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  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...omestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief ...0 || exotic || || 1 || any desert, tundra, mountain || || vermin hunter, thief, eater, drinker
    34 KB (3,946 words) - 11:55, 5 December 2023
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...an wipe out an entire ambush, and inflict significant damage on a siege. A thief's trap avoidance is subject to chance, so the more the better. However, be
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something bumps into them -
    32 KB (4,689 words) - 15:05, 19 July 2012
  • | 100 || {{text anchor|MASTER_THIEF}} || [[Master thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}} | 101 || {{text anchor|THIEF}} || [[Thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}}
    18 KB (1,595 words) - 16:22, 2 April 2024
  • |106||MASTER_THIEF||Master thief |107||THIEF||Thief
    4 KB (531 words) - 21:44, 21 December 2012
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    47 KB (7,991 words) - 16:28, 26 July 2021
  • |THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...{k|r}} for [[combat report]]s. This starts out blank, but once the first [[thief]] stumbles into your fortress, things can get pretty gory. '''A thief or snatcher appeared!'''
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...,” said the giant salamander. “The villain you work for is no more than a thief. I stand on the side of the righteous.” Night, thief of all cheer. When has the sun set on a happy soul in
    118 KB (20,738 words) - 15:56, 13 December 2022
  • after the skulking kobold thief. For many seconds they fell, time The human scoffed. "Ha! I may be a thief, but at least I'm not a dwarf. See how I tower above you! I may not have a
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...asp. The warrior yelled and searched the trees above for a glimpse of the thief. A pair of yellow eyes stared back at him. A kobold! "Where is my cloth, thief?" asked Martin.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • |100||MASTER_THIEF||Master thief |101||THIEF||Thief
    4 KB (499 words) - 21:54, 21 December 2012
  • | 100 || {{text anchor|MASTER_THIEF}} || [[Master thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}} | 101 || {{text anchor|THIEF}} || [[Thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}}
    17 KB (1,526 words) - 04:05, 20 December 2022
  • ...and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper [[dagger]], which can lead into severe injuries if you ...nd will work with the dwarves in repelling sieges, kobold and [[goblin]] [[thief|thieves]], and ambushes. They will not be hostile to dwarven traders, but m
    5 KB (763 words) - 12:51, 5 November 2020
  • |THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...ost always consist mainly of goblins, it can also include the occasional [[Thief#Goblin snatchers|adopted]] character of another race. These characters will [[Thief#Goblin snatcher|Goblin thieves]] will only have a [[large dagger]] if they
    13 KB (2,048 words) - 14:30, 15 December 2023
  • |93||MASTER_THIEF||Master thief |94||THIEF||Thief
    4 KB (489 words) - 21:53, 21 December 2012
  • |80||MASTER_THIEF||Master Thief |81||THIEF||Thief
    3 KB (375 words) - 21:15, 30 March 2011
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    50 KB (8,538 words) - 03:18, 20 December 2022
  • |author=[[User:Thief^|Thief^]]
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...esticated ([[pet]]s), domesticated (caged) (pets in [[cage]]s), hostile ([[thief|thieves]]), invader ([[ambush]]es), uninvited guest ([[werebeast]]s, [[mega
    3 KB (477 words) - 23:10, 8 April 2014
  • ...hall is effective at spotting thieves. Vaults may be booby-trapped, but [[thief|thieves]] do not trigger mechanics' [[trap]]s or [[pressure plate]]s, so th
    11 KB (1,809 words) - 14:55, 30 August 2021
  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
    95 KB (15,558 words) - 20:25, 8 April 2024
  • * The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. * Uncovering of a [[thief]]. Quick, kill it!
    6 KB (972 words) - 03:04, 20 December 2022
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    6 KB (990 words) - 08:16, 29 January 2020
  • ...is clutter for the fortress, valuable only for trading, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
    13 KB (2,158 words) - 19:52, 2 April 2024
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    7 KB (1,192 words) - 03:07, 20 December 2022
  • **thief **thief (site,coords given)
    20 KB (3,169 words) - 17:48, 12 March 2023
  • | <code>0x6A</code> || Master Thief | <code>0x6B</code> || Thief
    9 KB (1,180 words) - 11:03, 18 May 2015
  • Much of [[goblin]] society is centered around [[thief|stealing the children]] of other races. The appropriate response to a baby- ...to [[stress]]. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. To prevent a large population of children in the first place,
    10 KB (1,631 words) - 19:26, 8 April 2023
  • * The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. * Uncovering of a [[thief]]. Quick, kill it!
