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40d:Map legend

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[edit] Tile Colors

The colors of a map tile may give information about that region's predominant biome: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.

[edit] Legend

Tiles are listed in by alignment, with regular tiles first, then haunted, then good aligned tiles, and then evil tiles.

Name Regular Good Evil
Forests
Broadleaf Forest

Broadleaf forests change tiles with the seasons.

Tropical Broadleaf Rainforest
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Coniferous Forest
Mountains
Hills
n
n
n
n
n
n
Low Mountain
Mountain
High Mountain
Peak ^ ^ ^ ^ ^
Volcano ^
Plains
Grassland
.
.
.
.
.
.
.
.
.
.
Savanna
"
"
"
"
"
"
"
"
"
"
Shrubland
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
Deserts
Sand Desert
~
~
~
~
~
~
Rocky Wasteland
, ´
´ ,
, ´
´ ,
, ´
´ ,
Badlands
V
V
n
n
V
V
V
V
Wetlands
Swamp
"
"
"
"
"
"
Marsh
"
"
"
"
"
"
Ice Biomes
Tundra
·
·
·
·
·
·
Glacier
Water
River ┬┴ ┬┴
Ocean
Lake
~ ~
~ ~
Delta ≈─

[edit] Subterranean Features

Must be set to 'ALWAYS' in init.txt to be visible

Underground river
Underground pool ~
Magma pool ~
Magma pipe
Chasm #
Bottomless Pit
Other Features £

[edit] Sites

Elven retreat î
Human cities and towns + * #
Dwarven mountainhomes and fortresses

Lighter colored fortresses and towns are more populous.

Ω Ω Ω
Goblin fortresses

Pink ones are more heavily populated than the gray ones.

Π Π
Cave
Ruins μ

[edit] Other

Migrants -
Overworld
World Generation (Basic/Advanced) - Regions - Climate - Surroundings - Map legend
Civilizations - Sites ( Cave - Town - Fortress - Ruin ) - Calendar
Aquifer - Brook - Chasm/Pit - Island - Tunnel - Volcano - Waterfall
Biomes Badlands - Desert - Flatland - Forest - Glacier - Lake - Marsh - Mountain - Murky pool
Ocean - River - Rocky wasteland - Sand desert - Swamp - Tundra
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