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Difference between revisions of "v0.31:Volcano"

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A '''Volcano''' is a terrain feature created at worldgen.  Embarking to a volcano site is the easiest way to obtain {{L|magma}}, as a volcano has magma exposed to the surface rather than dozens or hundreds of z-levels belowground.  The volcano will, unlike in the previous version, be consistently shaped all the way down to the bottom of the map.  Digging a channel into a warm surface is {{L|Fun|not recommended}}, as your miner will be overrun with the magma before completing the task. Digging a channel beside the warm rock then mining directly into it can safely open a magma flow for redirecting.
 
A '''Volcano''' is a terrain feature created at worldgen.  Embarking to a volcano site is the easiest way to obtain {{L|magma}}, as a volcano has magma exposed to the surface rather than dozens or hundreds of z-levels belowground.  The volcano will, unlike in the previous version, be consistently shaped all the way down to the bottom of the map.  Digging a channel into a warm surface is {{L|Fun|not recommended}}, as your miner will be overrun with the magma before completing the task. Digging a channel beside the warm rock then mining directly into it can safely open a magma flow for redirecting.
  
Volcanoes are one-embark-tile features, meaning that they can be surrounded by any {{L|biome}}.  On the Region embark map, they are represented as a red caret ({{Tile|^|4:0:1}}), the same symbol as a {{L|trap|weapon trap}} in-game. On the Local embark map they are represented as two tildes ({{Tile|≈|4:0:0}}), the same symbol that represents magma in-game. On a standard world map, there will generally be a single volcano.
+
Volcanoes are one-embark-tile features, meaning that they can be surrounded by any {{L|biome}}.  On the Region embark map, they are represented as a red caret ({{Tile|^|4:0:1}}), the same symbol as a {{L|trap|weapon trap}} in-game. On the Local embark map they are represented as two tildes ({{Tile|≈|4:0:0}}), the same symbol that represents magma in-game. On a standard world map, there will generally be only a few volcanoes.
  
 
Any magma in a volcano that is drained will replenish itself over time.  This can make tunneling into the lip of a volcano especially {{L|Fun|fun}}.  The best way to control volcano magma is to pump it out.
 
Any magma in a volcano that is drained will replenish itself over time.  This can make tunneling into the lip of a volcano especially {{L|Fun|fun}}.  The best way to control volcano magma is to pump it out.

Revision as of 14:00, 19 October 2010

This article is about an older version of DF.

A Volcano is a terrain feature created at worldgen. Embarking to a volcano site is the easiest way to obtain Template:L, as a volcano has magma exposed to the surface rather than dozens or hundreds of z-levels belowground. The volcano will, unlike in the previous version, be consistently shaped all the way down to the bottom of the map. Digging a channel into a warm surface is Template:L, as your miner will be overrun with the magma before completing the task. Digging a channel beside the warm rock then mining directly into it can safely open a magma flow for redirecting.

Volcanoes are one-embark-tile features, meaning that they can be surrounded by any Template:L. On the Region embark map, they are represented as a red caret (^), the same symbol as a Template:L in-game. On the Local embark map they are represented as two tildes (), the same symbol that represents magma in-game. On a standard world map, there will generally be only a few volcanoes.

Any magma in a volcano that is drained will replenish itself over time. This can make tunneling into the lip of a volcano especially Template:L. The best way to control volcano magma is to pump it out.


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