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Difference between revisions of "Map legend"
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Doorkeeper (talk | contribs) (→Site key: changed names to sing., unless pl. in-game; added fort, fortress/castle, monastery, ruined large retreat, & non-necro? tower; added night-infested sites; upd dark pits ruins; rmv nonexistent town ruins) |
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Line 174: | Line 174: | ||
== Site key == | == Site key == | ||
− | + | For forest retreats, dark fortresses, and towns, population increases from left to right. | |
{| style="border-spacing: 5px 0px;" | {| style="border-spacing: 5px 0px;" | ||
Line 180: | Line 180: | ||
! Regular | ! Regular | ||
! [[Ruin]]s | ! [[Ruin]]s | ||
+ | ! [[Night creature]] | ||
|- | |- | ||
| '''[[Dwarf|Dwarven]]''' | | '''[[Dwarf|Dwarven]]''' | ||
Line 186: | Line 187: | ||
| {{Raw Tile|Ω|0:1}} | | {{Raw Tile|Ω|0:1}} | ||
| {{Raw Tile|μ|0:1}} | | {{Raw Tile|μ|0:1}} | ||
+ | | {{Raw Tile|μ|5:0}} | ||
|- | |- | ||
| [[Hillock]]s | | [[Hillock]]s | ||
| {{Raw Tile|Ω|7:0}} | | {{Raw Tile|Ω|7:0}} | ||
| {{Raw Tile|μ|7:0}} | | {{Raw Tile|μ|7:0}} | ||
+ | | {{Raw Tile|μ|5:0}} | ||
|- | |- | ||
| [[Fortress]] | | [[Fortress]] | ||
| {{Raw Tile|Ω|7:1}} | | {{Raw Tile|Ω|7:1}} | ||
| {{Raw Tile|μ|7:1}} | | {{Raw Tile|μ|7:1}} | ||
+ | | {{Raw Tile|μ|5:1}} | ||
|- | |- | ||
| '''[[Elf|Elven]]''' | | '''[[Elf|Elven]]''' | ||
|- | |- | ||
− | | [[Forest retreat]] | + | | [[Forest retreat]] |
| {{Raw Tile|î|6:1}} {{Raw Tile|¶|6:1}} | | {{Raw Tile|î|6:1}} {{Raw Tile|¶|6:1}} | ||
− | | {{Raw Tile|μ|6:1}} | + | | {{Raw Tile|μ|6:1}} {{Raw Tile|₧|6:1}} |
+ | | {{Raw Tile|μ|5:0}} {{Raw Tile|₧|5:0}} | ||
|- | |- | ||
| '''[[Goblin]]''' | | '''[[Goblin]]''' | ||
|- | |- | ||
− | | [[Dark fortress]] | + | | [[Dark fortress]] |
| {{Raw Tile|Π|0:1}} {{Raw Tile|Π|5:1}} | | {{Raw Tile|Π|0:1}} {{Raw Tile|Π|5:1}} | ||
| {{Raw Tile|μ|0:1}} {{Raw Tile|μ|5:1}} | | {{Raw Tile|μ|0:1}} {{Raw Tile|μ|5:1}} | ||
+ | | {{Raw Tile|μ|5:1}} | ||
|- | |- | ||
| [[Dark pit]]s | | [[Dark pit]]s | ||
| {{Raw Tile|º|5:0}} | | {{Raw Tile|º|5:0}} | ||
− | | {{Raw Tile| | + | | {{Raw Tile|ª|0:1}} |
+ | | {{Raw Tile|ª|5:0}} | ||
|- | |- | ||
| '''[[Human]]''' | | '''[[Human]]''' | ||
|- | |- | ||
− | | [[Town]] | + | | [[Town]] |
| {{Raw Tile|+|7:0}} {{Raw Tile|*|7:0}} {{Raw Tile|#|7:0}} {{Raw Tile|☼|7:1}} | | {{Raw Tile|+|7:0}} {{Raw Tile|*|7:0}} {{Raw Tile|#|7:0}} {{Raw Tile|☼|7:1}} | ||
