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Trade goods with merchants.
|This article is about an older version of DF.|
A Trade Depot allows you to trade with caravans that arrive at your fortress. Trade depots can be created from almost any material, and construction requires the Architecture labor along with the appropriate craft labor (Carpentry, Masonry, or Metalsmithing). The Depot must be built no more than 8 spaces from the mountain face, within the area in which no plants grow.
Hit q to bring up the building interaction mode, and then move your cursor over the Trade Depot to gain access to the following options.
Move Goods to/from Depot
g: This command becomes active when a caravan arrives on your map. This is where you select what items you want to trade with the caravan. After selecting items and exiting the screen, jobs will be queued to move the items to the depot. All dwarves, regardless of labor settings, can move goods to the depot. Items that have not been moved will show [PENDING], while those that have been brought to the depot and are ready for trade and will be marked as [TRADING].
Items selected for trading will remain at the depot until the caravan leaves. Alternatively you can select the item again. Once no longer required at the depot, items will be available for use or hauling to stockpiles as normal.
t: This command can be used once the caravan has finished unloading all of its goods into the depot. It begins trading. Unlike in later versions, the broker does not need to be at the depot in order to trade.
Barracks • Bedroom • Dining room • Jail • Meeting hall • Office • Sculpture garden • Tomb • Zoo
Lever • Pressure plate • Trap • Support
Archery target • Kennel • Shop • Siege engine • Trade depot • Wagon • Well