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Difference between revisions of "40d:Fire imp"

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(→‎Interesting Notes: Fat melts and burns at 10180, and it boils at 10360 - thus, there is a fairly narrow window at which butchered fire imp fat will burn)
 
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{{CreatureInfo|name=Fire Imp|biome=Subterranean [[lava]]|symbol=i|color={{COLOR:6:0:1}}|butcher=yes|bones=3|fat=1|skin=Yes|skulls=1|chunks=3|meat=3|wiki=no}}
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{{quality|Exceptional|18:18, 8 November 2010 (UTC)}}
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{{40d creaturelookup/0|wiki=no}}
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{{av}}
  
'''Fire imps''' are nasty little [[creatures]] that live in [[magma]] vents. They usually don't roam far from the vent, but they will surface and attack the odd [[dwarf]] who dares use their vent to fuel his [[magma smelter]]. They are rather [[size|small]] and easy to kill, but are able to breathe [[fire]] that deals high damage and ignites objects and [[creatures]].  If you insist on using imp-infested magma for your metalworks, consider setting [[trap]]s or stationing [[marksdwarf|marksdwarves]] around the [[furnace]]s.  If you don't want to do that, you can follow the same procedure you use to prevent [[fire man|fire men]] from getting your dwarves. Another danger of fire imps (and fire men) is that they will attack wild [[creatures]] (not other imps or fire men), [[trading]] merchants and [[goblins]]. This can start a wild fire that will jump from ignitable tile to tile and can burn your entire map. It will not burn down trees but all vegetation gets covered in a layer of ash (non-usable). Creatures and dwarves alike are oblivious to the wall of fiery death and will stand there as it consumes them. For this reason, it is recommended that you keep an eye on the situation outside and give the [[orders]] for your dwarves to stay inside ({{K|o}}-{{K|i}}) when you see that flickering wall spreading from the magma vent area.  
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'''Fire imps''' are potentially very dangerous [[creature]]s that live in [[magma]] vents. They usually don't roam that far from the vent, but sometimes they do and they will also surface and attack any [[dwarf]] who comes near their vent. They are rather [[size|small]] and easy to kill from range by an average soldier, unless they are able to breathe [[fire]] first that deals high damage and ignites objects and [[creature]]sThey can only breathe occasionally - if a trained warrior can jump them (or dodge/survive their first breath), they can usually kill them easily.
  
When a fire imp [[corpse]] is [[butcher]]ed, clouds of "boiling fire imp fat" will briefly bubble out from the [[Butcher's shop]], which can ignite nearby items or [[cloth]]es (at least one butcher has perished to this fate {{version|0.28.181.40d}}.) Additionally, [[crafts]] made from their [[bone]]s are quite valuable. Fire imp meat, though possibly a touch warm, is perfectly acceptable for use in cooking.
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If you need to use imp-infested magma for your metalworks, use extreme caution, or just kill them all first, or at least consider setting [[trap]]s or stationing [[marksdwarf|marksdwarves]] around the [[furnace]]sIt is safer though to follow the same procedure you use to prevent [[fire man|fire men]] from getting to your dwarves.  
  
'''WARNING:''' Fire imp fat never stops burning. It's also immune to fire damage. Therefore you must crush fire imp fat to stop it from burning.
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Another method of dealing with fire imps is to build a magma-proof [[grate]] into the channel leading to the vent where you're going to be drawing magma from. Grates made from [[Bauxite]] are a good start, but are not necessary. This will filter out just about all those unwanted pests. This same method can be done with other building types such as walls or doors over the magma channel just as easily.
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Another danger of fire imps (and fire men) is that they will attack wild [[creature]]s (not other imps or fire men), traveling [[merchant]]s and [[goblin]]s, which can start a [[fire|wild fire]] that will jump from ignitable tile to tile and can burn your entire map and your dwarves.  For this reason, it is recommended that you keep an eye on the situation outside and give the [[orders]] for your dwarves to stay inside ({{K|o}}-{{K|i}}) when you see that flickering wall spreading from the magma vent area.
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When a fire imp [[corpse]] is [[butcher]]ed, clouds of "boiling fire imp fat" sometimes bubble out from the [[Butcher's shop]], which can ignite nearby items or [[cloth]]es (at least one butcher has perished to this fate), while other times it may leave a glob of [[fire|''''''fire imp fat'''‼''']] in the butcher's shop which emits significant amounts of smoke (and may require deconstructing the butcher's shop in order to get rid of it).
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Additionally, [[craft]]s made from their remains are quite [[value|valuable]]. Fire imp meat, though possibly a touch warm, is perfectly acceptable for use in cooking.
  
 
==Catching Imps==
 
==Catching Imps==
  
Imps can be easily caught by building a [[channel]] or [[wall]] around the magma with only one little opening then placing [[cage]] traps in that one entrance; many traps in a row are recommended. The imps will run out of the magma with the intent of killing your dwarfs, only to get caught by your traps. This is a good semi-safe way to control the fire imps in your area. Just make sure your dwarfs are not going in areas that you have boxed off, or there will be nothing to stop them from killing your dwarfs.
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Imps can be easily caught by building a [[channel]] or [[wall]] around the magma with only one little opening then placing [[cage]] traps in that one entrance; many traps in a row are recommended. The imps will run out of the magma with the intent of killing your dwarves, only to get caught by your traps. This is a good semi-safe way to control the fire imps in your area. Just make sure your dwarves are not going in areas that you have boxed off, or there will be nothing to stop them from killing your dwarves.
  
== Interesting Note ==
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== Interesting Notes ==
When Fire Imps are injured, they bleed Goo.
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When Fire Imps are injured, they bleed black Goo.
 
[[Image:Pool of Goo.png|thumb|A Pool of Goo from an injured Fire Imp]]
 
[[Image:Pool of Goo.png|thumb|A Pool of Goo from an injured Fire Imp]]
  
{{Game_Data|[CREATURE:IMP_FIRE]
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Although Fire Imps have a natural [[creature token|body temperature]] of only [[temperature scale|10095]] (about 127 degrees Fahrenheit), they quickly reach a temperature of 12000 due to contact with magma.  This is why imp fat does not consistently explode, and is not always lethal; an imp that was shot as soon as it jumped out of the magma and promptly butchered will produce nearly 12000 degree boiling fat, while one which chased your dwarves for a few days might have cooled to between 10180 and 10360 and will produce ''burning'' fat, while one that ran around for an entire season will have cooled down to its natural body temperature.  Similarly, this is why wrestling a fire imp will only sometimes catch a [[wrestler]]'s clothes on fire.  A final danger is that fire imp meat can retain a high temperature for a long time, and will slowly heat its surroundings.  If the surroundings are a wooden barrel, [[fun]] can result.
[NAME:fire imp:fire imps:fire imp]
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[TILE:'i'][COLOR:6:0:1]
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Fire Imps cannot drown, and dumping them into water has no effect. The imp will escape the water and run away.
[MODVALUE:10]
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[LARGE_ROAMING][FREQUENCY:20]
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{{gamedata}}
[FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]
 
[LARGE_PREDATOR]
 
[GENPOWER:5]
 
[BLOODTYPE:0]
 
[BUTCHERABLE_NONSTANDARD]
 
[BONECARN]
 
[CANOPENDOORS]
 
[PREFSTRING:terrifying features]
 
[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:MOUTH]
 
[NOBREATHE]
 
[SIZE:3]
 
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:BURN][ATTACKFLAG_CANLATCH]
 
[EQUIPS]
 
[FAT:1]
 
[ALL_ACTIVE]
 
[NO_DRINK][NO_EAT][NO_SLEEP]
 
[POPULATION_NUMBER:15:30]
 
[CLUSTER_NUMBER:3:5]
 
[BIOME_SUBTERRANEAN_LAVA]
 
[NO_GENDER]
 
[STANDARD_FLESH]
 
[HOMEOTHERM:10095]
 
