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Difference between revisions of "v0.31:Sheriff"

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{{av}}
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{{Quality|Fine}}{{Noble
{{Quality|Fine}}
 
{{Noble
 
 
| noble=Sheriff
 
| noble=Sheriff
 
| quarters=Modest Quarters
 
| quarters=Modest Quarters
 
| dining=Modest Dining Room
 
| dining=Modest Dining Room
 
| office=Modest Office
 
| office=Modest Office
| stands=1
 
| racks=1
 
 
| chests=1
 
| chests=1
 
| cabinets=1
 
| cabinets=1
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| racks=1
 +
| stands=1
 
| function=
 
| function=
 
* Law Enforcement
 
* Law Enforcement
}}
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}}{{av}}
  
The '''Sheriff''' is the noble responsible for crude law enforcement until your fortress grows large enough to require a {{L|Captain of the guard}}. The sheriff will subdue and imprison lawbreaking dwarves.  Without a {{L|jail}}, the sheriff will have no choice but to issue summary {{L|justice}} in the form of a beating{{verify}}. The sheriff will still perform justice jobs if {{L|draft}}ed to the military{{verify}}. ''Having a weak sheriff is a good thing. A sheriff with good strength, training or a {{L|weapon}} could heavily injure or kill a criminal''{{verify}}.
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The '''Sheriff''' is the noble responsible for crude law enforcement until your fortress grows large enough to require a [[Captain of the guard]]. The sheriff will subdue and imprison lawbreaking dwarves.  Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating{{verify}}. The sheriff will still perform justice jobs if [[draft]]ed to the military{{verify}}. ''Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a [[weapon]] could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong but fail to make the 50 adamantine war hammers a noble demanded.''{{verify}}.
  
When your fortress reaches 50 dwarves, the sheriff will be promoted to {{L|Captain of the guard}}.
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When your fortress reaches 50 dwarves, the sheriff will be promoted to [[Captain of the guard]].
  
The sheriff can be designated through the {{L|Nobles screen|{{k|n}}obles screen}}.
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The sheriff can be designated through the [[Nobles screen|{{k|n}}obles screen]].
  
 
{{Nobles}}
 
{{Nobles}}
 
{{Category|Military Ranks}}
 
{{Category|Military Ranks}}
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{{Category|Justice}}

Latest revision as of 16:41, 24 June 2012

Sheriff
Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
None
Function
  • Law Enforcement
This article is about an older version of DF.

The Sheriff is the noble responsible for crude law enforcement until your fortress grows large enough to require a Captain of the guard. The sheriff will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of a beating[Verify]. The sheriff will still perform justice jobs if drafted to the military[Verify]. Having a weak sheriff is sometimes a good thing. A sheriff with good strength, training or a weapon could heavily injure or kill a criminal, which is very bad if said criminal is a legendary dwarf who did nothing wrong but fail to make the 50 adamantine war hammers a noble demanded.[Verify].

When your fortress reaches 50 dwarves, the sheriff will be promoted to Captain of the guard.

The sheriff can be designated through the nobles screen.

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Appointed Nobles
Military Ranks
Elected Nobles
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Rating v0.31:Sheriff