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  • ...the job or not. You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu. A list of what job each dwarf is currently perform ...tress (including your initial seven dwarves) will have all the [[hauling]] jobs turned on by default, as well as several other labors if they have a specif
    12 KB (1,557 words) - 15:47, 8 December 2011
  • * 10 crafting jobs * 10 metal-related jobs
    2 KB (314 words) - 19:55, 11 November 2023
  • The following jobs determine their speed based on strength: * Farming jobs (planting seeds, harvesting crops, fertilizing fields, gathering shrubs, pr
    6 KB (903 words) - 19:30, 14 August 2021
  • ...al-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. ! Jobs
    2 KB (261 words) - 19:33, 11 November 2023
  • * 25 crafting jobs * 25 metal-related jobs
    1 KB (172 words) - 19:55, 11 November 2023
  • * 50 crafting jobs * 50 metal-related jobs
    1 KB (159 words) - 19:56, 11 November 2023
  • ...at dwarf's {{k|p}}references for {{k|l}}abors), and determine what sort of jobs a dwarf is ''allowed'' to do. A dwarf may have great skill, but until you ...bone crafts to trade. Higher skill levels may increase the speed at which jobs are performed, the quality of the items produced, or both.
    13 KB (1,883 words) - 16:32, 26 July 2021
  • Certain jobs generate '''noise''' which disturbs nearby sleeping dwarves. Depending on ==Noisiness of various jobs==
    4 KB (619 words) - 15:38, 30 June 2021
  • ...of the job queue, and you will be left mostly with "Store in Barrel" type jobs. You can also increase the number of dedicated food haulers. ...leave all of the unstored food available for eating, brewing, or any other jobs. Similarly, allowing your food stockpiles to be completely filled will also
    14 KB (2,526 words) - 17:12, 13 December 2023
  • ...k|v}} menu), this merely means they will not do any job from the official "jobs list." They will, however, harvest food, move items to the trade depot, pul ...resentative (have 10 [[trapper]]s, 50 tamed animals, or complete 30 taming jobs)
    19 KB (2,504 words) - 17:54, 20 April 2020
  • ...b labeled {{Raw Tile|A|2:1}}, if any, is the currently active project. Any jobs which have been manually suspended will be labeled {{Raw Tile|S|4:1}}. ...rials from the appropriate source, even if they don't have the [[hauling]] jobs for those materials set. Dwarves work more efficiently if the materials for
    7 KB (1,225 words) - 21:57, 6 January 2014
  • == Jobs == ...from [[shell]] are '''not''' counted. Also, while the game ''will'' count jobs to craft the above items from Gems toward the gem job category, it isn't ac
    3 KB (368 words) - 19:54, 11 November 2023
  • ...nking jobs can be queued up at any one time on one lever, the same as with jobs at any workshop. ...m. In most cases the profile will just be all your hauler dwarves as other jobs seem to generate plenty of income.
    12 KB (2,153 words) - 19:26, 27 December 2013
  • ...nside'' buildings when constructing statues, windows, and wells, since the jobs cause them to stand on top of the building itself during construction inste ...unknown, items which have been improved in any way are ineligible for most jobs. This restriction was removed in later versions of Dwarf Fortress, and this
    17 KB (2,858 words) - 21:32, 11 March 2022
  • or jobs. Main: Building Jobs
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...ng jobs will not accept decorated [[barrel]]s/[[flask]]s/[[bag]]s, milling jobs will not accept decorated [[bag]]s, decorated [[bucket]]s cannot be used to
    4 KB (636 words) - 21:39, 15 June 2012
  • ...large quantity of workers or from having completed a sufficient number of jobs, a guild leader [[noble]] will arrive as a migrant. From that point forward ...wages to 150% for the next season or by making a [[mandate]] "that certain jobs be completed". If more than 3 guilds have made requests during one season,
    2 KB (383 words) - 14:10, 8 March 2024
  • ...e stay-inside problems, but there are probably some new issues with random jobs now. I'll fix these as I hear about them. I'll also correct any additiona * made dye jobs only use one unit of dye from a stack
    4 KB (709 words) - 14:49, 13 March 2014
  • * allowed automated shops to place jobs if jobs of another type are in the shop * made building construction jobs suspend after most cancellations
    3 KB (443 words) - 14:56, 13 March 2014
  • * Complete 450 farming jobs OR have 10 [[farmer]]s + [[fisherdwarf|fisherdwarves]] The following jobs count as farming jobs: [[Farmer's workshop|Process Plants]] (any type), Make Cheese, Milk Creatur
    1 KB (149 words) - 18:33, 28 February 2014
  • ...el until you have at least 6 lying around. In this way you can ensure that jobs like making alcohol always have free barrels available.
    3 KB (461 words) - 03:44, 11 July 2017
  • * fixed some of the strange manager jobs * fixed problem with jobs being counted for every matching work quota
    3 KB (520 words) - 17:41, 12 March 2014
  • ...and allowing engraved wall images to be toggled on and off. The detailing jobs shouldn't shut off at random any more.<br /> * fixed problem with detailing shutting off when nearby jobs are completed
    2 KB (310 words) - 18:20, 12 March 2014
  • * made haul jobs that have inaccesible drop points cancel * made chasm jobs select reachable destinations
    1 KB (182 words) - 14:51, 13 March 2014
  • * made repeat animal training jobs cancel with a message if there are no pupils * removed detailing jobs and designations from new squares with saplings and shrubs
    3 KB (461 words) - 15:01, 13 March 2014
  • ...are generally advised to avoid stone stockpiles, because stone [[hauling]] jobs take an extreme amount of time for unskilled dwarves, due to the weight hau ...that hauling job will be taken by another dwarf. This speeds up a queue of jobs, as other dwarves perform the time-consuming distant haul whilst the crafte
    18 KB (2,989 words) - 14:21, 24 June 2022
  • Makes switching jobs on and off for large numbers of dwarves simple. Dwarves are grouped by thei Dwarf Foreman currently allows you to change the jobs of visiting merchants, outpost liaisons, children, and any other dwarves th
    7 KB (1,106 words) - 01:10, 15 September 2021
  • ...roficient miners and growers, since mining and farming are both pretty big jobs.
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...Building properties window (accessible by {{k|q}}). "Large animal caging" jobs will then be created, and dwarves will lock the hapless animals into the ca ...ll need to make careful use of locked [[door]]s to cancel the "Chasm Item" jobs.
    8 KB (1,350 words) - 21:41, 26 July 2012
  • * Perform 10 alchemy jobs ...will come to your fortress once you have performed at least 10 appropriate jobs - making [[soap]] or [[extract]]ing essences from plants (at a still), verm
    551 bytes (72 words) - 19:58, 4 March 2013
  • ...ecorated]] items will not be melted (or considered for most other types of jobs). A patch for version 0.23.130.23a can be found below: {{Category|Jobs}}
    6 KB (1,027 words) - 14:32, 30 June 2021
  • * allowed cancellation of fertilizer jobs * handled the issue with mothers failing to balance their drink/seek infant jobs
    1 KB (168 words) - 17:31, 12 March 2014
  • * made legendary workers count for guild jobs * changed item loss message for haul jobs
    2 KB (294 words) - 18:12, 12 March 2014
  • * adding a standing order to force dyed cloth to be used for jobs ...wed dwarves to use claimed barrels for cooking with alcohol and other such jobs
    2 KB (368 words) - 14:48, 13 March 2014
  • * made sleep/drink jobs handle lost focus points * fixed a problem with purchased mules being given storage jobs
    4 KB (672 words) - 14:49, 13 March 2014
  • ...[[mason's workshop]] outside. The advantage to this is that block creation jobs will use the stone that is nearest rather than most recently mined. In addi ...ns are contiguous, it will make no other difference other than having more jobs sheduled for road building.
    9 KB (1,589 words) - 15:41, 17 December 2014
  • ...reature to a cage when it is already in another built cage will generate 2 jobs - one to release the creature from its old cage (which will trigger the abo ...vailable paths to the chasm once the items are picked up so that the chasm jobs will be cancelled, allowing the items to be retrieved (after going into the
    7 KB (1,155 words) - 20:48, 18 August 2021
  • ...child]]ren, and even their [[pet]] [[animal]]s. Children can perform some jobs, and will slowly grow to become adults, and any adult dwarf can be given an ...number of each profession you have at your fortress, but also the types of jobs you've been completing. [[Soldier]]s will only arrive if you have made the
    9 KB (1,358 words) - 14:39, 12 November 2021
  • ...choose between furniture, finished goods and ammo unlike other decorating jobs which will simply choose the nearest applicable object to decorate. ...possible to add "Encrust with gem" work orders using the [[Manager]] - the jobs will be added, but they will forget what they were intended to encrust.
    956 bytes (141 words) - 21:31, 10 December 2012
  • * Violation of Job Order - failing to complete [[guild]] jobs [[mandate]]d by the [[mayor]]. Punishment is variable, applied to the manag {{Category|Jobs}}
    4 KB (691 words) - 14:17, 8 March 2024
  • ...at 10-20 guild jobs be completed. Unlike normal production mandates, these jobs must be completed by the end of the season. The only penalty of ignoring th
    6 KB (996 words) - 13:38, 26 June 2016
  • ...{{k|/}} to scroll through the labor (skills) list, and {{k|Enter}} to turn jobs on and off. ...game, you will want to designate some plants for gathering and remove all jobs except Gather Plants from your herbalist. You may also want to nickname you
    31 KB (5,230 words) - 15:54, 8 December 2011
  • * To set specific dwarves to do certain jobs, use {{k|v}} to choose a dwarf, {{k|p}} for preferences and {{k|l}} to acti ...ders to each dwarf. Using this feature, you can give unskilled dwarves new jobs or stop certain dwarves from performing labors like hauling. This menu is a
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...the [[Manager]] [[noble]] arrives, queue up lots of 30 "process raw fish" jobs on the manager screen.
    1 KB (181 words) - 15:43, 8 December 2011
  • {{Category|Jobs}}
    8 KB (1,366 words) - 15:45, 8 December 2011
  • ...le efficiency), and employ enough dwarves with the appropriate [[hauling]] jobs (food/furniture/item/refuse/etc.) to get rid of the junk. The dwarf working
    4 KB (631 words) - 02:48, 2 July 2012
  • ...he "Strange Mood" job will result in immediate insanity. Unlike most other jobs, moody dwarves are incredibly focused and may only cancel their job if they
    33 KB (5,122 words) - 15:05, 11 March 2024
  • ...nstruct several glass furnaces so that you can have several "collect sand" jobs queued on them at the same time, which helps ensure that you have enough fi
    2 KB (305 words) - 15:52, 8 December 2011
  • ...tem which was tasked for a job will still be considered as unavailable for jobs even after it has been reclaimed. The only way to solve this is to force th
    4 KB (627 words) - 22:59, 17 June 2017
  • * Dwarves start earning salaries according to what jobs they perform. How much each job will earn can be seen on the "wages" page o
    5 KB (777 words) - 15:11, 6 July 2020
  • ...though, due to the seemingly low priority of "Give Food" and "Give Water" jobs.
    991 bytes (149 words) - 15:34, 23 April 2014
  • ...millable plants and your cook can empty out bags quick enough, the milling jobs will continue.<br>
    23 KB (3,833 words) - 23:02, 9 January 2024
  • * Complete 30 taming jobs ''OR''
    597 bytes (80 words) - 18:33, 28 February 2014
  • *Dwarves will start hunting for vermin instead of doing important jobs
    7 KB (1,163 words) - 17:40, 5 November 2012
  • '''Gather plants''' is a [[designation]] that sets up jobs to harvest wild [[plant]]s, also known as [[shrub]]s. You assign [[dwarves]
    766 bytes (109 words) - 10:27, 11 May 2018
  • ...n a quick skill to get them to Legendary status, then switch them to other jobs.
    5 KB (857 words) - 15:47, 8 December 2011
  • *Like a siege, your normal dwarves will still attempt to do their jobs during an ambush. Even worse is the fact that ambushes are all too often de
    9 KB (1,530 words) - 17:13, 17 September 2021
  • ...at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.
    7 KB (1,171 words) - 02:54, 13 October 2021
  • {{Category|Jobs}}
    864 bytes (148 words) - 21:36, 28 September 2021
  • * added a notification for food jobs on top left and destroyed the offending item
    1 KB (210 words) - 17:27, 12 March 2014
  • * changed hauling job allocation so that there can be as many haul jobs for each haul type as there are haulers of that type
    859 bytes (133 words) - 17:29, 12 March 2014
  • * fixed the issue with bone jobs not producing output
    976 bytes (146 words) - 17:33, 12 March 2014
  • ...and the same occurs with raw glass (but with different ratios - 33% of all jobs, producing 25 crafts for every 2 large gems). These will ''replace'' a cut
    5 KB (750 words) - 21:20, 13 March 2014
  • * fixed problem with artifact creators having trouble with certain jobs
    3 KB (455 words) - 18:21, 12 March 2014
  • ...also designate a number of reserved bins and barrels that will be used by jobs such as distillation before any stockpile gets to claim them.</blockquote>
    2 KB (309 words) - 14:26, 13 March 2014
  • * fixed a problem where many jobs requiring at least two components would skip all but the first
    2 KB (273 words) - 14:30, 13 March 2014
  • ...stockpile - have ample dwarves (mostly) dedicated to food hauling for the jobs you produce, or your freshly butchered meat may go to waste.
    5 KB (786 words) - 20:26, 12 August 2022
  • * fixed problem making certain dyes invisible to jobs
    472 bytes (71 words) - 14:35, 13 March 2014
  • ...[[siege]], as dwarves that are not locked away and do not have [[hauling]] jobs turned off will walk into the middle of a battlefield to retrieve them, so
    3 KB (443 words) - 13:44, 2 July 2012
  • * made manager to place totem jobs correctly
    1 KB (196 words) - 14:49, 13 March 2014
  • ...enefit to having a skilled Furnace Operator is the increased rate at which jobs are completed.
    849 bytes (116 words) - 15:44, 8 December 2011
  • ...}} or {{K|-}}, press {{K|enter}} - it may be located on the second page of jobs.
    2 KB (374 words) - 14:58, 14 June 2014
  • {{Category|Jobs}}
    1 KB (201 words) - 18:29, 28 February 2014
  • 2 KB (372 words) - 16:12, 11 August 2012
  • *Your dwarves will still attempt to do their jobs during a siege, including cutting down [[tree]]s or hauling in items and [[
    13 KB (2,225 words) - 02:54, 21 April 2024
  • ...eeds by trade, but why would you?). This is good in that all plant related jobs will no longer cause huge hauler bee-lines. It is bad in that a (though mar
    3 KB (554 words) - 15:53, 8 December 2011
  • ...le|Mandates]] can request specific craft types and it may take a few craft jobs before the correct item is produced.
    3 KB (438 words) - 19:14, 21 May 2012
  • ...f up a dwarf's [[Attribute|stats]] before sparring by assigning them to do jobs such as [[mining]], [[engraving]], or [[siege operating]]. This can increas
    9 KB (1,563 words) - 01:17, 7 April 2016
  • ...etalsmith|blacksmith]] skill. Since there is no way of adjusting a noble's jobs, this means s/he can and will take over any of these crafts from a more ski
    3 KB (521 words) - 16:24, 4 September 2021
  • ...g nothing to society themselves]]. It is thus a good idea to draft them to jobs that will likely result in the death of the dwarf. A good example of this w
    3 KB (444 words) - 18:34, 14 September 2017
  • ...o trade with the caravan. After selecting items and exiting the screen, [[jobs]] will be queued to move the items to the depot. All dwarves, regardless o
    2 KB (290 words) - 22:26, 4 February 2014
  • ...or one of your dwarves to clean up (and possibly resulting in random Clean jobs being cancelled due to being inaccessible). This bug was fixed in version 0
    1 KB (191 words) - 22:39, 21 December 2023
  • ...oggles whether or not [[loom]]s will automatically generate "Collect Webs" jobs.
    3 KB (425 words) - 18:44, 28 February 2014
  • You may need to reassign dwarves to other jobs in order to get them to do something (build, work at certain workshop, move
    6 KB (1,176 words) - 20:59, 9 June 2014
  • ...se when processing plants at a [[farmer's workshop]]. All plant processing jobs will also yield [[seed]]s suitable for replanting (assuming the plant has s
    1 KB (176 words) - 15:55, 8 December 2011
  • ...strictly set to Collect Sand while the main furnaces run true glassmaking jobs - since collecting sand is generally slower than producing a glass item, a
    4 KB (687 words) - 10:50, 19 December 2018
  • ...rument]]s and [[toy]]s at a [[craftsdwarf's workshop]]. As with most other jobs, higher skill means faster performance and higher [[item quality]]. Wood's
    857 bytes (118 words) - 15:57, 8 December 2011
  • ...nic skill enable a dwarf to produce higher quality mechanisms and complete jobs more quickly.
    970 bytes (127 words) - 15:48, 8 December 2011
  • ...uling]] [[labor]] enabled (all are enabled by default at embark), no other jobs to distract them, an appropriate [[stockpile]] designated, and a valid [[pa
    2 KB (359 words) - 15:56, 8 December 2011