21, 16 February 2018
  • ...fortress of 100 dwarves will thus consume 800 meals (food-units) and 1600 drinks (booze-units) in a single year. Plan your stockpiles accordingly.{{verify}}
    7 KB (1,163 words) - 17:40, 5 November 2012
  • | Consuming alcoholic drinks ...ter increases by 1 each [[time|tick]], and is reset to 0 when the creature drinks [[alcohol]]. The following messages are added after "needs alcohol to get t
    73 KB (11,308 words) - 18:52, 26 April 2024
  • ...g room, [[health care|medical care]], and providing them with a variety of drinks and [[prepared meal|well-cooked meals]]. A [[tantrum spiral|chain reaction]
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...e edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals, but at least one of the ing All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other pro
    8 KB (1,188 words) - 19:17, 1 August 2019
  • ...e before being processed by a [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel]]s or [[large pot]]s. Seeds are stored in [[b ...they eat, having several small food stockpiles that only accept [[Alcohol|drinks]] scattered strategically through your fort can minimize [http://en.wikiped
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ..., a brewable [[plant]], and at least one empty [[barrel]] in order to brew drinks. ...since dwarven [[thought]]s and [[preference]]s often mention high-quality drinks.
    1 KB (208 words) - 14:35, 8 December 2011
  • *{{K|f}}: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.) ...at happens when the game starts, and how to use designations, get food and drinks, make crafts, defence and a few more important topics.
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...e edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals. All drinks require a spare [[barrel]] for storage, and some other products also requir
    8 KB (1,138 words) - 19:18, 1 August 2019
  • ...fortress of 100 dwarves will thus consume 800 meals (food-units) and 1600 drinks (booze-units) in a single year. Plan your stockpiles accordingly.
    8 KB (1,253 words) - 02:22, 2 July 2012
  • ...ere before being processed by [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel|barrels]]. Seeds can be stored in [[bag|bags] ...they eat, having several small food stockpiles that only accept [[Alcohol|drinks]] scattered strategically through your fort can minimize [http://en.wikiped
    22 KB (3,621 words) - 14:25, 24 June 2022
  • ..., and one empty [[barrel]] or water-tight [[pot]] per job in order to brew drinks. If you are having difficulty brewing drinks, then check that:
    3 KB (454 words) - 01:01, 3 November 2013
  • If a dwarf drinks the same old booze over and over, he will eventually get a bad thought from {{Category|Drinks}}
    7 KB (1,146 words) - 18:49, 16 April 2019
  • ...ble, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ing All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other pro
    38 KB (5,607 words) - 18:40, 8 January 2023
  • ...(the seeds and plants go in the stockpile next to the farm plots, and the drinks can stay at the wagon for now). You'll note that the some of the stockpile ...tting up a booze [[../Stockpiles|stockpile]]‡ (a food stockpile with only "Drinks" enabled). You can just place a 7x7 stockpile so that the cage is at the c
    17 KB (3,136 words) - 19:10, 12 November 2020
  • | style="text-align:right;" | {{DFtext|Ask about available services, drinks, rooms, etc.}} ...in a structure, but only works with tavern keepers. Allows you to purchase drinks and rent rooms in a tavern.
    12 KB (2,006 words) - 14:43, 5 March 2024
  • ...you have dwarves is more than enough. If you start running out of food or drinks, designate some wild plants for harvesting, [[Status#Animal_Status_Screen|s
    54 KB (9,560 words) - 12:51, 18 May 2013
  • *{{K|f}}: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.) ...at happens when the game starts, and how to use designations, get food and drinks, make crafts, defence and a few more important topics.
    25 KB (4,027 words) - 21:15, 14 March 2023
  • ...ere before being processed by [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel|barrels]]. Seeds can be stored in [[bag]]s (a ...they eat, having several small food stockpiles that only accept [[Alcohol|drinks]] scattered strategically through your fort can minimise [http://en.wikiped
    21 KB (3,445 words) - 14:21, 24 June 2022
  • ..., before being processed by a [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel]]s or [[large pot]]s. Seeds are stored in [[b ...they eat, having several small food stockpiles that only accept [[Alcohol|drinks]] scattered strategically through your fort can minimize [http://en.wikiped
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...ducing only non-food products (their seeds can be cooked anyway, however). Drinks may be cooked as ingredients in prepared meals, but at least one of the ing All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other pro
    8 KB (1,210 words) - 19:16, 1 August 2019
  • ..., before being processed by a [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel]]s or [[large pot]]s. Seeds are stored in [[b ...they eat, having several small food stockpiles that only accept [[Alcohol|drinks]] scattered strategically through your fort can minimize [http://en.wikiped
    34 KB (5,560 words) - 18:23, 16 March 2024
  • {{Use Block|item=[[Barrel]]s, Bins|use=Store [[food]], [[Alcohol|drinks]] and items
    3 KB (309 words) - 14:48, 8 December 2011
  • * [[Still]]: Used to make [[alcohol]] drinks from [[crop|plants]].
    7 KB (1,225 words) - 21:57, 6 January 2014
  • 11 KB (1,705 words) - 13:35, 7 March 2024
  • Dwarves with the [[food hauling]] [[labor]] will haul food and drinks to the appropriate [[stockpile]]s.
    8 KB (1,366 words) - 15:45, 8 December 2011
  • Dwarves who prefer particular drinks or foods will seek them out instead of choosing whatever's closest or newes
    9 KB (1,365 words) - 23:37, 27 July 2020
  • ...arching for a way to create the drink they had been given. Discovering new drinks along their pursuit, the dwarves eventually perfected the hidden art of bre
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ...ure at which an alcoholic drink made from the creature will boil. Creature drinks are not implemented in this version of Dwarf Fortress.
