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  • ...t or not depends on their personal taste; given that [[Main:Dwarf Fortress|Dwarf Fortress]] is a single-player game, the user alone can decide what libertie == Quantum stockpiles ==
    20 KB (3,391 words) - 15:50, 6 August 2021
  • {{D for dwarf}} ...the study of how matter interacts with other matter within the world of ''Dwarf Fortress''. Scholars of traditional Newtonian/Einsteinian physics should no
    16 KB (2,637 words) - 10:19, 24 March 2023
  • {{D for dwarf}} ...the study of how matter interacts with other matter within the world of ''Dwarf Fortress''. Scholars of traditional Newtonian/Einsteinian physics should no
    16 KB (2,599 words) - 03:49, 20 December 2022
  • {{D for dwarf}} ...is the study of how matter interacts with other matter within the world of Dwarf Fortress. Scholars of traditional Newtonian physics should note that Dwarve
    15 KB (2,474 words) - 17:42, 7 July 2014
  • {{D for dwarf}} ...is the study of how matter interacts with other matter within the world of Dwarf Fortress. Scholars of traditional Newtonian physics should note that Dwarve
    14 KB (2,276 words) - 22:26, 26 March 2012
  • ...px|right|A very old-timey mechanism.]]'''Mechanisms''' can be created by a dwarf with the [[mechanics]] labor. Stone mechanisms are made at a [[mechanic's w == Quantum entanglement ==
    6 KB (893 words) - 03:42, 20 December 2022
  • ...px|right|A very old-timey mechanism.]]'''Mechanisms''' can be created by a dwarf with the [[mechanics]] labor. Stone mechanisms are made at a [[mechanic's w == Quantum entanglement ==
    6 KB (895 words) - 13:26, 24 March 2024
  • ...d (a dwarf stands at a stop and gives the cart a single push) or guided (a dwarf continually pushes the cart forward, guiding it along the track). The [[hau [[File:minecart_ride_anim.gif|thumb|200px|right|A dwarf riding a minecart from a higher level.]]Minecart tracks are made up of cont
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...d (a dwarf stands at a stop and gives the cart a single push) or guided (a dwarf continually pushes the cart forward, guiding it along the track). The [[hau ...to note that hauling stop order is enforced, even if there is no track. A dwarf will drag the cart overland back to a skipped stop in the route's list if y
    93 KB (15,231 words) - 15:00, 15 December 2023
  • {{D for dwarf}} ...is the study of how matter interacts with other matter within the world of Dwarf Fortress. Scholars of traditional Newtonian physics should note that Dwarve
    15 KB (2,303 words) - 17:04, 22 March 2024
  • ...d (a dwarf stands at a stop and gives the cart a single push) or Guided (a dwarf continually pushes the cart forward, guiding it along the track). The [[hau ...to note that hauling stop order is enforced, even if there is no track. A dwarf will drag the cart overland back to a skipped stop in the route's list if y
    47 KB (7,730 words) - 19:15, 16 November 2014
  • {{For/see|exploits related to stockpiling|[[Quantum stockpile]]}} '''Stockpiles''' are where [[dwarf|dwarves]] store items of various types, usually in a safer, closer or more
    35 KB (5,825 words) - 19:58, 21 October 2023
  • {{For/see|exploits related to stockpiling|[[Quantum stockpile]]}} [[File:v50_stockpile_gui_preview.png|right]]'''Stockpiles''' are where [[dwarf|dwarves]] store items of various types, usually in a safer, closer or more
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...s will normally be moved outside of the building tiles by the constructing dwarf. However, stones that are forbidden, already associated with another task, === Dumping / Quantum Stockpiling ===
    12 KB (1,798 words) - 21:08, 14 May 2023
  • :''For information on "quantum stockpiles", see [[DF2012:Exploit#Quantum_stockpiles|Exploit]].'' '''Stockpiles''' are where [[dwarf|dwarves]] store items of various types, usually in a safer, closer or more
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ...s will normally be moved outside of the building tiles by the constructing dwarf. However, stones that are forbidden, already associated with another task, == Dumping / Quantum Stockpiling ==
    12 KB (1,832 words) - 04:07, 2 February 2016
  • ...t or not depends on their personal taste; given that [[Main:Dwarf Fortress|Dwarf Fortress]] is a single-player game, the user alone can decide what libertie == Quantum stockpiles ==
    10 KB (1,741 words) - 04:52, 3 April 2012
  • ...s will normally be moved outside of the building tiles by the constructing dwarf. However, stones that are forbidden, already associated with another task, === Dumping / Quantum Stockpiling ===
    12 KB (1,914 words) - 04:00, 20 December 2022
  • {{D for Dwarf}} .../en.wikipedia.org/wiki/Quantum_entanglement quantum entanglement] on a non-quantum scale.