    6 KB (919 words) - 13:20, 21 June 2014
  • ...n:center" | Major || The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. ...style="background:#ffb464; text-align:center" | Major || Uncovering of a [[thief]]. End them quickly!
    17 KB (2,514 words) - 12:53, 18 April 2024
  • Much of [[goblin]] society is centered around [[thief|stealing the children]] of other races. The appropriate response to a baby- ...to [[stress]]. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. To prevent a large population of children in the first place,
    12 KB (1,902 words) - 16:53, 22 February 2024
  • |author=[[User:Thief^|Thief^]]
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    6 KB (1,112 words) - 08:15, 29 January 2020
  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...ngs that entails). This bin is clutter for the fortress, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
    6 KB (1,053 words) - 13:56, 4 August 2020
  • ...iegers are immediately visible at the map edge, whereas [[ambush]]ers or [[thief|thieves]] are not. ...ce to attack you, and while the first two attacks will always consist of [[thief|babysnatchers]], subsequent attacks have an additional 50% chance to be all
    13 KB (2,225 words) - 02:54, 21 April 2024
  • ...and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper [[dagger]], which can lead into severe injuries if you
    2 KB (337 words) - 12:52, 5 November 2020
  • [[Kobold]]s will test your fortress by sending [[thief|thieves]] dependent on your fort's population and wealth. If they are detec ..., bracket a 3-wide hallways with two animals, one against each wall, so no thief can pass without being within 1 tile of an animal.
    10 KB (1,793 words) - 14:26, 8 December 2011
  • This pair creates a thief-proof barrier against unannounced intrusion, as there is no combination of ...pponent. While watching your tame [[grizzly bear]] or [[alligator]] tear a thief apart has an amusement value, watching the goblin maceman send them flying
    27 KB (4,194 words) - 15:10, 28 July 2021
  • ...iddle of your sparring ground -- with predictably gruesome results for the thief.
    8 KB (1,414 words) - 00:07, 23 December 2013
  • ...a small chance of getting the goblin ruler with these thieves, if he is a thief himself. Toady stated in a [[Main:Developer interviews|RPPR interview]] tha
    5 KB (774 words) - 12:49, 5 November 2020
  • It was towards the end of the month of Sandstone when the thief was discovered. A kobold, despite the inherent filth of his kind, had once The thief was halfway across the great bridge, his stubby tail wagging with pleasure
    13 KB (2,441 words) - 13:04, 23 April 2010
  • ...known as a "Treasure Hunter". On the other hand, if you become known as a thief or a murderer who indiscriminately massacres citizens, people will refuse t | Thief || Seems unobtainable right now {{bug|6391}}.
    8 KB (1,289 words) - 17:12, 23 August 2023
  • ...is clutter for the fortress, valuable only for trading, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
    13 KB (2,198 words) - 03:38, 20 December 2022
  • Watching a kobold thief be chased by batman is very satisfying. A Kobold Thief has made off with +Kobold Cage+!
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...known as a "Treasure Hunter". On the other hand, if you become known as a thief or a murderer who indiscriminately massacres citizens, people will refuse t | Thief || Seems unobtainable right now {{bug|6391}}.
    8 KB (1,309 words) - 03:53, 20 December 2022
  • ...es]], [[pet]]s and [[war dog]]s, will also set off such a trap. (Kobold [[thief|thieves]] have the ability to avoid traps, though it seems to have a small
    11 KB (1,824 words) - 20:28, 23 June 2017
  • ...(or tossed over tall towers) without risk of a jailbreak, unlike goblin [[thief|thieves]]. If you abandon your fortress while an ambush is active, you will ...ding scale of [[wealth]] attraction goblin ambushes lie squarely between [[thief|thieves]]/[[snatcher]]s and [[siege]]s, but are infinitely more annoying; s
    10 KB (1,620 words) - 02:52, 20 December 2022
  • ...[[animals]], and most [[invader]]s will all be unable to pass. However, [[Thief|thieves]] can pick the locks of forbidden doors, and [[Building destroyer|b
    6 KB (1,017 words) - 13:13, 27 July 2021
  • '''Kobolds''' are small [[creatures]] adept at stealthy [[Thief|thieving]]. In [[fortress mode]], they are one of the antagonistic [[race]]
    13 KB (2,052 words) - 18:12, 22 May 2024
  • {{TipBox2|titlebg=#c00|textbg=#ffd|Warning!|"Thief" type creatures, flyers, or large creatures like titans will escape using t
    9 KB (1,265 words) - 15:39, 28 July 2021
  • '''Capuchins''' are small, [[Thief|thieving]] [[creature]]s that can be found in [[tropical]] [[forest]]s and
    2 KB (218 words) - 03:12, 20 December 2022
  • * [[Thief|Thieves]]
    5 KB (750 words) - 04:08, 20 December 2022
  • ...ps of 5-10 individuals and share their animal counterparts' penchant for [[Thief|thievery]], running off with any [[Steals food|food]] or [[Steals items|ite
    886 bytes (125 words) - 03:12, 20 December 2022
  • * [[Thief|Thieves]]
    5 KB (818 words) - 17:43, 22 June 2023
  • ..., it's a good idea to put it near the main entrance of the fortress. If [[Thief|thieves]] stumble in, they are likely to meet a very grisly end as they bum
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
    5 KB (813 words) - 15:19, 10 March 2024
  • ...elled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given
    3 KB (485 words) - 01:39, 21 December 2022
  • ...[[animals]], and most [[invader]]s will all be unable to pass. However, [[Thief|thieves]] can pick the locks of locked doors, and [[Building destroyer|buil
    9 KB (1,464 words) - 03:19, 20 December 2022
  • ...ost hostile entities entering their tile, with the possible exception of [[thief|thieves]], flying creatures and other occasional nasty surprises. Any unco
    13 KB (2,208 words) - 18:30, 7 January 2014
  • ...ians. Much like their normal cousins, giant gray langurs will attempt to [[Thief|steal]] [[Steals items|items]] and [[Steals food|food]] from your fortress,
    2 KB (236 words) - 18:38, 14 November 2023
  • ...e]]s, spawning in loose groups of 5 to 10 individuals with the intent to [[Thief|steal]] [[Steals food|your]] [[Steals items|fortress]] - they are not cute
    3 KB (433 words) - 21:29, 18 August 2023
  • | {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}}
    30 KB (4,215 words) - 03:44, 26 April 2023
  • ...ms. This will also occur in history generation, and thieves will have the "thief" profession. Items stolen in history gen will be scattered around that crea
    25 KB (3,935 words) - 15:15, 7 April 2021
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
    3 KB (554 words) - 20:05, 10 February 2014
  • ...ay be drawn to your fortress in search of [[food]]; they will locate and [[Thief|consume]] any food and [[drink]] that your [[dwarves]] have carelessly left
    3 KB (459 words) - 15:16, 4 June 2023
  • ...babies. Their notoriety for baby snatching is second only to that of the [[Thief|Goblin Snatcher]].
    1 KB (174 words) - 16:20, 31 March 2014
  • {{TipBox2|titlebg=#c00|textbg=#ffd|Warning!|"Thief" type creatures, flyers, or large creatures like titans will escape using t
    11 KB (1,642 words) - 15:40, 28 July 2021
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
    4 KB (718 words) - 16:34, 26 July 2021
  • Watching a kobold thief being chased by batman is very satisfying.
    18 KB (3,008 words) - 01:17, 22 November 2010
  • ...ayer, though it is most often found on or near the surface. It occurs in [[Thief|small clusters]], which can sometimes be dealt with by a solitary dwarf wit
    2 KB (344 words) - 15:52, 28 July 2021
  • ...ayer, though it is most often found on or near the surface. It occurs in [[Thief|small clusters]], which can sometimes be dealt with by a solitary dwarf wit
    2 KB (302 words) - 15:53, 28 July 2021
  • ...on]] and can double as a [[defense design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (372 words) - 02:16, 30 March 2014
  • Note that while a [[thief]] can bypass a "locked" [[door]] or [[hatch]], any barrier linked to a mech
    14 KB (2,408 words) - 20:16, 23 June 2017
  • #REDIRECT [[DF2014:Thief]]
    26 bytes (3 words) - 01:27, 28 December 2014
  • ...c animal|draft animals]] near your entrance, so they can warn you of any [[thief|thieves]]. They usually don't come earlier than first Summer, and [[trap|tr
    13 KB (2,202 words) - 16:32, 26 July 2021
  • Somebody who falls into water, for example, a [[kobold]] thief, will then have a "water covering" on nearly every part of their anatomy. T
    10 KB (1,742 words) - 18:49, 28 July 2021
  • ...ou aren't planning to return any time soon, but you will be labeled as a [[thief]].
    11 KB (1,894 words) - 00:42, 19 January 2023
  • ...y encounter enemies that can [[Building destroyer|break down doors]] and [[Thief|pick locks]].
    8 KB (1,373 words) - 22:41, 8 April 2014
  • Note that while a [[thief]] can bypass a "locked" [[door]], any barrier linked to a mechanism and in
    12 KB (2,153 words) - 19:26, 27 December 2013
  • ...want to deliver Goblin snatchers into your target practice room despite [[Thief|thieves]]' ability to wriggle out of normal pitting, or a bunch of [[cave f
    19 KB (3,372 words) - 15:47, 10 March 2024
  • Note that if a [[thief]] (specifically, a creature capable of picking locks) passes through a door
    7 KB (1,190 words) - 14:43, 8 December 2011
  • ...rs at dabbling level on civilians who briefly struggle with a [[kobold]] [[thief]] or predatory animals.
    5 KB (870 words) - 20:41, 2 January 2012
  • ...ched by a [[goblin]] babysnatcher. In this case, you'll want to remove the thief from the cage and kill it.
    8 KB (1,278 words) - 17:12, 26 July 2021
  • ...f they ever get caught where they don't want to be (maybe they bump into a thief coming around a corner, or a flying critter jumps them, or you need to urge
    26 KB (4,186 words) - 20:00, 7 January 2024
  • ...r babies, [[caravan]]s, [[siege]]s{{verify}}, [[ambush]]es{{verify}}, or [[thief|thieves]]{{verify}}, but any of the rest of your dwarves can be. (Foreign [
    37 KB (6,160 words) - 16:51, 20 April 2024
  • *Animals can detect ambushing creatures and [[thief|thieves]].
    1 KB (230 words) - 13:39, 11 March 2014
  • ..., it's a good idea to put it near the main entrance of the fortress. If [[Thief|thieves]] stumble in, they are likely to meet a very grisly end as they bum
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...ians. Much like their normal cousins, giant gray langurs will attempt to [[Thief|steal]] [[Steals items|items]] and [[Steals food|food]] from your fortress,
    2 KB (232 words) - 03:27, 20 December 2022
  • ...ving some nasty bites and scratches. While not aggressive, mandrills are [[Thief|thieves]] and will eagerly steal both your [[Steals food|food]] and [[Steal
    2 KB (349 words) - 03:40, 20 December 2022
  • ...n groups of 1-5 individuals and share their animal cousins' penchant for [[Thief|thievery]], running off with any [[Steals items|items]] or [[Steals food|fo
    1 KB (152 words) - 06:21, 25 April 2024
  • ...f fire]] could potentially ''melt'' artifacts. They ''can'' be stolen by [[thief|thieves]]; an artifact lost to you will have a note to that effect in the A
    8 KB (1,330 words) - 14:01, 4 August 2020
  • ...elled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given
    3 KB (472 words) - 19:17, 26 March 2014
  • ...f they ever get caught where they don't want to be (maybe they bump into a thief coming around a corner, or a flying critter jumps them, or you need to urge
    23 KB (3,833 words) - 23:02, 9 January 2024
  • ...orse]] or [[Hoary marmot|marmot]] (basically safe to ignore), a [[kobold]] thief (often harmless, will usually flee), potentially dangerous animals like [[c
    595 bytes (87 words) - 03:20, 20 December 2022

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