    40 KB (5,917 words) - 22:41, 3 September 2021
  • ...lmost a requirement during the first year. [[trading|Caravans]] bring some drinks, but not enough.
    6 KB (886 words) - 00:37, 26 September 2016
  • * Drinks - various types of [[alcohol]]
    4 KB (622 words) - 05:01, 9 April 2014
  • Sixty [[Alcohol|drinks]] and forty [[food]] should be enough to see you through until you can prod
    5 KB (893 words) - 23:43, 25 February 2013
  • ...thing your dwarves could need deep underground. Stock it with enough food, drinks, and materials to last your small band of survivors for years or alternativ
    100 KB (16,380 words) - 19:18, 14 November 2023
  • Obok Willbolt the Drinks of Ruining, only grandson of Alath - 1654 kills
    5 KB (748 words) - 21:43, 24 May 2018
  • It can be useful to define a "safe" burrow with food and drinks, locked away from the outside world. Assign all of your civilians, and only
    13 KB (2,081 words) - 10:53, 27 February 2024
  • Dwarves with the food hauling [[labor]] will haul food and drinks to the appropriate [[stockpile]]s.
    11 KB (1,717 words) - 04:47, 29 January 2023
  • *Drinks
    22 KB (3,326 words) - 22:05, 13 March 2024
  • * Tavern keepers can serve drinks in both modes, [[goblet]]s can be used by dwarves to drink (in taverns or o
    5 KB (798 words) - 04:39, 5 February 2016
  • 1 KB (214 words) - 00:29, 9 April 2014
  • * Drinks - various types of [[alcohol]]
    6 KB (1,010 words) - 01:22, 7 June 2022
  • {{Use Block|item=[[Barrel]]s, [[Bin]]s|use=Store [[food]], [[Alcohol|drinks]] and items
    17 KB (2,483 words) - 21:36, 22 July 2023
  • * [[Still]]: Used to make [[alcohol]] drinks from [[plant]]s.
    16 KB (2,622 words) - 20:30, 23 June 2017
  • ...ts]]; however, soldiers will sometimes choose to use filled vials to store drinks.{{bug|3116}}
    2 KB (290 words) - 00:32, 7 August 2014
  • ...ot eat, sleep, or drink, they will never have recent thoughts about meals, drinks, beds, dining rooms, or chairs, leaving their thoughts especially bare and
    37 KB (6,160 words) - 16:51, 20 April 2024
  • | Serve drinks to visitors in [[tavern]] locations.
    2 KB (254 words) - 01:22, 8 January 2023
  • Slightly less cheaty, this reaction allows you to convert drinks to water at the brewery:
    40 KB (5,447 words) - 22:14, 26 July 2021
  • ...d has a drink, setting fire to the booze stockpiles and causing all of the drinks to boil away.
    10 KB (1,778 words) - 21:25, 31 January 2022
  • | 68 || DRINK || NONE || [[Alcohol]]ic drinks.
    7 KB (899 words) - 13:53, 2 May 2020
  • ...ropical biomes. Rope reeds, like pig tails, can be [[alcohol|brew]]ed into drinks. [[Blade weed]] is similarly widely available and can be used to make emera
    21 KB (3,313 words) - 14:46, 29 April 2023
  • ...hen stored in [[stockpile]]s, or inside, notably prepared meals, [[Alcohol|drinks]] and [[plant]]s. Some items, in particular plants, bags, and cooked meals,
    2 KB (318 words) - 19:31, 3 January 2019
  • ...g, and sewn images. The multiplier does ''not'' affect the value of brewed drinks, dyes, flours, or any other plant products or extracts.
    1 KB (181 words) - 15:29, 8 December 2011
  • ...d all year round to allow your dwarves to produce a wider variety of food, drinks, clothing, and dyes.
    9 KB (1,408 words) - 17:49, 15 February 2023
  • ...(which shouldn't be stored in a bin anyway {{bug|2706}}), and all types of drinks (you will see your dwarves leave barrels and pots of alcohol all over the p
    20 KB (3,391 words) - 15:50, 6 August 2021
  • Slightly less cheaty, this reaction allows you to convert drinks to water at the brewery:
    44 KB (6,064 words) - 03:14, 20 December 2022
  • ...booze on hand, since dwarves will get bored if there's no variety in their drinks.
    4 KB (680 words) - 00:30, 13 September 2019
  • ...t to wear when stored in [[stockpile]]s, notably prepared meals, [[Alcohol|drinks]] and [[plant]]s. Some items, in particular plants and cooked meals, will s
    2 KB (359 words) - 22:06, 5 December 2012
  • ...and at least one empty [[barrel]] or water-tight [[pot]] in order to brew drinks.
    2 KB (323 words) - 20:59, 29 July 2021
  • 3 KB (552 words) - 18:10, 9 May 2020
  • {{Use Block|item=[[Barrel]]s, [[Bin]]s|use=Store [[food]], [[Alcohol|drinks]] and items
    17 KB (2,463 words) - 20:29, 28 July 2021
  • ...+}}. '''Finally, since you are a dwarf, add a jug, goblet, and alcohol (in Drinks), using {{k|+}} to get several units of whichever alcohol.''' No animals, s
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...uding taverns (which can also exist in elven sites but only sell rooms and drinks). If you have previously built a fort in the world that you select, your ad
    32 KB (5,212 words) - 18:22, 17 April 2024
  • 3 KB (450 words) - 22:19, 22 February 2024
  • ...may be taken to other workshops for further processing into (e.g.) flour, drinks et cetera, taken back to the food pile, and finally be taken to the dining
    16 KB (2,124 words) - 20:32, 6 February 2014

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