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Difference between revisions of "v0.34:Hatch cover"
(Removed paragraph on hatch covers with garbage dumps - can dump straight on to a normal tile on the same Z level, so the function being described was completely redundant.) |
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Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as [[room]]s cannot occupy multiple Z-levels, this has no effect at this time. | Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as [[room]]s cannot occupy multiple Z-levels, this has no effect at this time. | ||
− | When closed, hatches appear as {{Raw Tile|¢|0:7:1}} and are not visible when open. A | + | When closed, hatches appear as {{Raw Tile|¢|0:7:1}} and are not visible when open. A hatch cover's color is determined by the [[material]] it is made from. |
− | As [[building destroyer]]s can only destroy buildings on other z-levels under [[Building destroyer#Destroying from underneath|certain conditions]], | + | As [[building destroyer]]s can only destroy buildings on other z-levels under [[Building destroyer#Destroying from underneath|certain conditions]], hatch covers can be quite effective at keeping out enemies if used properly. |
They can be constructed from a [[Mason's workshop]], [[Metalsmith's forge]], [[Carpenter's workshop]], or [[Glass furnace]] from [[stone]], [[metal]], [[wood]], or [[glass]] respectively. Once {{k|b}}uilt, they may be placed with {{k|H}}. | They can be constructed from a [[Mason's workshop]], [[Metalsmith's forge]], [[Carpenter's workshop]], or [[Glass furnace]] from [[stone]], [[metal]], [[wood]], or [[glass]] respectively. Once {{k|b}}uilt, they may be placed with {{k|H}}. | ||
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A dwarf falling down stairs will be stopped by a closed floor hatch. | A dwarf falling down stairs will be stopped by a closed floor hatch. | ||
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{{buildings}} | {{buildings}} | ||
{{Category|Furniture}} | {{Category|Furniture}} |
Revision as of 00:56, 15 October 2012
This article is about an older version of DF. |
A hatch cover (also called a floor hatch or just hatch) is, in effect, a door, but controlling the passage between Z-levels instead of along the same Z-level. They can be placed over downward stairs or ramp or open space, as long as they are supported by an adjacent floor tile.
Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as rooms cannot occupy multiple Z-levels, this has no effect at this time.
When closed, hatches appear as ¢ and are not visible when open. A hatch cover's color is determined by the material it is made from.
As building destroyers can only destroy buildings on other z-levels under certain conditions, hatch covers can be quite effective at keeping out enemies if used properly.
They can be constructed from a Mason's workshop, Metalsmith's forge, Carpenter's workshop, or Glass furnace from stone, metal, wood, or glass respectively. Once built, they may be placed with H.
A dwarf falling down stairs will be stopped by a closed floor hatch.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Memorial hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Lever • Millstone • Pressure plate • Roller • Screw pump • Support • Trap • Water wheel • Windmill |
Other Buildings | |
Related Articles |