|This article is about an older version of DF.|
A biome is a biotic area with homogeneous features, characterized by distinctive plants, animal species and climate. Your dwarves will find different resources depending on which biome they select when starting a fort.
Selecting a biome
Biomes are important when choosing a fortress location in order to understand your surroundings. Each valid embark location covers a single biome, and the biome's information will be displayed on the right side of the screen.
Selecting a Biome gives you some ability to influence the difficulty of your game. Each biome has a different set of resources; the availability of trees, certain plants or animals, and sometimes water is specific to a particular biome.
Any biome can have any set of surroundings; for example a glacier could be haunted, wilderness or mirthful. However, a named region (which is a contiguous area of one category of biomes, such as forests or wetlands) will be either good, neutral, or evil.
- Temperate Freshwater Swamp
- Temperate Saltwater Swamp
- Temperate Freshwater Marsh
- Temperate Saltwater Marsh
- Tropical Freshwater Swamp
- Tropical Saltwater Swamp
- Mangrove Swamp
- Tropical Freshwater Marsh
- Tropical Saltwater Marsh
- Temperate Coniferous Forest
- Temperate Broadleaf Forest
- Tropical Coniferous Forest
- Tropical Dry Broadleaf Forest
- Tropical Moist Broadleaf Forest
- Temperate Grassland
- Temperate Savanna
- Temperate Shrubland
- Tropical Grassland
- Tropical Savanna
- Tropical Shrubland
- Subterranean Water
- Subterranean Chasm
- Subterranean Magma
|World generation - Regions - Biomes - Climate - Surroundings - Map legend|
|Civilizations - Sites ( Town - Fortress - Ruin ) - Calendar|
|Cave - Chasm - Desert - Forest - Glacier - Grassland - Lake - Mountain|
|Ocean - River - Savanna - Shrubland - Tundra - Wetland|