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Difference between revisions of "40d:Metalsmith"

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{{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing
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{{quality|Fine|16:48, 4 August 2011 (UTC)}}{{av}}
|construction=
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'''Metalsmith''' is a category profession. It contains skills relating to the [[smelting]] of [[metal]]s and [[alloy]]s and the crafting of various metal products.  Confusingly, the 'metalsmith' skill is available for purchase prior to embarking.  This skill actually correlates to [[Blacksmith]]ing.
* 1 [[Anvil]]
 
* 1 [[Block]]
 
|construction_job=
 
* [[Metalsmithing]]
 
|use=
 
* [[Aluminum]] bar
 
* [[Billon]] bar
 
* [[Bismuth Bronze]] bar
 
* [[Black Bronze]] bar
 
* [[Brass]] bar
 
* [[Bronze]] bar
 
* [[Charcoal]]
 
* [[Coke]]
 
* [[Copper]] bar
 
* [[Electrum]] bar
 
* [[Iron]] bar
 
* [[Gold]] bar
 
* [[Lead]] bar
 
* [[Nickel]] bar
 
* [[Nickel silver]] bar
 
* [[Platinum]] bar
 
* [[Fine pewter]] bar
 
* [[Trifle pewter]] bar
 
* [[Lay pewter]] bar
 
* [[Rose Gold]] bar
 
* [[Silver]] bar
 
* [[Sterling silver]] bar
 
* [[Steel]] bar
 
* [[Tin]] bar
 
* [[Zinc]] bar
 
|production=
 
* [[Animal trap]]
 
* [[Anvil]]
 
* [[Armor stand]]
 
* [[Ballista arrowhead]]
 
* [[Barrel]]
 
* [[Battle axe]]
 
* [[Bolts]]
 
* [[Boots]]
 
* [[Bucket]]
 
* [[Buckler]]
 
* [[Cabinet]]
 
* [[Cage]]
 
* [[Cap]]
 
* [[Chain]]
 
* [[Chain mail]]
 
* [[Chest]]
 
* [[Coins]]
 
* [[Crafts]]
 
* [[Crossbow]]
 
* [[Door]]
 
* [[Enormous corkscrew]]
 
* [[Flask]]
 
* [[Floodgate]]
 
* [[Gauntlets]]
 
* [[Giant axe blade]]
 
* [[Goblet]]
 
* [[Grate]]
 
* [[Greaves]]
 
* [[Hatch Cover]]
 
* [[Helm]]
 
* [[Instrument]]
 
* [[Large serrated disc]]
 
* [[Leggings]]
 
* [[Mace]]
 
* [[Menacing spike]]
 
* [[Metal blocks]]
 
* [[Pick]]
 
* [[Pipe Section]]
 
* [[Plate mail]]
 
* [[Sarcophagus]]
 
* [[Shield]]
 
* [[Short sword]]
 
* [[Spear]]
 
* [[Spiked ball]]
 
* [[Statue]]
 
* [[Table]]
 
* [[Throne]]
 
* [[Toy]]
 
* [[War hammer]]
 
* [[Weapon rack]]
 
* [[decorations|Studded goods]]
 
* [[Adamantine wafers]] (Magma Forge only)
 
}}
 
  
The '''metalsmith's forge''' turns [[metal bar]]s into various [[weapons]], [[armor]]s, [[furniture]], [[siege ammunition]], [[trap]] components, and other objects.  To build a forge, you must have one [[block]] and an [[anvil]].  If you embark without preparing carefully, you will start with one [[iron]] anvil.  If you lose it or start without an anvil, you can often trade for one.
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An adult [[dwarf]] whose best [[skill]] is in this category and who has at least one other skill in this category whose level is ''more than half'' the level of the highest skill will be known as a "Metalsmith", otherwise they will be known by the highest skill alone.
  
It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]].
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For example, a dwarf who is a Talented (6) Metalsmith and a Competent (3) Weaponsmith will be known as a "Blacksmith" but will become a "Metalsmith" once Weaponsmith reaches Skilled (4). Confused yet?
  
== Weapons ==
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The metalsmith skills are:
  
[[Weapons]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], for one [[metal]] [[bar]] each. The weapons that can be forged are:
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{{Skill Box|Metalsmith|0:1|0:1|
 
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* [[Armorer]]
* [[Battle axe]]
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* [[Furnace operator]]
* [[War hammer]]
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* [[Metal crafter]]
* [[Short sword]]
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* [[Blacksmith|Metalsmith]]
* [[Spear]]
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* [[Weaponsmith]]
* [[Mace]]
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}}
* [[Crossbow]]
 
* [[Pick]]
 
* [[Bolts]] (a stack of 25 will be produced)
 
 
 
However, note that crossbows and picks cannot be forged out of silver.
 