− | | {{Raw Tile|μ|7:0}} {{Raw Tile|μ| | + | | {{Raw Tile|μ|7:0}} |
+ | | {{Raw Tile|μ|5:1}} | ||
|- | |- | ||
− | |rowspan="3"| [[Hamlet]] | + | |rowspan="3" style="vertical-align:text-top"| [[Hamlet]] |
| {{Raw Tile|=|2:0}} {{Raw Tile|≡|2:0}} {{Raw Tile|æ|2:0}} {{Raw Tile|Æ|2:0}} | | {{Raw Tile|=|2:0}} {{Raw Tile|≡|2:0}} {{Raw Tile|æ|2:0}} {{Raw Tile|Æ|2:0}} | ||
− | |rowspan="3"| {{Raw Tile|=|6:0}} {{Raw Tile|≡|6:0}} {{Raw Tile|æ|6:0}} {{Raw Tile|Æ|6:0}} | + | |rowspan="3" style="vertical-align:text-top"| {{Raw Tile|=|6:0}} {{Raw Tile|≡|6:0}} {{Raw Tile|æ|6:0}} {{Raw Tile|Æ|6:0}} |
+ | |rowspan="3" style="vertical-align:text-top"| {{Raw Tile|=|5:0}} {{Raw Tile|≡|5:0}} {{Raw Tile|æ|5:0}} {{Raw Tile|Æ|5:0}} | ||
|- | |- | ||
| {{Raw Tile|=|3:1}} {{Raw Tile|≡|3:1}} {{Raw Tile|æ|3:1}} {{Raw Tile|Æ|3:1}} | | {{Raw Tile|=|3:1}} {{Raw Tile|≡|3:1}} {{Raw Tile|æ|3:1}} {{Raw Tile|Æ|3:1}} | ||
|- | |- | ||
| {{Raw Tile|=|1:0}} {{Raw Tile|≡|1:0}} {{Raw Tile|æ|1:0}} {{Raw Tile|Æ|1:0}} | | {{Raw Tile|=|1:0}} {{Raw Tile|≡|1:0}} {{Raw Tile|æ|1:0}} {{Raw Tile|Æ|1:0}} | ||
+ | |- | ||
+ | | [[Castle|Fortress/Castle]] | ||
+ | | {{Raw Tile|○|7:1}} | ||
+ | | | ||
+ | | {{Raw Tile|○|5:1}} | ||
|- | |- | ||
| '''Other sites''' | | '''Other sites''' | ||
|- | |- | ||
− | | [[Camp]] | + | | [[Camp]] |
| {{Raw Tile|☼|6:1}} | | {{Raw Tile|☼|6:1}} | ||
|- | |- | ||
− | | [[Cave]] | + | | [[Cave]] |
| {{Raw Tile|•|0:1}} | | {{Raw Tile|•|0:1}} | ||
|- | |- | ||
− | | [[Labyrinth]] | + | | [[Fort]] |
+ | | {{Raw Tile|◙|6:0}} | ||
+ | | | ||
+ | | {{Raw Tile|◙|5:0}} | ||
+ | |- | ||
+ | | [[Labyrinth]] | ||
| {{Raw Tile|#|0:7:0}} | | {{Raw Tile|#|0:7:0}} | ||
|- | |- | ||
− | | [[Lair]] | + | | [[Lair]] |
| {{Raw Tile|•|0:1}} {{Raw Tile|•|2:1}} | | {{Raw Tile|•|0:1}} {{Raw Tile|•|2:1}} | ||
|- | |- | ||
− | | [[Shrine]] | + | | [[Monastery]] |
+ | | {{Raw Tile|○|7:0}} | ||
+ | | | ||
+ | | {{Raw Tile|○|5:0}} | ||
+ | |- | ||
+ | | [[Shrine]] | ||
| {{Raw Tile|Å|7:0}} | | {{Raw Tile|Å|7:0}} | ||
|- | |- | ||
− | | [[Tomb]] | + | | [[Tomb]] |
| {{Raw Tile|0|0:1}} | | {{Raw Tile|0|0:1}} | ||
|- | |- | ||
− | | [[Tower (necromancy)| | + | | [[Tower (necromancy)|Tower]] |
+ | | {{Raw Tile|I|7:0}} | ||
+ | | | ||
| {{Raw Tile|I|5:0}} | | {{Raw Tile|I|5:0}} | ||
|} | |} |
Revision as of 23:43, 29 January 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Dwarf Fortress uses tilesets to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark map.
Tile colors
The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about the tree's current growth.
Biome/Region key
Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.
Name | Regular | Good | Evil | ||||||||||||||||||||||||||||
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Forests | |||||||||||||||||||||||||||||||
Temperate Broadleaf Forest
Trees change with the seasons. |
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Tropical Broadleaf Forest |
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Coniferous Forest |
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Mountains | |||||||||||||||||||||||||||||||
Hills |
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Low Mountain |
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Mountain |
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High Mountain |
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Peak | ^ ^ | ^ | ^ ^ | ||||||||||||||||||||||||||||
Volcano | ^ | ||||||||||||||||||||||||||||||
Plains | |||||||||||||||||||||||||||||||
Grassland |
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Savanna |
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Shrubland |
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Deserts | |||||||||||||||||||||||||||||||
Sand Desert
Color depends on the type of sand. |
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Rocky Wasteland |
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Badlands |
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Wetlands | |||||||||||||||||||||||||||||||
Swamp |
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Marsh |
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Ice Biomes | |||||||||||||||||||||||||||||||
Tundra |
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Glacier |
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Water | |||||||||||||||||||||||||||||||
River | ┬┴ ┬┴ ┬┴ ╦╩ | ┬┴ ┬┴ ┬┴ ╦╩ | ┬┴ ╦╩ | ||||||||||||||||||||||||||||
Ocean |
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Lake |
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Delta | ► | ► | ► ► | ||||||||||||||||||||||||||||
Constructions | |||||||||||||||||||||||||||||||
Roads | ┬┴ ┬┴ ┬┴ ┬┴ |
Trees
Forests and swamps will use the map tiles of the trees they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
Tiles can vary significantly in forests due to the variety of trees that can be generated.
Tile | Terrain |
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⌠ | Swamp |
↑ | Conifer Forest |
♠ | Broadleaf Forest |
Γ | Tropical Forest |
Site key
For forest retreats, dark fortresses, and towns, population increases from left to right.
Name | Regular | Ruins | Night creature |
---|---|---|---|
Dwarven | |||
Mountain halls | Ω | μ | μ |
Hillocks | Ω | μ | μ |
Fortress | Ω | μ | μ |
Elven | |||
Forest retreat | î ¶ | μ ₧ | μ ₧ |
Goblin | |||
Dark fortress | Π Π | μ μ | μ |
Dark pits | º | ª | ª |
Human | |||
Town | + * # ☼ | μ | μ |
Hamlet | = ≡ æ Æ | = ≡ æ Æ | = ≡ æ Æ |
= ≡ æ Æ | |||
= ≡ æ Æ | |||
Fortress/Castle | ○ | ○ | |
Other sites | |||
Camp | ☼ | ||
Cave | • | ||
Fort | ◙ | ◙ | |
Labyrinth | # | ||
Lair | • • | ||
Monastery | ○ | ○ | |
Shrine | Å | ||
Tomb | 0 | ||
Tower | I | I |
Other
Adventurer | @ |
Any group or individual traveling | * |
Worlds | |||||||||
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General | |||||||||
Map |
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Civilization |
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