|This article is about an older version of DF.|
Types of containers the game knows are chests, coffers, boxes, cabinets, and bags, barrels and bins. Only chests, coffers, bags and boxes are explicitly called "container" in game as they can be placed as furniture by uilding. All containers are used to hold items, from personal possessions to gems, beer, quarry bush leaves, and even living creatures, but their use is context-sensitive, so you cannot use your barrels for storing coins, but you can uild a bag as a dwarf's personal container, analogous to a chest.
Chests, coffers, boxes and bags are subsumed under boxes and bags in the status stocks screen; the other containers have their own entry.
To examine a container's contents when the container is in a stockpile, select the object location with the stocks.key. Then, use and until the container is highlighted, then press . Press again to select the contents, if any. The i ems command can be used to see items that are stored in a built container. See also,
Cabinets and "chests"
These two containers are both furniture items only. They must be built in rooms assigned to dwarves in order to function properly. Cabinets are used to store clothing, and chests are used to store everything else.
Their contents can be viewed with themenu.
|Workshops • Furnaces|
|Rooms||Barracks • Bedroom • Dining room • Jail • Meeting hall • Office • Sculpture garden • Tomb • Zoo|
|Furniture||Animal trap • Anvil • Armor stand • Bag • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack|
|Access||Door • Floodgate • Aqueduct • Bridge • Road • Window|
|Trap parts||Lever • Pressure plate • Trap • Support|
|Other Buildings||Archery target • Kennel • Shop • Siege engine • Trade depot • Wagon • Well|
|Related Articles||Design strategies • Bedroom design • Cave-in • Furniture industry|