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Difference between revisions of "v0.31:Dyer's shop"

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The '''Dyer's shop''' is the {{L|workshop}} used to {{L|dye}} {{L|thread}} and {{L|cloth}}. It requires a {{L|barrel}} and a {{L|bucket}} to build, and must be built by a {{L|dwarf}} with the {{L|Dyer|Dyeing}} {{L|labor}} enabled. Dyeing increases the {{L|value}} of the dyed thread or cloth, which can be useful for {{L|trading}}.
 
The '''Dyer's shop''' is the {{L|workshop}} used to {{L|dye}} {{L|thread}} and {{L|cloth}}. It requires a {{L|barrel}} and a {{L|bucket}} to build, and must be built by a {{L|dwarf}} with the {{L|Dyer|Dyeing}} {{L|labor}} enabled. Dyeing increases the {{L|value}} of the dyed thread or cloth, which can be useful for {{L|trading}}.
  
There is currently 4 dye colors. Midnight Blue, Emerald, Red, Black. Midnight blue is extracted from [[Dimple cup]]s. Emerald is extracted from [[Blade weed]]. Red dye is extracted from [[Hide root]], and Black from [[Sliver barb]]. Sliver barbs are only found on evil areas. Elves, dwarves, and humans won't bring Sliver bars within their caravan, so you must either embark on a evil area or trade with the [[Goblins]](they ''may'' send caravans when in peace with your [[civilization]]).
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There is currently 4 dye colors. Midnight Blue, Emerald, Red, Black. Midnight blue is extracted from {{L|dimple cup}}s, emerald is extracted from {{L|blade weed}}, red is extracted from {{L|hide root}}, and black from {{L|sliver barb}}. Sliver barbs are only found on evil areas, so {{L|elf|elves}}, {{L|dwarf|dwarves}}, and {{L|human}}s won't bring sliver bars to trade, so you must either embark in an evil area or trade with the {{L|goblin}}s (they ''may'' send caravans when in peace with your {{L|civilization}}).
 
 
  
 
==See Also==
 
==See Also==
 
*{{L|Textile industry}}
 
*{{L|Textile industry}}
*[[Dye]]
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*{{L|Dye}}
 
{{Workshops}}
 
{{Workshops}}

Revision as of 17:21, 9 March 2011

Dyer's shop

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X X X
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Job Requirement

Dyeing

Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

The Dyer's shop is the Template:L used to Template:L Template:L and Template:L. It requires a Template:L and a Template:L to build, and must be built by a Template:L with the Template:L Template:L enabled. Dyeing increases the Template:L of the dyed thread or cloth, which can be useful for Template:L.

There is currently 4 dye colors. Midnight Blue, Emerald, Red, Black. Midnight blue is extracted from Template:Ls, emerald is extracted from Template:L, red is extracted from Template:L, and black from Template:L. Sliver barbs are only found on evil areas, so Template:L, Template:L, and Template:Ls won't bring sliver bars to trade, so you must either embark in an evil area or trade with the Template:Ls (they may send caravans when in peace with your Template:L).

See Also

Workshops
Furnaces
Related articles