[SWIMS_INNATE][SWIM_SPEED:2500]
 
[HEATDAM_POINT:13000]
 
[IGNITE_POINT:13500]
 
[LEATHER_HEATDAM_POINT:13000]
 
[LEATHER_IGNITE_POINT:13500]
 
[BONE_HEATDAM_POINT:14000]}}
 
 
{{Creatures}}
 
{{Creatures}}
[[Category:Humanoids]]
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{{Category|Humanoids}}

Latest revision as of 20:35, 3 June 2022

Fire imp

i

Portrait
Biome

Attributes

· Genderless · Fire immune · Humanoid

Cannot be tamed

Age
Adult at: Birth
Max age: Immortal
Butchering returns

(Value multiplier ×10)

Bones 3
Chunks 3
Meat 3
Fat 1
Skulls 1
Skin Leather
This article is about an older version of DF.

Fire imps are potentially very dangerous creatures that live in magma vents. They usually don't roam that far from the vent, but sometimes they do and they will also surface and attack any dwarf who comes near their vent. They are rather small and easy to kill from range by an average soldier, unless they are able to breathe fire first that deals high damage and ignites objects and creatures. They can only breathe occasionally - if a trained warrior can jump them (or dodge/survive their first breath), they can usually kill them easily.

If you need to use imp-infested magma for your metalworks, use extreme caution, or just kill them all first, or at least consider setting traps or stationing marksdwarves around the furnaces. It is safer though to follow the same procedure you use to prevent fire men from getting to your dwarves.

Another method of dealing with fire imps is to build a magma-proof grate into the channel leading to the vent where you're going to be drawing magma from. Grates made from Bauxite are a good start, but are not necessary. This will filter out just about all those unwanted pests. This same method can be done with other building types such as walls or doors over the magma channel just as easily.

Another danger of fire imps (and fire men) is that they will attack wild creatures (not other imps or fire men), traveling merchants and goblins, which can start a wild fire that will jump from ignitable tile to tile and can burn your entire map and your dwarves. For this reason, it is recommended that you keep an eye on the situation outside and give the orders for your dwarves to stay inside (o-i) when you see that flickering wall spreading from the magma vent area.

When a fire imp corpse is butchered, clouds of "boiling fire imp fat" sometimes bubble out from the Butcher's shop, which can ignite nearby items or clothes (at least one butcher has perished to this fate), while other times it may leave a glob of fire imp fat in the butcher's shop which emits significant amounts of smoke (and may require deconstructing the butcher's shop in order to get rid of it).

Additionally, crafts made from their remains are quite valuable. Fire imp meat, though possibly a touch warm, is perfectly acceptable for use in cooking.

Catching Imps[edit]

Imps can be easily caught by building a channel or wall around the magma with only one little opening then placing cage traps in that one entrance; many traps in a row are recommended. The imps will run out of the magma with the intent of killing your dwarves, only to get caught by your traps. This is a good semi-safe way to control the fire imps in your area. Just make sure your dwarves are not going in areas that you have boxed off, or there will be nothing to stop them from killing your dwarves.

Interesting Notes[edit]

When Fire Imps are injured, they bleed black Goo.

A Pool of Goo from an injured Fire Imp

Although Fire Imps have a natural body temperature of only 10095 (about 127 degrees Fahrenheit), they quickly reach a temperature of 12000 due to contact with magma. This is why imp fat does not consistently explode, and is not always lethal; an imp that was shot as soon as it jumped out of the magma and promptly butchered will produce nearly 12000 degree boiling fat, while one which chased your dwarves for a few days might have cooled to between 10180 and 10360 and will produce burning fat, while one that ran around for an entire season will have cooled down to its natural body temperature. Similarly, this is why wrestling a fire imp will only sometimes catch a wrestler's clothes on fire. A final danger is that fire imp meat can retain a high temperature for a long time, and will slowly heat its surroundings. If the surroundings are a wooden barrel, fun can result.

Fire Imps cannot drown, and dumping them into water has no effect. The imp will escape the water and run away.

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent