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Difference between revisions of "User:Phage/Sandbox"

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==Stuff==
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{| class="wikitable collapsible collapsed"
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! Hmmm
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|-
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|
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{{v0.31 material metal table head}}
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{{v0.31 material metal table row|name=Adamantine|color={{Tile|/|3:1}}<span style="display:none">3:3:1</span>|source=[[Raw adamantine]]|notes=Can be used to forge anything except beds; <br/> Blades are ten times as sharp as any other material aside from obsidian|soliddensity=0.200|mp=25000|val=300|valinc=+50|impactyield=5000|impactfracture=5000|impactelasticity=0|shearyield=5000|shearfracture=5000|shearelasticity=0
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}}
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{{v0.31 material metal table row|name=Steel|color={{Tile|/|0:1}}<span style="display:none">0:7:1</span>|source=[[Iron]] + [[Pig iron]] + [[flux]] stone + [[fuel]] '''!'''|notes=Can be used to forge all weapons, armor, ammunition, picks, and [[anvil]]s|soliddensity=7.85|val=30|valinc=+20|mp=12718|impactyield=1505|impactfracture=2520|impactelasticity=940|shearyield=430|shearfracture=720|shearelasticity=215
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}}
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{{v0.31 material metal table row|name=Bismuth bronze|color={{Tile|/|6:1}}<span style="display:none">6:6:1</span>|source=2 [[Copper]] + 1 [[Tin]] + 1 [[Bismuth]] '''!'''|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.25|val=6|valinc=+4|mp=11868|impactyield=602|impactfracture=843|impactelasticity=547|shearyield=172|shearfracture=241|shearelasticity=156
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}}
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{{v0.31 material metal table row|name=Bronze|color={{Tile|/|6:0}}<span style="display:none">6:4:0</span>|source=[[Tin]] + [[Copper]]|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.25|val=5|valinc=+3|mp=11868|impactyield=602|impactfracture=843|impactelasticity=547|shearyield=172|shearfracture=241|shearelasticity=156
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}}
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{{v0.31 material metal table row|name=Iron|color={{Tile|/|0:1}}<span style="display:none">0:7:1</span>|source=[[Hematite]], [[Limonite]], [[Magnetite]]|notes=Can be used to forge all weapons, armor, ammunition, picks, and [[anvil]]s|soliddensity=7.85|mp=12768|val=10|valinc=+2|impactyield=542|impactfracture=1080|impactelasticity=319|shearyield=155|shearfracture=310|shearelasticity=189
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}}
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{{v0.31 material metal table row|name=Copper|color={{Tile|/|6:0}}<span style="display:none">6:4:0</span>|source=[[Native copper]], [[Malachite]], [[Tetrahedrite]]|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.93|mp=11952|val=2|valinc=+0, +0, -1*|impactyield=245|impactfracture=770|impactelasticity=175|shearyield=70|shearfracture=220|shearelasticity=145
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}}
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{{v0.31 material metal table row|name=Silver|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%) |notes=Can be used to forge melee weapons and ammunition|soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,<br />+5*, +7*|impactyield=350|impactfracture=595|impactelasticity=350|shearyield=100|shearfracture=170|shearelasticity=333
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}}
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{{v0.31 material metal table row|name=Bone|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=Creatures|notes=Can be used to make crossbows, ammunition and some armor|soliddensity=0.50|mp=NONE(burn at 10250)|val=1|valinc=+?, +?,<br />+?, +?|impactyield=200|impactfracture=200|impactelasticity=100|shearyield=115|shearfracture=130|shearelasticity=100
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}}
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{{v0.31 material metal table row|name=Wood|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=Trees|notes=Can be used to make crossbows, ammunition and some armor and weapons|soliddensity=0.50|mp=NONE(burn at 10250)|val=1|valinc=+?, +?,<br />+?, +?|impactyield=10|impactfracture=10|impactelasticity=1000|shearyield=40|shearfracture=40|shearelasticity=1000
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}}
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{{v0.31 material metal table row|name=Shell|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=Creatures|notes=Can be used to make some armor|soliddensity=0.50|mp=NONE(burn at 10250)|val=1|valinc=+?, +?,<br />+?, +?|impactyield=200|impactfracture=200|impactelasticity=100|shearyield=115|shearfracture=130|shearelasticity=100
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}}
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{{v0.31 material metal table row|name=Cloth{{!}}Plant cloth|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=Plants|notes=Can be used to make clothing|soliddensity=1.52|mp=NONE(burn at 10250)|val=1|valinc=+?, +?,<br />+?, +?|impactyield=10|impactfracture=10|impactelasticity=100000|shearyield=600|shearfracture=600|shearelasticity=100000
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}}
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{{v0.31 material metal table row|name=Cloth{{!}}Silk cloth|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=Silk|notes=Can be used to make clothing|soliddensity=0.50|mp=NONE(burn at 10250)|val=1|valinc=+?, +?,<br />+?, +?|impactyield=10|impactfracture=10|impactelasticity=100000|shearyield=1150|shearfracture=1200|shearelasticity=100000
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}}
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{{v0.31 material metal table row|name=Cloth{{!}}Wool cloth|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=Hair|notes=Can be used to make clothing|soliddensity=0.50|mp=NONE(burn at 10508)|val=1|valinc=+?, +?,<br />+?, +?|impactyield=10|impactfracture=10|impactelasticity=100000|shearyield=60|shearfracture=120|shearelasticity=100000
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}}
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{{v0.31 material metal table row|name=Leather|color={{Tile|/|7:1}}<span style="display:none">7:7:1</span>|source=Creatures|notes=Can be used to make armor|soliddensity=0.50|mp=NONE(burn at 10250)|val=1|valinc=+?, +?,<br />+?, +?|impactyield=10|impactfracture=10|impactelasticity=50000|shearyield=25|shearfracture=25|shearelasticity=50000
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}}
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|}
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*''Combat information'' is used internally by the game to determine the combat properties of weapons and armor made from this metal:
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:'''Density''': Used in conjunction with other factors - heavier weapons (higher numbers) hit with more force, light weapons tend to have less penetration.  Value shown here is g/cm<sup>3</sup>, which is the raw value divided by 10<sup>3</sup>
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:'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
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:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
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:'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value.
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:'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
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:'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
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:'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value.
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*General Term Explanations (From Wikipedia)
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:'''Yield Strength''' - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently.
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:'''Fracture Strength''' - The stress coordinate on the stress-strain curve at the point of rupture.
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:'''Stress''' - Force per area = F/A
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:'''Strain''' - Deformation of a solid due to stress = Stress/Young's Modulus
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So...
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:Explanations!
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::'''Yield Strength''' is the amount of stress required to permanently deform (bend) a material (plastic deformation)
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::'''Fracture Strength''' is the amount of stress required to permanently break (rupture) a material
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::'''Elasticity''' (or ''IMPACT_STRAIN_AT_YIELD'' in RAWs) is the amount of deformation (bending) that occurs at the yield point
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:Implications to Dwarf Fortress Combat
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::Yield combined with Elasticity can tell what a material will do under stress (be it from a hammer, axe, or arrow)
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::Higher yield means that it takes more stress to deform
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::Lower elasticity means that it will deform less when stress is applied
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'''Preliminary Combat Testing & Analysis'''
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Adamantine and Steel take first and second place respectively, with Iron the third best material in the game. Beyond which, bronze is in a close tie with copper as to being the second worst material. As in older versions, silver continues to hold steady as the worst material available (no longer beneficial with wooden training weapons being available now) in regards to edged weaponry.
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Additionally, with regards to blunt weapons almost all of the non-adamantine materials perform equally well, with a very slight edge towards steel and silver. Here is the thread with the details:
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http://www.bay12forums.com/smf/index.php?topic=53571.0
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Keep in mind with how unbelievably complicated this system is nothing should be taken as word of law yet.
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{| {{prettytable}}
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|- bgcolor="#999999"
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!
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! Best
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! Better
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! Good
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! Fair
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! Poor
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! Terrible
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! Notes
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|-
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| Armor
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| Adamantine
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| Steel
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| Iron
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| Bronze, Bismuth Bronze
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| Copper
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|
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|
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|-
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| Edged Weapons
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| Adamantine  <p>(worst for missiles)
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| Steel
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| Iron
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| Bronze, Bismuth Bronze
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| Copper
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| Silver
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| For piercing iron armor, copper is better than bronze.  For piercing copper or bronze armor, bronze is better than copper.
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|-
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| Blunt Weapons
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| Steel, Silver
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| Copper, Bismuth Bronze, Bronze, Iron
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| ---
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| ---
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| ---
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| Adamantine
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| All six non-adamantine metals perform nearly identically. Steel has a slightly higher rate of critical wounds, while silver is slightly more likely to penetrate armor.
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|}
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Cross referencing this table with the table at the top of this section seems to indicate that low densities, high impact fractures, and high shear fractures contribute to the killing power of edged weapons
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See also some [[User:Shinziril#Weapons_and_Armor|outstanding research]] on armor vs. different weapon types by Shinziril.
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|}
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==ListBox Fun==
 
==ListBox Fun==
 
{| {{listboxformat}}
 
{| {{listboxformat}}

Latest revision as of 02:49, 1 August 2012

Stuff[edit]

ListBox Fun[edit]

Table to Play With[edit]

Table of Rocks[edit]

(Some materials are worth an additional comment; these are numbered, with footnotes below the table.)

Name Type Uses Appearance*
Adamantine, raw ore, special1 Becomes Adamantine1, by far the most valuable substance £ *
Alabaster stone Low-value stone; used for making plaster ^
Aluminum, native ore, high-value Smelt into Aluminum, a high-value decorative metal ^ *
Alunite stone Low-value magma-safe stone `
Andesite layer stone Low-value stone 8
Anhydrite stone Low-value magma-safe stone v
Basalt layer stone Low-value magma-safe stone #
Bauxite stone Low-value magma-safe stone; only source of some high-value gems +
Bismuthinite ore, rare Ingredient of bismuth bronze % *
Bituminous coal stone Smelt into Fuel, flammable ¤ ¤
Borax stone Low-value stone `
Brimstone stone Low-value stone %
Calcite stone Flux, mid-value magma-safe stone "
Cassiterite ore, uncommon Smelt into Tin, a low-value metal; ingredient of Bronzes; magma-safe £ *
Chalk layer stone Flux, mid-value stone ¦
Chert layer stone Low-value magma-safe stone =
Chromite stone Low-value magma-safe stone =
Cinnabar stone Low-value stone £ *
Claystone layer stone Low-value stone ,
Cobaltite stone Low-value stone £ *
Conglomerate layer stone Low-value stone 8
Copper, native ore, low-value Smelt into useful Copper; ingredient of Bronzes £ *
Cryolite stone Low-value stone -
Dacite layer stone Low-value stone .
Diorite layer stone Low-value stone ¦
Dolomite layer stone Flux, mid-value magma-safe stone `
Gabbro layer stone Low-value magma-safe stone; only source of some ores & gems ¦
Galena ore Smelt into Lead, a low-value metal, with a 50% chance2 for Silver; magma-safe £ *
Garnierite ore, uncommon Smelt into Nickel, a low-value magma-safe metal £ *
Gneiss layer stone Low-value stone =
Gold, native ore Smelt into Gold, a high-value metal £ *
Granite layer stone Low-value stone; only source of some ores; relatively rich in content ¦
Graphite stone Flammable o
Gypsum stone Low-value stone; used for making plaster #
Hematite ore Smelt into Iron, a mid-value metal; ingredient for Steel; magma-safe £ *
Horn silver ore Smelt into Silver, a mid-value metal £ *
Hornblende stone Low-value stone "
Ilmenite stone Low-value magma-safe stone .
Ice3 stone/water3 Frozen Water ¦
Jet stone Low-value stone ¦
Kaolinite stone Low-value magma-safe stone; used for making porcelain =
Kimberlite stone Low-value stone; only source of diamonds %
Lignite stone Smelt into Fuel, flammable *
Limestone layer stone Flux, mid-value stone ¦
Limonite ore, high-value Smelt into Iron, a mid-value metal; ingredient for Steel £ *
Magnetite ore, high-value Smelt into Iron, a mid-value metal; ingredient for Steel; magma-safe ~ *
Malachite ore, low-value Smelt into useful Copper; ingredient of Bronzes £ *
Marble layer stone Flux, mid-value stone ¦
Marcasite stone Low-value stone %
Mica stone Low-value magma-safe stone v
Microcline stone Low-value stone %
Mudstone layer stone Low-value stone ˜
Obsidian layer stone High-value magma-safe stone; used to create stone short swords;
signifies nearby magma if not a layer
¦
Olivine stone Low-value magma-safe stone; may contain Platinum %
Orpiment stone Low-value stone -
Orthoclase stone Low-value magma-safe stone %
Periclase stone Low-value magma-safe stone ,
Petrified wood stone Low-value magma-safe stone %
Phyllite layer stone Low-value stone -
Pitchblende stone Low-value magma-safe stone *
Platinum, native ore, high-value Smelt into Platinum, a highest-value decorative metal £ *
Puddingstone stone Low-value stone T
Pyrolusite stone Low-value stone %
Quartzite layer stone Low-value magma-safe stone -
Realgar stone Low-value stone %
Rhyolite layer stone Low-value stone ,
Rock salt layer stone Low-value stone #
Rutile stone Low-value magma-safe stone `
Saltpeter stone Low-value stone x
Sandstone layer stone Low-value magma-safe stone #
Satinspar stone Low-value stone; used for making plaster -
Schist layer stone Low-value stone `
Selenite stone Low-value stone; used for making plaster ;
Serpentine stone Low-value stone ˜
Shale layer stone Low-value stone .
Siltstone layer stone Low-value stone %
Silver, native ore Smelt into Silver, a mid-value metal £ *
Slade stone, special Not workable by dwarves ¦ *
Slate layer stone Low-value stone %
Sphalerite ore, uncommon Smelt into Zinc, a low-value metal; ingredient for Brass £ *
Stibnite stone Low-value stone %
Sylvite stone Low-value stone =
Talc stone Low-value magma-safe stone |
Tetrahedrite ore, low-value Smelt into useful Copper; ingredient of Bronzes;
has a 20% additional chance2 of Silver; smelt into Billon
£ *



Moved From Talk Page[edit]

playing around with wiki code again[edit]

Permission? Or is this going screwy?

I guess confirmed users can create discussion pages? Interesting -- Phage 06:04, 26 July 2012 (UTC)