    4 KB (578 words) - 19:53, 24 October 2013
  • {{D for Dwarf}} A '''stupid dwarf trick''' is any project that requires a large amount of time and/or effort.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • {{D for Dwarf}} A '''stupid dwarf trick''' is any project that requires a large amount of time and/or effort.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...e use of an exploit or not depends on their personal taste; given that ''[[Dwarf Fortress]]'' is a single-player game, the user alone can decide what libert == Quantum stockpiles ==
    18 KB (2,976 words) - 02:58, 19 October 2023
  • ...e use of an exploit or not depends on their personal taste; given that ''[[Dwarf Fortress]]'' is a single-player game, the user alone can decide what libert == Quantum stockpiles ==
    18 KB (3,023 words) - 03:22, 20 December 2022
  • ...ake use of an exploit or not depends on their personal taste; given that [[Dwarf Fortress]] is a single-player game, the user alone can decide what libertie ...produces five units of alcohol. The food however does no longer satisfy a dwarf's need for alcohol. In fact, the various beverages are allowed by default f
    11 KB (1,945 words) - 20:12, 19 October 2023
  • [[File:Frames_Per_Second_Meter.png|300px|thumb|bottom|A picture of ''Dwarf Fortress'' with frames per second displayed.]] [[Frames per second|Framerate]] is used in ''Dwarf Fortress'' to measure the speed at which the game is running. It is measure
    25 KB (4,057 words) - 03:41, 20 December 2022
  • {{D for Dwarf}} A '''stupid dwarf trick''' is any project that requires a large amount of time and effort - o
    70 KB (11,448 words) - 14:39, 15 December 2020
  • {{D for Dwarf}} ...striking down Mistem Puretown. The artwork relates to the killing of the dwarf Mistem Puretown by the grimeling Crazethin in Ravenlabors in the late autum
    54 KB (9,409 words) - 23:54, 13 January 2024
  • {{D for Dwarf}} A '''stupid dwarf trick''' is any project that requires a large amount of time and effort - o
    41 KB (6,700 words) - 12:31, 21 March 2022
  • {{D for Dwarf}} A '''stupid dwarf trick''' is any project that requires a large amount of time and effort - o
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ...he hauling job. All the seeds in it are now unavailable for use -- and the dwarf hasn't even picked it up yet! ...rel already in the stockpile, the job will be "Store Item in Barrel". Some dwarf will be assigned to take the barrel ''out'' of the stockpile, drag it to th
    15 KB (2,460 words) - 19:18, 22 January 2023
  • ...he hauling job. All the seeds in it are now unavailable for use -- and the dwarf hasn't even picked it up yet! ...rel already in the stockpile, the job will be "Store Item in Barrel". Some dwarf will be assigned to take the barrel ''out'' of the stockpile, drag it to th
    15 KB (2,513 words) - 04:00, 20 December 2022
  • [[File:Frames_Per_Second_Meter.png|300px|thumb|bottom|A picture of ''Dwarf Fortress'' with frames per second displayed.]] [[Frames per second|Framerate]] is used in ''Dwarf Fortress'' to measure the speed at which the game is running. It is measure
    23 KB (3,796 words) - 20:37, 9 May 2024
  • ...than the aquifer is flooding it. While a dwarf operates the pump, another dwarf can access the source slit via the ramp and seal off the surrounding walls ...or via stairs. Only now when you have built the ramp which will serve your dwarf for accessing the slit, you can prepare the next tile of the slit like this
    19 KB (3,136 words) - 03:19, 20 December 2022
  • ...are useful for many things beyond [[garbage disposal]]; they can create [[quantum stockpile]]s, transport materials to a job site, send items to the [[trade * '''Held''' by a dwarf: View the dwarf's sheet, select the Items tab, find the item in the list, click the button
    7 KB (1,291 words) - 16:00, 27 January 2024
  • ...than the aquifer is flooding it. While a dwarf operates the pump, another dwarf can access the source slit via the ramp and seal off the surrounding walls ...or via stairs. Only now when you have built the ramp which will serve your dwarf for accessing the slit, you can prepare the next tile of the slit like this
    19 KB (3,136 words) - 00:26, 21 December 2022
  • ...than the aquifer is flooding it. While a dwarf operates the pump, another dwarf can access the source slit via the ramp and seal off the surrounding walls ...or via stairs. Only now when you have built the ramp which will serve your dwarf for accessing the slit, you can prepare the next tile of the slit like this
    17 KB (2,870 words) - 02:04, 5 September 2016
  • ...stone to stockpiles and/or workshops. (Refuse hauling, if using [[exploit|quantum stockpiles]].) ..., high value stone (obsidian - 3), and [[magma safe]] stone. See [[The Non-Dwarf's Guide to Rock]] for further details. Note that this method is not useful
    13 KB (2,087 words) - 02:06, 22 August 2023
  • ...are useful for many things beyond [[garbage disposal]]; they can create [[quantum stockpile]]s, transport materials to a job site, send items to the [[trade ...f a garbage zone is designated beside a [[cliff]] or hole (both natural or dwarf made) garbage will be thrown off/in the z-space. Each ground tile within th
    7 KB (1,233 words) - 03:25, 20 December 2022
  • ...stone to stockpiles and/or workshops. (Refuse hauling if using [[exploit|quantum stockpiles]].) ..., high value stone (obsidian - 3), and [[magma safe]] stone. See [[The Non-Dwarf's Guide to Rock]] for further details. Note that this method is not useful
    13 KB (2,102 words) - 04:00, 20 December 2022
  • '''Fortress mode''' is the most popular mode of gameplay in Dwarf Fortress and what most people are thinking of when they talk about the game Of course, every dwarf loves precious [[metal]]s, but the only way to find them is [[dig]] down, d
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...of idlers. It makes idle dwarves a little less idle. Because almost every dwarf visits a meeting area at least occasionally, it's an ideal place to site va ...o update the [[stock]]records and increase the precision of the records. A dwarf with an office assigned will sometimes [[eat]] in their own office if there
    29 KB (4,895 words) - 21:50, 14 March 2024
  • '''Activity zones''' are areas to which [[dwarf|dwarves]] are constrained when performing specific tasks, such as [[fishing ...o draw water, to satisfy booze-less [[thirst]], to tend to another thirsty dwarf (with the Give Water job), or to fill a [[#Pit/Pond|Pond zone]]. Only tiles
    15 KB (2,617 words) - 02:51, 20 December 2022
  • [[Digging]] may be the most basic action in Dwarf Fortress. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]]. ...s another designation, use {{k|d}} {{k|n}}, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it too
    8 KB (1,443 words) - 20:22, 23 June 2017
  • [[Digging]] may be the most basic action in Dwarf Fortress. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]]. ...s another designation, use {{k|d}} {{k|n}}, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it too
    8 KB (1,405 words) - 23:01, 8 April 2014
  • ...require a dwarf with the [[architecture]] labor enabled, and then another dwarf with a labor appropriate for the material it's made from ([[masonry]] for s ===Getting a dwarf to the depot===
    22 KB (3,995 words) - 18:43, 8 December 2011
  • [[Digging]] may be the most basic action in Dwarf Fortress. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]]. ...s another designation, use {{k|d}} {{k|n}}, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it too
    8 KB (1,404 words) - 17:21, 8 December 2011
  • ...ng]] may be the most basic action in ''Dwarf Fortress''. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]]. ...s another designation, use {{k|d}} {{k|n}}, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it too
    8 KB (1,409 words) - 03:53, 20 December 2022
  • ...ng]] may be the most basic action in ''Dwarf Fortress''. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]]. ...(or {{k|m}} {{k|x}} in the Steam version), and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it too
    8 KB (1,419 words) - 23:31, 2 January 2023
  • ...alcohol]] barrels will be empty, however, any [[prepared meal]]s are still dwarf-edible and will be scattered everywhere (and initially forbidden as above) *Item positions, assigned dwarf labors, and farm plot and stockpile settings are conserved
    13 KB (2,131 words) - 11:26, 21 April 2024
  • ...alcohol]] barrels will be empty, however, any [[prepared meal]]s are still dwarf-edible and will be scattered everywhere (and initially forbidden as above) *Item positions, assigned dwarf labors, and farm plot and stockpile settings are conserved
    12 KB (1,982 words) - 00:27, 21 December 2022
  • [[File:Frames_Per_Second_Meter.png|300px|thumb|bottom|A picture of Dwarf Fortress with Frames Per Second displayed.]] ...is measured in "frames per second", or FPS for short. To check your FPS in Dwarf Fortress, simply change [FPS:NO] to [FPS:YES] in [[init.txt]], and your FPS
    15 KB (2,380 words) - 18:50, 28 July 2021
  • # Ensure that at least one dwarf has the [[Hauling#Item hauling|item hauling]] labor enabled, which is the l ...ot use containers for storage or transport. Once harvested, the collecting dwarf will haul the clay to an appropriate [[stockpile]], if available. If there
    21 KB (3,381 words) - 03:14, 20 December 2022
  • # Ensure that at least one dwarf has the [[Hauling#Item hauling|item hauling]] labor enabled, which is the l ...ot use containers for storage or transport. Once harvested, the collecting dwarf will haul the clay to an appropriate [[stockpile]], if available. If there
    21 KB (3,341 words) - 21:29, 6 May 2024
  • It might seemed cramped, but it's plenty enough for a dwarf. If you want to give them some more room, a series of 2x2 bedrooms with a ...ed has been turned into a bedroom, it will automatically be claimed by any dwarf that needs one. Move the cursor to the other beds and turn them into bedro
    17 KB (3,136 words) - 19:10, 12 November 2020
  • ...ause they are unable to flee but because they choose not to. By ensuring a dwarf has another task waiting (ideally far away) they will immediately move away ...ally smooth, carve, or engrave those tiles, what is important is that your dwarf immediately takes another smooth/carve/engrave task elsewhere in the fortre
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...ause they are unable to flee but because they choose not to. By ensuring a dwarf has another task waiting (ideally far away) they will immediately move away ...ally smooth, carve, or engrave those tiles, what is important is that your dwarf immediately takes another smooth/carve/engrave task elsewhere in the fortre
    26 KB (4,225 words) - 17:40, 14 March 2024
  • ...ause they are unable to flee but because they choose not to. By ensuring a dwarf has another task waiting (ideally far away) they will immediately move away ...ally smooth, carve, or engrave those tiles, what is important is that your dwarf immediately takes another smooth/carve/engrave task elsewhere in the fortre
    19 KB (3,079 words) - 14:48, 26 May 2017
  • [[File:bug_icon.png|100px|right]]''''Dwarf Fortress'' is a constant work-in-progress, and is thus full of '''bugs'''. * {{bugl|9004}}: Items in containers are "unavailable" while a dwarf is hauling another item to store in the container
    7 KB (1,073 words) - 03:37, 20 December 2022
  • ...velopment status, can be found on the [https://dwarffortressbugtracker.com Dwarf Fortress Bug Tracker Bug Tracker]. The search results in the bug tracker so ...s-in-Dwarf-Fortress-b5e2ca19dabe408897d1c2669599b7a2 How to Report Bugs in Dwarf Fortress] instructions. For any other discussion of new or existing bugs, v
    5 KB (741 words) - 05:33, 5 May 2024
  • {{D for Dwarf}} '''Acronyms''' used in ''Dwarf Fortress''.
    1 KB (191 words) - 08:42, 29 October 2022
  • ...ur barrels for storing [[coin]]s, but you ''can'' {{key|b}}uild a bag as a dwarf's personal container, analogous to a chest. *A terrarium can be designated as an Aquarium. A dwarf will use a bucket to fill it with water. If deconstructed it'll stay filled
    13 KB (1,874 words) - 19:20, 10 March 2014
  • ...ur barrels for storing [[coin]]s, but you ''can'' {{key|b}}uild a bag as a dwarf's personal storage object, analogous to a chest. *A terrarium can be designated as an Aquarium. A dwarf will use a bucket to fill it with water. If deconstructed it'll stay filled
    13 KB (2,085 words) - 11:41, 2 December 2023
  • ...age_dump|dump zone]] or a minecart which will create a [[Quantum_stockpile|quantum stockpile]] to place items on top of them instead. Items will fall when the ...es first. The grate will not be supported, and fall (with your non-careful dwarf on it), and you will experience the famous idiom: "It's not the fall that k
    6 KB (1,068 words) - 05:36, 3 March 2024
  • ...ls, this never happens. They are a little over half the size of an adult [[dwarf]] and are unlikely to pose a threat to a fortress' inhabitants. All fly men {{D for Dwarf}}
    1 KB (172 words) - 00:40, 25 April 2024
  • ...ls, this never happens. They are a little over half the size of an adult [[dwarf]] and are unlikely to pose a threat to a fortress' inhabitants. All fly men {{D for Dwarf}}
    1 KB (164 words) - 03:24, 20 December 2022
  • ...clutter and to prevent your butchered animals from rotting is to build a [[Quantum stockpile]] right by your butcher shops and then place a stockpile at the b *A butcher's shop is operated by any dwarf with the 'butchery' [[labor]].
    5 KB (843 words) - 02:35, 2 February 2024
  • ...n be put in either through an airlock style design or by dumping it into a quantum stockpile. After making the items in a completely sealed off room, have the
    4 KB (665 words) - 16:10, 25 December 2023
  • ...f a garbage zone is designated beside a [[cliff]] or hole (both natural or dwarf made) garbage will be thrown off/in the z-space. Each ground tile within th ...n even compress large, one-item-per-tile [[stockpile]]s into single-tile [[quantum stockpile]]s (although this requires additional work and is usually conside
    6 KB (994 words) - 14:31, 23 November 2016
  • ...butchered animals from rotting is to build a [[Exploit#Quantum_stockpiles|Quantum Stockpile]] right by your butcher shops and then place a stockpile at the b *A butcher's shop is operated by any dwarf with the 'butchery' [[labor]] enabled.
    5 KB (826 words) - 19:21, 1 August 2013
  • ....01''', was released on '''December 6, 2022'''. It was introduced with the Dwarf Fortress [[Premium version|Premium]] launch on the Steam and itch.io platfo ...elog was released on the publisher's site [https://kitfoxgames.notion.site/Dwarf-Fortress-Premium-Launch-Changelog-2300676dec054a518cc2f16e9401afed]:
    4 KB (552 words) - 08:13, 2 January 2023
  • ...n clutter and to prevent your butchered animals from rotting is to build a Quantum Stockpile right by your butcher shops and then place a stockpile at the bot *A butcher's shop is operated by any dwarf with the 'butchery' [[labor]] enabled.
    5 KB (785 words) - 14:35, 12 February 2012
  • *A terrarium can be designated as an Aquarium. A dwarf will use a bucket to fill it with water. If deconstructed it'll stay filled ...For one, dwarves picking up items may stuff a [[Exploit#Quantum_stockpiles|quantum stockpile]] worth of items into one container.{{bug|6063}} The same applies
    13 KB (2,168 words) - 11:27, 2 December 2023
  • ...clutter and to prevent your butchered animals from rotting is to build a [[Quantum stockpile]] right by your butcher shops and then place a stockpile at the b *A butcher's shop is operated by any dwarf with the 'butchery' [[labor]] enabled.
    5 KB (858 words) - 03:12, 20 December 2022