 
 
== Armor ==
 
 
 
[[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]] and [[adamantine]]. Available armor types include:
 
 
 
* [[Plate mail]] (3 [[metal]] bars)
 
* [[Chain mail]] (2 metal [[bars]])
 
* [[Greaves]] (2 metal bars)
 
* [[Leggings]]
 
* [[Helm]]
 
* [[Cap]]
 
* [[Gauntlet]]
 
* [[High Boot]]
 
* [[Low Boot]]
 
* [[Shield]]
 
* [[Buckler]]
 
 
 
Each piece of armor requires one metal bar to forge, except where noted.
 
 
 
== Furniture ==
 
 
 
[[Furniture]] can forged from any non brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[Bismuth]]. You can forge:
 
 
 
* [[Cage]]
 
* [[Chain]] (1 metal bar)
 
* [[Animal trap]] (1 metal bar) (metalsmith must have [[Trapper|trapping]] labor enabled as well)
 
* [[Bucket]] (1 metal bar)
 
* [[Barrel]]
 
* [[Armor stand]]
 
* Metal [[block]]s (1 metal bar)
 
* [[Door]]
 
* [[Floodgate]]
 
* [[Hatch Cover]]
 
* [[Grate]]
 
* [[Statue]]
 
* [[Cabinet]]
 
* [[Chest]]
 
* [[Throne]]
 
* [[Sarcophagus]]
 
* [[Table]]
 
* [[Weapon rack]]
 
* [[Bin]]
 
* [[Pipe Section]]
 
 
 
All metal furniture requires 3 [[bars]] to forge except for [[chain]]s, animal traps, buckets and blocks.
 
 
 
== Siege Equipment ==
 
 
 
[[Siege Equipment]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]].  Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 [[metal]] [[bars]].  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista [[bolt]].  It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage. The [[siege engines]] themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
 
 
 
== Trap Components ==
 
 
 
[[Trap]] components]] can be forged from [[copper]], [[iron]], [[bronze]], and [[steel]]. These include:
 
 
 
* [[Giant axe blade]]
 
* [[Enormous corkscrew]]
 
* [[Spiked ball]]
 
* [[Large, serrated disc]]
 
* [[Menacing spike]]
 
 
 
Note that each requires 2 [[bars]] of [[metal]] to forge.
 
 
 
Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]], requiring 1 log each.
 
 
 
== Other Objects ==
 
 
 
Other objects can be forged from all [[metal]]s except [[pig iron]]. They are:
 
 
 
* [[Anvil]] ([[iron]], [[steel]] or [[adamantine]])
 
* [[Craft]]s
 
* [[Goblet]]
 
* [[Toy]]
 
* [[Instrument]]
 
* [[Flask]]s
 
* Minted [[Coins]]
 
* [[Stud]] an item with metal
 
 
 
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decorations]] (such as [[Jeweler's Workshop|encrusting with gems]], [[Craftsdwarf's Workshop|decorating with bone]] or [[Craftsdwarf's Workshop|decorating with shell]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it.
 
 
 
In addition, 3 [[bars]] of either [[iron]] or [[steel]] can be used to forge [[anvil]]s, which are used in the construction of additional forges.
 
 
 
== Metal Clothing ==
 
 
 
[[Adamantine]] can be used to make anything, even lightweight clothing.
 
All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.
 
 
 
== Skills Used ==
 
  
* [[Metalsmith]]: All [[furniture]] except [[chain]]s and [[animal trap]]s; [[anvil]]s
 
* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils.
 
* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]?
 
* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]
 
* [[Skills#Armorsmith|Armorsmith]]:  All [[armor]]
 
* [[Skills#Trapper|Trapper]]: [[Animal trap]]s
 
Note: This section is a work in progress; it needs further data and correction.
 
  
== Links ==
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;See also:
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)
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:* [[Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories]]
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:* [[Metalsmith's forge]]
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{{skills}}
  
{{Buildings}}
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{{Category|Professions}}
[[Category: Workshops]]
 

Latest revision as of 20:51, 11 June 2024

This article is about an older version of DF.

Metalsmith is a category profession. It contains skills relating to the smelting of metals and alloys and the crafting of various metal products. Confusingly, the 'metalsmith' skill is available for purchase prior to embarking. This skill actually correlates to Blacksmithing.

An adult dwarf whose best skill is in this category and who has at least one other skill in this category whose level is more than half the level of the highest skill will be known as a "Metalsmith", otherwise they will be known by the highest skill alone.

For example, a dwarf who is a Talented (6) Metalsmith and a Competent (3) Weaponsmith will be known as a "Blacksmith" but will become a "Metalsmith" once Weaponsmith reaches Skilled (4). Confused yet?

The metalsmith skills are:

Metalsmith
 


See also
Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused