v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
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  • | name = v50 skills }}<includeonly>{{Category|Skills}}{{interwiki|{{PAGENAME}}}}</includeonly><noinclude>[[Category:Navigation t
    4 KB (329 words) - 02:12, 15 April 2024

Page text matches

  • ! Side & Creature !! Number !! Skills !! Items | #2: Corinthian Magma Weasel || 6 || -no skills- || -no items-
    105 KB (15,535 words) - 16:20, 15 May 2024
  • == v50 organization == ...ard to automate. Our hope is that we will not introduce new namespaces for v50 -> v5x, unless there is a serious breaking change (and hopefully there isn'
    127 KB (20,227 words) - 21:06, 24 April 2024
  • {{v50 pure metal bars table head}} {{v50 metal bars table row|name=Aluminum|tile={{Tile|≡|7:1}}|image=[[File:alumi
    6 KB (810 words) - 20:24, 13 August 2023
  • *[[Talk:Justice|Justice needs updating for v50]]: Is missing categories/pages for the new menu layout and terms (cases/int ..._issues|v50-specific wiki issues]]: ongoing efforts to update the wiki for v50
    8 KB (1,195 words) - 08:38, 6 March 2024
  • ==Proposing merge with [[Template:v50 skills]]== ...directs, it almost entirely duplicates the first section of [[Template:v50 skills]], and it's only used in a handful of places (see Category:Labors and [[Spe
    519 bytes (74 words) - 18:47, 4 January 2023
  • == Dwarf Fortress v50 == | Raids can pillage/raze sites and demand tribute, will gain skills (e.g. military tactics) during missions
    25 KB (3,070 words) - 13:35, 17 April 2024
  • * Request: v50's been out for nearly a year now and there is still no page on this wiki de ...volcanic wall]] - Right now there's a small section for this new (added in v50) structure/formation under the page for [[obsidian]] but I think it's notab
    21 KB (3,133 words) - 09:15, 14 December 2023
  • **Some skills don't correspond to jobs, like [[social skills]] and miscellaneous abilities like [[swimming]]. <!-- Note these are duplicated on [[Template:V50 labors]] -->
    22 KB (3,326 words) - 22:05, 13 March 2024
  • [[File:Nobles v50.png|thumb|right|500px| The nobles and administrators menu {{menu icon|n}}, .... Some dwarves will never gain experience in certain [[social skill|social skills]], this is determined by each dwarf's personal traits, and it is therefore
    31 KB (4,600 words) - 16:35, 4 February 2024
  • ...]'''Metalsmith''' is a category [[profession]] that encompasses any or all skills relating to the [[smelting]] of [[metal]]s and [[alloy]]s and the crafting The 5 metalsmith skills are:
    2 KB (335 words) - 18:27, 23 February 2024
  • [[Image:Zones menu v50.03.png|right]] ;pre v50 quality multiplier
    29 KB (4,895 words) - 21:50, 14 March 2024
  • {{V50 workshop|name=Magma forge|key=I|job=Weaponsmith, Armorsmith, Metalsmith, Me ...e tile]] that could be used to prevent this, but it has been removed as of v50.
    4 KB (621 words) - 20:57, 1 May 2023
  • * For the v50 migration, things to keep in mind: ** Some skills have changed: [[Building designer]] is gone, and [[Doctor]] skills/occupations work differently now. Mentions of them may need removal or veri
    2 KB (252 words) - 22:31, 12 February 2023
  • ...bars and can still be used to duplicate metal (including adamantine) as of v50. A coinstar or popcorn room trains [[armor user]] skills via repeated (unblockable/undodgeable) impacts of various small objects suc
    18 KB (2,976 words) - 21:34, 16 May 2024
  • | name = v50 skills }}<includeonly>{{Category|Skills}}{{interwiki|{{PAGENAME}}}}</includeonly><noinclude>[[Category:Navigation t
    4 KB (329 words) - 02:12, 15 April 2024
  • ...s 50. A new mayor may be elected from time to time as your dwarves' social skills change. ...heir chief competitors are [[vampire]]s (who also tend to have high social skills), tamed [[gremlin]]s, and other non-working citizens of your fortress, sinc
    4 KB (672 words) - 18:36, 21 October 2023
  • {{V50 workshop|name=Metalsmith's forge|key=i ==Workshop labors and skills==
    3 KB (448 words) - 20:58, 21 February 2024
  • ...described as more akin to tiny brown-skinned goblins. With the release of v50 of the game, their sprites now incorporate a distinct rounded snout on thei ...ntity_default.txt}}. They cannot start with picks or axes, nor many of the skills needed to found a 'fortress' besides mining. While they can start with the
    13 KB (2,057 words) - 04:45, 28 April 2024
  • ...g values are calculated differently than crafted items (they still use pre-v50 values), and while a wall will appear to be engraved on all four sides, the ...reature when they leave the map.{{verify|check to see if this was fixed in v50}} Eating a masterwork prepared meal will not cause an unhappy thought, simi
    11 KB (1,690 words) - 20:26, 12 May 2024
  • {{v50 workshop|name=Vermin catcher's shop|key=f|key2=v|image=v50-vermin-catcher's-shop A '''Vermin Catcher's Shop''', called '''Kennel''' before v50.01, is a large 5×5 [[workshop]]. To build a Vermin Catcher's you need one
    3 KB (470 words) - 23:46, 22 February 2024
  • ...tile '/' where they can be collected. This disregards crossbow and archery skills and the only difference they make is the speed at which the bolts are split '''Usefulness:''' Varies, depending on the bonuses built. With v50, children are a lot easier to mentally scar for life, making them prone to
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...dges and trade depots are built in a single step, using one of those three skills (mason, carpetry, blacksmith). And buildings seem to no longer have quality :We shouldn't keep text explaining features missing in v50, the main namespace should match the latest version. So I suggest deleting
    2 KB (282 words) - 05:12, 11 January 2023
  • {{del|Removed fully in v50}} Alchemy is unique in being one of the only unused skills that can be switched on and off in the labor menu, along with [[animal care
    3 KB (399 words) - 09:02, 8 May 2024
  • ...rmation|<span style="padding:5px; background-color: #2a4b8d; color: #fff;">v50.05 ▼</span>]]</span> This article is about the current version of DF. '''Please do not add content specific to v50 (the new DF premium release) yet!''' We are working on a migration that wil
    58 KB (7,234 words) - 10:56, 6 January 2023
  • |{{#df_raw:v50:text_secret_death.txt}} ..., undead hold potential usage as training dummies for weapon and wrestling skills and can be used to build for you, including animated body parts. A crafty a
    39 KB (6,270 words) - 06:58, 25 April 2024
  • {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v50:entity_default.txt|ENTITY|FOREST}}}}
    18 KB (2,871 words) - 03:24, 1 May 2024
  • ...bookcase]]s, [[altar]]s and [[pedestal]]s use the blacksmithing skills for v50.
    507 bytes (66 words) - 17:59, 17 May 2024
  • (A) The [[:Category:DF2014:Skills|Skill articles]] utilize an infobox with terms 'Labor', 'Job Title', and 'P :: I made some edits to {{tl|Skill}} and {{tl|v50 skill}} to make the skill/labor/profession/job title distinction clear. Tbh
    3 KB (499 words) - 08:57, 5 March 2023
  • ...xt|dwarfvet enable|white}} is currently in the process of being updated to v50 and is as such not yet supported for current versions. {{skills}}
    2 KB (338 words) - 02:04, 21 June 2023
  • :Okay, done trees and plants. Not sure what to do next. Probably any old skills not properly described. --[[User:Shadowfury333|Shadowfury333]] 21:37, 11 Ju ...so the only way to rate an article (a necessary task with the addition of v50 pages) is doing it manually. Does anyone now what happened and/or how to ad
    43 KB (6,813 words) - 10:14, 11 January 2023
  • [[File:Squad menu v50 04.png|right]] ...th]] (as will training [[Attribute#Attributes_trained_by_skills|some other skills]]). The increase in strength will allow them to carry more weight, but it i
    31 KB (5,121 words) - 17:27, 27 November 2023
  • ...essful (which is determined by the Captain's various [[Social_skill|social skills]] against the target's) the target will confess what they know, whether tha {{V50 menus}}
    12 KB (2,053 words) - 19:00, 1 December 2023
  • ...[http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research]. {{V50 menus}}
    34 KB (5,560 words) - 18:23, 16 March 2024